Player Matchup

Awilix
Awilix
BIGSEAN81073
Awilix
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 42L
1,335 Elo+
Solo
Hercules
Hercules
PingaSalada255
Hercules
Level 49
God Stats
4W - 3L
1,500 SR
Queue Stats
65W - 78L
1,354 Elo+
Party 1
Zeus
Zeus
Vorz-yt
Zeus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 67L
1,296 Elo+
Party 1
Atlas
Atlas
YaBoysNutZ
Atlas
Level 120
God Stats
1W - 1L
1,321 SR
Queue Stats
216W - 273L
1,534 Elo+
Party 2
Neith
Neith
ZOMBIE_WOLF3
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,202 Elo+
Party 2
Team Averages
Level 71
1,464 SR
1,344 Elo+

VS

Team Averages
Level 59
1,509 SR
1,472 Elo+
Cabrakan
Cabrakan
JinchurikiPrinc
Cabrakan
Level 82
God Stats
10W - 10L
1,500 SR
Queue Stats
217W - 199L
1,583 Elo+
Solo
Charybdis
Charybdis
Mat3rialGorl
Charybdis
Level 67
God Stats
33W - 31L
1,600 SR
Queue Stats
305W - 292L
1,487 Elo+
Party 3
Kukulkan
Kukulkan
SkorpiOwn
Kukulkan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,382 Elo+
Solo
Nox
Nox
SpectreCERO
Nox
Level 67
God Stats
0W - 3L
1,162 SR
Queue Stats
4W - 4L
1,111 Elo+
Solo
Bastet
Bastet
Unwanted_Friend4
Bastet
Level 28
God Stats
5W - 8L
1,784 SR
Queue Stats
14W - 16L
1,797 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
0 / 2 / 3
6,408
458
4,181
10,829
3,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
13
3 / 1 / 0
7,407
529
4,541
10,568
9,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
Vorz-yt
Zeus
14
2 / 1 / 0
8,121
580
5,154
5,747
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
11
3 / 0 / 2
7,393
528
5,671
9,721
10,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 3
7,776
555
9,139
7,732
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
1 / 3 / 0
6,613
472
5,748
10,066
10,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Mat3rialGorl
Charybdis
12
1 / 4 / 1
7,080
506
7,634
13,538
4,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
SkorpiOwn
Kukulkan
12
1 / 2 / 0
7,015
501
6,007
6,955
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 3 / 0
6,404
457
2,472
10,397
6,891
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 0 / 1
6,368
455
4,474
9,653
3,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
12
Kills
6
6
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Awilix
0
2
3
0.75
L
Cabrakan
1
3
0
0.33
L
Charybdis
Mat3rialGorl
Charybdis
1
4
1
0.38
W
Hercules
3
1
0
3
L
Kukulkan
SkorpiOwn
Kukulkan
1
2
0
0.5
L
1
3
0
0.33
L
2
0
1
2.5
W
Zeus
Vorz-yt
Zeus
2
1
0
2
W
Atlas
3
0
2
4
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,686
Damage
26,335
44,597
Taken
50,609
30,457
Mitigated
27,814
10,704
Healing
15,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
4,181
1,067
0
1,738
10,829
3,932
0
1,316
9,513
0
44,918
L
Cabrakan
5,748
1,408
0
1,628
10,066
10,420
0
0
9,471
35,868
0
L
Charybdis
Mat3rialGorl
Charybdis
7,634
3,186
0
6,553
13,538
4,809
0
1,620
11,918
0
66,798
W
Hercules
4,541
1,399
0
2,644
10,568
9,814
0
5,058
5,510
0
46,833
L
Kukulkan
SkorpiOwn
Kukulkan
6,007
673
0
597
6,955
2,578
0
4,748
2,207
53,192
0
L
2,472
590
0
1,573
10,397
6,891
0
2,933
7,464
16,870
0
L
4,474
562
0
4,732
9,653
3,116
0
1,454
8,199
0
33,210
W
Zeus
Vorz-yt
Zeus
5,154
641
0
969
5,747
2,293
0
3,332
2,415
66,176
1,395
W
Atlas
5,671
2,553
0
1,718
9,721
10,587
196
3,820
5,901
19,772
0
W
9,139
4,900
0
3,635
7,732
3,831
318
701
7,031
0
62,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,105
Gold Earned
33,480
382
Minions Killed
329
0
Camps Cleared
0
1,324,564
Distance Traveled
1,306,823
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,408
458
58
4
0
316,665
0
L
Cabrakan
6,613
472
52
4
0
257,679
0
L
Charybdis
7,080
506
102
7
0
243,006
0
W
Hercules
7,407
529
76
5
0
248,987
0
L
Kukulkan
7,015
501
98
7
0
242,609
5
L
Nox
6,404
457
30
2
0
220,570
0
L
Bastet
6,368
455
47
3
0
342,959
0
W
Zeus
8,121
580
126
9
0
262,205
0
W
Atlas
7,393
528
20
1
0
251,186
3
W
Neith
7,776
555
102
7
0
245,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role