Player Matchup

Guan Yu
Guan Yu
FlyDCP
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,312 Elo+
Party 2
Ah Puch
Ah Puch
Graciniya
Ah Puch
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 274L
1,432 Elo+
Solo
Ravana
Ravana
PoT677
Ravana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,388 Elo+
Party 1
Rama
Rama
Rizenami
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,312 Elo+
Party 2
Danzaburou
Danzaburou
Wookeron
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,388 Elo+
Party 1
Team Averages
Level 20
1,500 SR
1,367 Elo+

VS

Team Averages
Level 21
1,500 SR
1,475 Elo+
Ah Puch
Ah Puch
BlessedBoi
Ah Puch
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 43L
1,500 Elo+
Solo
Mulan
Mulan
BorkanuPorkanu
Mulan
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 25L
1,554 Elo+
Party 3
Anubis
Anubis
ChinaIsaAsehole
Anubis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
DutchFury94
Hun Batz
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,100 Elo+
Solo
Chang'e
Chang'e
sear118
Chang'e
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FlyDCP
Guan Yu
14
1 / 8 / 8
8,205
821
8,680
19,791
18,752
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
Graciniya
Ah Puch
16
4 / 3 / 5
9,419
942
10,032
9,117
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
PoT677
Ravana
11
2 / 9 / 4
7,834
783
7,171
14,695
9,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
13
4 / 8 / 4
8,173
817
12,613
14,855
5,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
Wookeron
Danzaburou
15
2 / 9 / 5
8,940
894
12,609
16,827
6,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BlessedBoi
Ah Puch
14
10 / 3 / 16
9,627
963
17,721
12,443
5,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
10 / 2 / 26
10,568
1,057
15,154
18,244
22,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

19
15 / 2 / 18
11,597
1,160
21,416
11,233
11,935
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
DutchFury94
Hun Batz
13
0 / 3 / 22
8,222
822
6,086
8,367
4,127
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
sear118
Chang'e
14
2 / 3 / 28
8,649
865
8,303
12,892
6,287
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
147
13
Kills
37
37
Deaths
13
26
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BlessedBoi
Ah Puch
10
3
16
6
W
10
2
26
11.5
W
15
2
18
12
W
Hun Batz
DutchFury94
Hun Batz
0
3
22
3.67
L
Guan Yu
FlyDCP
Guan Yu
1
8
8
0.63
L
Ah Puch
Graciniya
Ah Puch
4
3
5
2.17
L
Ravana
PoT677
Ravana
2
9
4
0.44
L
Rama
4
8
4
0.75
L
Danzaburou
Wookeron
Danzaburou
2
9
5
0.5
W
Chang'e
sear118
Chang'e
2
3
28
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,105
Damage
68,680
75,285
Taken
63,179
43,028
Mitigated
50,281
15,288
Healing
25,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BlessedBoi
Ah Puch
17,721
1,005
1,158
3,308
12,443
5,653
1,807
1,752
10,691
25,222
0
W
15,154
3,034
722
4,235
18,244
22,279
997
2,059
16,185
538
19,415
W
21,416
1,467
1,462
4,311
11,233
11,935
2,086
3,038
8,195
48,652
0
W
Hun Batz
DutchFury94
Hun Batz
6,086
572
895
1,255
8,367
4,127
548
1,265
7,102
0
11,149
L
Guan Yu
FlyDCP
Guan Yu
8,680
735
2,283
2,079
19,791
18,752
0
10,906
8,885
0
11,529
L
Ah Puch
Graciniya
Ah Puch
10,032
603
566
2,903
9,117
3,501
220
6,658
2,459
18,209
756
L
Ravana
PoT677
Ravana
7,171
1,477
132
1,859
14,695
9,327
0
8,682
6,013
0
11,551
L
Rama
12,613
7,852
365
2,403
14,855
5,396
411
10,688
4,167
0
18,844
L
Danzaburou
Wookeron
Danzaburou
12,609
4,917
177
2,521
16,827
6,052
1,078
10,611
6,216
0
28,920
W
Chang'e
sear118
Chang'e
8,303
1,414
5,200
2,907
12,892
6,287
1,741
1,576
11,316
15,218
251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,571
Gold Earned
48,663
82
Minions Killed
160
0
Camps Cleared
0
898,359
Distance Traveled
906,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,627
963
20
2
0
167,666
0
W
Mulan
10,568
1,057
21
2
0
197,622
0
W
Anubis
11,597
1,160
72
7
0
157,482
0
W
Hun Batz
8,222
822
18
2
0
180,180
0
L
Guan Yu
8,205
821
2
0
0
203,673
0
L
Ah Puch
9,419
942
12
1
0
211,011
0
L
Ravana
7,834
783
12
1
0
145,491
0
L
Rama
8,173
817
12
1
0
174,280
0
L
Danzaburou
8,940
894
44
4
0
163,904
0
W
Chang'e
8,649
865
29
3
0
203,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role