Player Matchup

Awilix
Awilix
Connor Benfield
Awilix
Level 119
God Stats
0W - 2L
1,285 SR
Queue Stats
111W - 106L
1,479 Elo+
Party 3
Nox
Nox
FeedCrayfish872
Nox
Level 89
God Stats
1W - 7L
1,108 SR
Queue Stats
69W - 80L
1,385 Elo+
Party 3
Freya
Freya
Phenomena460
Freya
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 123L
1,580 Elo+
Party 1
Surtr
Surtr
U_Dont_Own_Me324
Surtr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 47L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
WalnutRocket258
Gilgamesh
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 19L
1,399 Elo+
Solo
Team Averages
Level 94
1,379 SR
1,466 Elo+

VS

Team Averages
Level 116
1,447 SR
1,401 Elo+
Horus
Horus
Ginjaroo
Horus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 32L
1,538 Elo+
Solo
Awilix
Awilix
Smurftracy
Awilix
Level 144
God Stats
7W - 5L
1,458 SR
Queue Stats
186W - 159L
1,397 Elo+
Party 2
Cupid
Cupid
Traaaacy96
Cupid
Level 71
God Stats
2W - 4L
1,278 SR
Queue Stats
47W - 39L
1,387 Elo+
Party 2
Jormungandr
Jormungandr
Wise Phantom
Jormungandr
Level 109
God Stats
7W - 9L
1,500 SR
Queue Stats
366W - 321L
1,244 Elo+
Solo
Loki
Loki
xDeathProof-
Loki
Level 129
God Stats
11W - 6L
1,500 SR
Queue Stats
82W - 82L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 4
6,116
408
4,044
12,537
3,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 6 / 2
6,197
413
4,449
9,985
3,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 4 / 1
7,252
483
5,630
12,623
4,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
4 / 6 / 0
7,825
522
9,257
18,424
18,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
WalnutRocket258
Gilgamesh
13
2 / 4 / 1
7,766
518
8,639
17,036
14,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ginjaroo
Horus
12
4 / 0 / 13
8,408
561
7,922
12,474
12,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Awilix
Smurftracy
Awilix
16
16 / 2 / 6
10,303
687
15,250
10,798
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cupid
15
1 / 1 / 10
8,805
587
7,322
11,418
4,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
Wise Phantom
Jormungandr
15
4 / 2 / 1
9,585
639
11,428
12,425
7,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 2 / 8
8,236
549
8,110
9,881
4,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
65
7
Kills
27
27
Deaths
7
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
L
1
6
2
0.33
W
Horus
Ginjaroo
Horus
4
0
13
10.5
L
0
4
1
0.13
W
Awilix
Smurftracy
Awilix
16
2
6
9.5
W
Cupid
1
1
10
6
L
4
6
0
0.67
L
Gilgamesh
WalnutRocket258
Gilgamesh
2
4
1
0.63
W
Jormungandr
Wise Phantom
Jormungandr
4
2
1
2.25
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,019
Damage
50,032
70,605
Taken
56,996
44,626
Mitigated
34,483
10,022
Healing
18,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,044
981
0
300
12,537
3,413
0
511
12,026
0
37,357
L
4,449
206
0
500
9,985
3,148
0
652
9,333
32,836
0
W
Horus
Ginjaroo
Horus
7,922
3,117
1,140
5,585
12,474
12,237
52
1,740
10,142
184
23,974
L
5,630
1,287
0
3,248
12,623
4,575
0
0
12,623
48,659
0
W
Awilix
Smurftracy
Awilix
15,250
6,423
0
290
10,798
4,958
192
1,636
9,106
33
72,006
W
Cupid
7,322
3,867
143
5,626
11,418
4,952
810
4,500
6,706
0
69,286
L
9,257
3,235
0
3,483
18,424
18,911
0
1,289
17,135
309
24,553
L
Gilgamesh
WalnutRocket258
Gilgamesh
8,639
2,194
0
2,491
17,036
14,579
0
9,058
7,978
0
54,396
W
Jormungandr
Wise Phantom
Jormungandr
11,428
4,491
0
5,355
12,425
7,843
303
124
11,541
77,851
749
W
8,110
1,280
0
546
9,881
4,493
0
2,289
7,592
0
62,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,156
Gold Earned
45,337
311
Minions Killed
479
0
Camps Cleared
0
1,434,150
Distance Traveled
1,529,368
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,116
408
49
3
0
330,862
0
L
Nox
6,197
413
48
3
0
280,087
4
W
Horus
8,408
561
29
2
0
299,734
4
L
Freya
7,252
483
105
7
0
276,086
0
W
Awilix
10,303
687
90
6
0
362,207
0
W
Cupid
8,805
587
125
8
0
274,590
0
L
Surtr
7,825
522
28
2
0
285,623
0
L
Gilgamesh
7,766
518
81
5
0
261,492
0
W
Jormungandr
9,585
639
139
9
0
271,178
0
W
Loki
8,236
549
96
6
0
321,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role