Player Matchup

Surtr
Surtr
 
Surtr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Basylic
Thor
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,172 Elo+
Party 2
Neith
Neith
Galilalligator
Neith
Level 61
God Stats
4W - 1L
1,923 SR
Queue Stats
20W - 16L
1,467 Elo+
Party 2
Janus
Janus
Wouthoumba
Janus
Level 177
God Stats
0W - 1L
1,701 SR
Queue Stats
8W - 8L
1,172 Elo+
Party 2
Hercules
Hercules
lemateleau
Hercules
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,431 Elo+
Party 2
Team Averages
Level 131
1,625 SR
1,349 Elo+

VS

Team Averages
Level 124
1,566 SR
1,606 Elo+
Surtr
Surtr
Broguekick481
Surtr
Level 129
God Stats
3W - 0L
1,828 SR
Queue Stats
13W - 8L
1,761 Elo+
Party 1
Bakasura
Bakasura
SauceLORD2411
Bakasura
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,626 Elo+
Party 1
Merlin
Merlin
StumpyMarsh
Merlin
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 22L
1,642 Elo+
Party 1
Xing Tian
Xing Tian
harlock94
Xing Tian
Level 111
God Stats
7W - 4L
1,500 SR
Queue Stats
60W - 45L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
xocream
Baron Samedi
Level 129
God Stats
6W - 2L
1,500 SR
Queue Stats
77W - 60L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 0 / 0
5,791
579
0
0
0
Thor
Basylic
Thor
14
1 / 2 / 3
7,172
717
6,633
8,797
3,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 1 / 4
7,223
722
6,126
6,076
3,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
13
1 / 4 / 0
7,146
715
4,534
7,002
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hercules
lemateleau
Hercules
14
2 / 2 / 3
7,447
745
2,957
10,181
7,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
7,759
776
7,159
6,429
6,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
SauceLORD2411
Bakasura
14
3 / 1 / 3
7,744
774
2,090
8,555
5,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
15
1 / 1 / 3
7,798
780
6,194
5,110
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Xing Tian
harlock94
Xing Tian
12
0 / 2 / 5
7,191
719
2,601
10,740
10,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
xocream
Baron Samedi
14
1 / 1 / 4
7,293
729
10,460
5,178
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
4
Kills
9
9
Deaths
5
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
0
0
0
L
Thor
Basylic
Thor
1
2
3
1.25
W
4
0
4
6
L
0
1
4
2
W
Bakasura
SauceLORD2411
Bakasura
3
1
3
4.5
W
Merlin
1
1
3
2.5
L
Janus
1
4
0
0.25
W
Xing Tian
harlock94
Xing Tian
0
2
5
1.25
L
Hercules
lemateleau
Hercules
2
2
3
1.75
W
Baron Samedi
xocream
Baron Samedi
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,250
Damage
28,504
32,056
Taken
36,012
17,442
Mitigated
27,137
5,683
Healing
9,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
0
0
0
0
0
0
0
0
0
0
0
L
Thor
Basylic
Thor
6,633
909
0
9
8,797
3,727
0
5,153
3,323
0
23,777
W
7,159
1,953
0
839
6,429
6,036
400
520
5,909
512
15,730
L
6,126
2,509
0
1,257
6,076
3,156
0
2,902
3,025
0
29,996
W
Bakasura
SauceLORD2411
Bakasura
2,090
1,436
0
3,000
8,555
5,156
642
1,262
7,286
0
14,204
W
Merlin
6,194
332
0
439
5,110
2,362
913
539
4,571
35,857
0
L
Janus
4,534
122
0
250
7,002
2,899
0
3,821
2,956
26,426
0
W
Xing Tian
harlock94
Xing Tian
2,601
141
0
1,307
10,740
10,736
140
2,205
8,534
7,502
0
L
Hercules
lemateleau
Hercules
2,957
524
0
4,167
10,181
7,660
0
7,063
2,980
0
16,899
W
Baron Samedi
xocream
Baron Samedi
10,460
388
2,329
1,873
5,178
2,847
1,169
0
5,178
28,992
87

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,779
Gold Earned
37,785
210
Minions Killed
208
0
Camps Cleared
0
771,966
Distance Traveled
1,084,291
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,791
579
0
0
0
1,815
0
L
Thor
7,172
717
37
4
0
212,574
0
W
Surtr
7,759
776
22
2
0
224,501
0
L
Neith
7,223
722
70
7
0
188,631
0
W
Bakasura
7,744
774
40
4
0
240,844
0
W
Merlin
7,798
780
89
9
0
202,406
0
L
Janus
7,146
715
66
7
0
176,987
0
W
Xing Tian
7,191
719
5
1
0
212,132
0
L
Hercules
7,447
745
37
4
0
191,959
2
W
Baron Samedi
7,293
729
52
5
0
204,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role