Player Matchup

Fenrir
Fenrir
EgorZashibu
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,493 Elo+
Party 3
Chaac
Chaac
FortuneFavorit
Chaac
Level 63
God Stats
1W - 2L
1,730 SR
Queue Stats
3W - 3L
1,587 Elo+
Party 3
Neith
Neith
R0ckH0pper
Neith
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,418 Elo+
Party 1
Janus
Janus
TheHellequin
Janus
Level 68
God Stats
5W - 4L
1,396 SR
Queue Stats
33W - 36L
1,321 Elo+
Solo
Kuzenbo
Kuzenbo
deadsilence2
Kuzenbo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,483 Elo+
Party 1
Team Averages
Level 66
1,525 SR
1,461 Elo+

VS

Team Averages
Level 86
1,440 SR
1,324 Elo+
Olorun
Olorun
 
Olorun
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Gsg_Elfer
Janus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 42L
1,281 Elo+
Solo
Fenrir
Fenrir
Ner9oTM
Fenrir
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
299W - 275L
1,395 Elo+
Party 2
Vamana
Vamana
SFerenc92
Vamana
Level 113
God Stats
6W - 5L
1,202 SR
Queue Stats
494W - 506L
1,364 Elo+
Party 2
Ares
Ares
Warior0
Ares
Level 27
God Stats
7W - 2L
1,500 SR
Queue Stats
12W - 11L
1,081 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
3
0 / 1 / 0
2,723
545
144
1,637
433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 3 / 0
3,312
662
3,248
5,389
2,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
6
0 / 1 / 1
3,413
683
1,138
2,271
718
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
993
199
0
0
0
Kuzenbo
deadsilence2
Kuzenbo
7
2 / 0 / 0
3,721
744
960
3,430
2,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
5
0 / 0 / 1
3,162
632
1,067
660
170
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Gsg_Elfer
Janus
7
1 / 1 / 0
4,241
848
895
2,515
675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
Ner9oTM
Fenrir
6
1 / 1 / 2
3,877
775
1,135
3,383
1,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Vamana
SFerenc92
Vamana
6
3 / 0 / 0
3,938
788
2,948
4,713
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
Warior0
Ares
5
0 / 0 / 1
3,541
708
802
2,868
1,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
5
5
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
0
1
0.5
L
Fenrir
0
1
0
0
L
0
3
0
0
W
Janus
Gsg_Elfer
Janus
1
1
0
1
W
Fenrir
Ner9oTM
Fenrir
1
1
2
2
L
Neith
0
1
1
0.5
W
Vamana
SFerenc92
Vamana
3
0
0
3
L
0
0
0
0
W
Ares
Warior0
Ares
0
0
1
0.5
L
Kuzenbo
deadsilence2
Kuzenbo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,490
Damage
6,847
12,727
Taken
14,139
5,612
Mitigated
5,078
2,534
Healing
5,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
1,067
149
210
361
660
170
0
175
452
15,809
0
L
Fenrir
144
0
0
0
1,637
433
0
209
1,406
0
3,455
L
3,248
1,539
0
1,442
5,389
2,223
0
0
5,389
0
16,554
W
Janus
Gsg_Elfer
Janus
895
81
0
510
2,515
675
394
361
2,115
21,274
0
W
Fenrir
Ner9oTM
Fenrir
1,135
129
0
1,026
3,383
1,113
0
75
3,273
0
13,393
L
Neith
1,138
154
0
702
2,271
718
0
1,447
824
0
15,117
W
Vamana
SFerenc92
Vamana
2,948
2,122
0
1,747
4,713
1,734
0
0
4,713
0
19,933
L
0
0
0
0
0
0
0
0
0
0
0
W
Ares
Warior0
Ares
802
40
0
1,265
2,868
1,386
0
209
2,626
5,835
0
L
Kuzenbo
deadsilence2
Kuzenbo
960
588
0
390
3,430
2,238
7
1,032
2,344
10,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,162
Gold Earned
18,759
74
Minions Killed
138
0
Camps Cleared
0
318,508
Distance Traveled
503,239
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,162
632
27
5
0
89,654
0
L
Fenrir
2,723
545
8
2
0
31,368
0
L
Chaac
3,312
662
27
5
0
99,492
0
W
Janus
4,241
848
43
9
0
82,990
0
W
Fenrir
3,877
775
32
6
0
123,023
0
L
Neith
3,413
683
23
5
0
90,918
0
W
Vamana
3,938
788
26
5
0
100,263
0
L
Janus
993
199
0
0
0
0
0
W
Ares
3,541
708
10
2
0
107,309
3
L
Kuzenbo
3,721
744
16
3
0
96,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role