Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver I
DiscelCZ
Merlin
Silver I
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 104L
1,590 MMR
Solo
Ymir
Ymir
Silver I
Iaffey
Ymir
Silver I
Level 189
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 53L
1,588 MMR
Solo
Achilles
Achilles
Bronze III
xxNeoxx07
Achilles
Bronze III
Level 120
God Stats
8W - 4L
1,804 SR
Queue Stats
114W - 109L
1,600 MMR
Solo
Kali
Kali
Bronze III
zParryHotterx
Kali
Bronze III
Level 64
God Stats
3W - 1L
1,933 SR
Queue Stats
43W - 45L
1,600 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,647 SR
1,576 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,562 SR
1,596 MMR
Sun Wukong
Sun Wukong
Silver I
BaTpYwKa
Sun Wukong
Silver I
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
248W - 242L
1,584 MMR
Solo
Kukulkan
Kukulkan
Gold IV
BloodDaemon
Kukulkan
Gold IV
Level 60
God Stats
5W - 5L
1,500 SR
Queue Stats
243W - 231L
1,585 MMR
Solo
Serqet
Serqet
Gold V
Onyrae
Serqet
Gold V
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
148W - 154L
1,580 MMR
Solo
Charybdis
Charybdis
Silver I
Oo CaRpEdIeM oO
Charybdis
Silver I
Level 159
God Stats
2W - 4L
1,809 SR
Queue Stats
36W - 35L
1,676 MMR
Party 1
Artio
Artio
Bronze III
jukimura
Artio
Bronze III
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
118W - 132L
1,554 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 1 / 1
5,238
582
7,452
4,674
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
DiscelCZ
Merlin
9
0 / 1 / 0
5,333
593
2,358
3,334
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Iaffey
Ymir
8
0 / 1 / 2
4,979
553
2,826
7,389
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
xxNeoxx07
Achilles
10
2 / 2 / 0
5,856
651
5,425
10,000
6,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 2 / 3
6,448
716
3,296
8,879
3,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AwilixAo KuangSobekMercury

VS

Bans
ThanatosIshtarHe BoCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaTpYwKa
Sun Wukong
9
2 / 2 / 1
5,564
618
6,304
8,052
3,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
BloodDaemon
Kukulkan
10
0 / 1 / 1
5,632
626
3,518
3,437
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Onyrae
Serqet
9
4 / 2 / 0
5,606
623
3,558
6,690
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Oo CaRpEdIeM oO
Charybdis
8
0 / 1 / 1
4,598
511
3,164
6,693
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Artio
jukimura
Artio
8
1 / 1 / 0
5,068
563
2,978
8,888
5,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
7
Kills
7
7
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
1
2.5
L
Sun Wukong
BaTpYwKa
Sun Wukong
2
2
1
1.25
L
Kukulkan
BloodDaemon
Kukulkan
0
1
1
0.5
W
Merlin
DiscelCZ
Merlin
0
1
0
0
W
Ymir
Iaffey
Ymir
0
1
2
1
L
Serqet
Onyrae
Serqet
4
2
0
2
L
Charybdis
Oo CaRpEdIeM oO
Charybdis
0
1
1
0.5
L
Artio
jukimura
Artio
1
1
0
1
W
Achilles
xxNeoxx07
Achilles
2
2
0
1
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,357
Damage
19,522
34,276
Taken
33,760
16,584
Mitigated
15,143
10,920
Healing
13,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,452
3,653
0
1,276
4,674
1,826
0
1,501
3,173
0
38,438
L
Sun Wukong
BaTpYwKa
Sun Wukong
6,304
2,544
0
1,711
8,052
3,898
84
0
7,487
0
36,223
L
Kukulkan
BloodDaemon
Kukulkan
3,518
296
0
750
3,437
1,343
0
1,946
1,491
46,360
0
W
Merlin
DiscelCZ
Merlin
2,358
40
0
750
3,334
1,170
0
1,714
1,620
45,300
0
W
Ymir
Iaffey
Ymir
2,826
1,018
0
2,430
7,389
3,816
0
2,597
4,738
12,793
0
L
Serqet
Onyrae
Serqet
3,558
1,335
0
2,847
6,690
2,174
0
532
6,158
0
24,153
L
Charybdis
Oo CaRpEdIeM oO
Charybdis
3,164
1,556
0
3,935
6,693
2,131
717
971
5,722
0
35,566
L
Artio
jukimura
Artio
2,978
425
476
3,663
8,888
5,597
0
1,735
7,153
10,243
0
W
Achilles
xxNeoxx07
Achilles
5,425
2,168
0
4,623
10,000
6,768
0
0
9,880
0
36,391
W
3,296
1,961
0
1,841
8,879
3,004
0
684
8,117
0
42,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,854
Gold Earned
26,468
311
Minions Killed
266
0
Camps Cleared
0
966,714
Distance Traveled
890,640
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,238
582
58
6
0
169,278
0
L
Sun Wukong
5,564
618
64
7
0
141,610
0
L
Kukulkan
5,632
626
86
10
0
179,679
0
W
Merlin
5,333
593
87
10
0
180,093
3
W
Ymir
4,979
553
14
2
0
209,447
2
L
Serqet
5,606
623
53
6
0
205,912
0
L
Charybdis
4,598
511
52
6
0
168,208
0
L
Artio
5,068
563
11
1
0
195,231
1
W
Achilles
5,856
651
79
9
0
171,588
1
W
Kali
6,448
716
73
8
0
236,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role