Player Matchup

Fenrir
Fenrir
BigShmoke661
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,759 Elo+
Solo
Nemesis
Nemesis
D3adm4n29
Nemesis
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
281W - 282L
1,549 Elo+
Solo
Ymir
Ymir
SampuLs
Ymir
Level 75
God Stats
0W - 1L
1,696 SR
Queue Stats
14W - 12L
1,362 Elo+
Party 1
Apollo
Apollo
SlightMad
Apollo
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 24L
1,362 Elo+
Party 1
Ganesha
Ganesha
kaidakage
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo
Team Averages
Level 54
1,539 SR
1,506 Elo+

VS

Team Averages
Level 121
1,527 SR
1,640 Elo+
Cernunnos
Cernunnos
Angrylegand
Cernunnos
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Pele
Pele
Daddyleafy
Pele
Level 108
God Stats
15W - 14L
1,633 SR
Queue Stats
396W - 382L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
Nixxeus
Gilgamesh
Level 153
God Stats
4W - 1L
1,500 SR
Queue Stats
279W - 266L
1,684 Elo+
Solo
Jing Wei
Jing Wei
S-Papa-O-Brown-B
Jing Wei
Level 140
God Stats
4W - 1L
1,500 SR
Queue Stats
278W - 273L
1,843 Elo+
Solo
Cerberus
Cerberus
WhiteboyDion
Cerberus
Level 144
God Stats
7W - 3L
1,500 SR
Queue Stats
480W - 437L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
6 / 9 / 5
11,015
787
12,838
16,003
10,400
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nemesis
D3adm4n29
Nemesis
16
1 / 5 / 6
8,795
628
8,108
17,524
17,618
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ymir
SampuLs
Ymir
15
1 / 6 / 10
9,338
667
15,800
19,693
28,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
SlightMad
Apollo
16
4 / 6 / 7
9,768
698
21,724
14,929
8,373
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
kaidakage
Ganesha
14
0 / 9 / 8
8,499
607
3,649
21,021
21,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Angrylegand
Cernunnos
13
2 / 4 / 13
9,634
688
7,555
7,028
3,111
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
14 / 2 / 15
12,707
908
26,330
18,135
10,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gilgamesh
Nixxeus
Gilgamesh
19
8 / 2 / 21
12,559
897
16,056
19,815
27,529
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Breastplate

Breastplate

+20
Physical Protection

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
8 / 3 / 18
11,288
806
18,573
16,576
8,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
WhiteboyDion
Cerberus
19
3 / 1 / 26
11,111
794
12,258
19,028
26,054
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
128
12
Kills
35
35
Deaths
12
36
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Angrylegand
Cernunnos
2
4
13
2.13
L
Fenrir
6
9
5
0.94
L
Nemesis
D3adm4n29
Nemesis
1
5
6
0.8
W
14
2
15
10.75
W
Gilgamesh
Nixxeus
Gilgamesh
8
2
21
9.25
W
8
3
18
5.67
L
Ymir
SampuLs
Ymir
1
6
10
1
L
Apollo
SlightMad
Apollo
4
6
7
1.25
W
Cerberus
WhiteboyDion
Cerberus
3
1
26
16
L
Ganesha
kaidakage
Ganesha
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,119
Damage
80,772
89,170
Taken
80,582
86,549
Mitigated
76,559
8,636
Healing
33,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Angrylegand
Cernunnos
7,555
2,903
66
588
7,028
3,111
0
1,978
5,050
0
15,267
L
Fenrir
12,838
1,858
359
702
16,003
10,400
0
2,102
13,901
0
16,035
L
Nemesis
D3adm4n29
Nemesis
8,108
1,564
622
2,157
17,524
17,618
0
3,226
14,298
0
21,489
W
26,330
6,046
1,121
6,890
18,135
10,922
1,332
4,728
13,407
0
53,393
W
Gilgamesh
Nixxeus
Gilgamesh
16,056
3,748
5,958
4,920
19,815
27,529
2,023
5,524
14,291
0
25,665
W
18,573
14,435
403
4,294
16,576
8,943
3,281
3,041
13,535
0
33,407
L
Ymir
SampuLs
Ymir
15,800
2,627
760
1,453
19,693
28,601
0
3,444
16,238
21,593
0
L
Apollo
SlightMad
Apollo
21,724
9,223
213
1,756
14,929
8,373
0
2,165
12,752
0
43,541
W
Cerberus
WhiteboyDion
Cerberus
12,258
1,224
2,141
6,777
19,028
26,054
654
4,178
14,850
32,846
0
L
Ganesha
kaidakage
Ganesha
3,649
1,325
0
614
21,021
21,557
0
1,321
19,584
9,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,415
Gold Earned
57,299
109
Minions Killed
188
0
Camps Cleared
0
1,063,403
Distance Traveled
1,146,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,634
688
12
1
0
110,498
0
L
Fenrir
11,015
787
14
1
0
216,992
0
L
Nemesis
8,795
628
36
3
0
258,063
0
W
Pele
12,707
908
51
4
0
282,760
0
W
Gilgamesh
12,559
897
18
1
0
259,454
0
W
Jing Wei
11,288
806
28
2
0
236,019
0
L
Ymir
9,338
667
9
1
0
228,515
0
L
Apollo
9,768
698
47
3
0
196,693
0
W
Cerberus
11,111
794
79
6
0
257,283
0
L
Ganesha
8,499
607
3
0
0
163,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role