Player Matchup

Anhur
Anhur
 
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
ChikaConeBrat
Mercury
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
309W - 308L
1,576 Elo+
Party 1
Guan Yu
Guan Yu
KekiGlava
Guan Yu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 178L
1,367 Elo+
Party 1
Khepri
Khepri
MamasitaCochina
Khepri
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Janus
Janus
MrScylox
Janus
Level 138
God Stats
3W - 2L
1,500 SR
Queue Stats
206W - 232L
1,545 Elo+
Party 1
Team Averages
Level 77
1,500 SR
1,498 Elo+

VS

Team Averages
Level 39
1,506 SR
1,493 Elo+
Ishtar
Ishtar
Knwifu
Ishtar
Level 43
God Stats
0W - 6L
1,500 SR
Queue Stats
6W - 9L
1,490 Elo+
Party 2
Kukulkan
Kukulkan
NeamlessGood
Kukulkan
Level 40
God Stats
10W - 9L
1,538 SR
Queue Stats
62W - 72L
1,409 Elo+
Solo
Bastet
Bastet
PandamoniumZA
Bastet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
darkfireza23
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,522 Elo+
Party 2
Terra
Terra
poenskop
Terra
Level 58
God Stats
1W - 2L
1,491 SR
Queue Stats
11W - 16L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 0 / 4
6,041
604
5,956
5,819
1,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mercury
12
6 / 0 / 1
6,668
667
4,721
6,624
2,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
KekiGlava
Guan Yu
10
3 / 1 / 0
5,735
574
4,309
7,945
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 9
5,740
574
5,260
6,836
4,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
MrScylox
Janus
9
1 / 2 / 1
5,233
523
4,592
4,159
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Knwifu
Ishtar
6
0 / 3 / 1
4,200
420
3,046
6,441
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
NeamlessGood
Kukulkan
10
2 / 1 / 0
5,842
584
3,740
5,351
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 3
5,092
509
4,387
11,317
3,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
darkfireza23
Cthulhu
9
1 / 2 / 0
5,322
532
3,750
7,163
3,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
poenskop
Terra
6
0 / 4 / 1
4,492
449
1,554
9,425
3,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
3
3
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
4
6
W
Mercury
6
0
1
6.5
W
Guan Yu
KekiGlava
Guan Yu
3
1
0
3
L
Ishtar
Knwifu
Ishtar
0
3
1
0.17
W
0
0
9
4.5
W
Janus
MrScylox
Janus
1
2
1
0.75
L
Kukulkan
NeamlessGood
Kukulkan
2
1
0
2
L
0
4
3
0.38
L
Cthulhu
darkfireza23
Cthulhu
1
2
0
0.5
L
Terra
poenskop
Terra
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,838
Damage
16,477
31,383
Taken
39,697
13,997
Mitigated
14,384
15,242
Healing
10,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,956
3,838
0
2,916
5,819
1,879
0
490
5,329
0
46,863
W
Mercury
4,721
1,943
0
4,346
6,624
2,305
0
566
6,058
0
51,416
W
Guan Yu
KekiGlava
Guan Yu
4,309
1,208
0
3,866
7,945
3,569
0
3,516
4,429
0
28,163
L
Ishtar
Knwifu
Ishtar
3,046
1,748
0
1,244
6,441
1,831
0
2,048
4,393
0
20,319
W
5,260
594
0
3,769
6,836
4,836
0
2,252
4,584
16,990
0
W
Janus
MrScylox
Janus
4,592
254
0
345
4,159
1,408
0
2,220
1,939
32,675
0
L
Kukulkan
NeamlessGood
Kukulkan
3,740
691
0
710
5,351
2,074
0
2,492
2,859
42,007
0
L
4,387
1,659
0
3,958
11,317
3,154
0
2,145
9,172
0
25,008
L
Cthulhu
darkfireza23
Cthulhu
3,750
615
172
1,602
7,163
3,982
0
87
7,076
27,376
0
L
Terra
poenskop
Terra
1,554
715
1,136
1,632
9,425
3,343
0
3,080
6,345
7,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,417
Gold Earned
24,948
288
Minions Killed
194
0
Camps Cleared
0
1,003,454
Distance Traveled
928,046
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,041
604
74
7
0
166,961
0
W
Mercury
6,668
667
78
8
0
252,760
1
W
Guan Yu
5,735
574
48
5
0
201,019
0
L
Ishtar
4,200
420
32
3
0
163,046
0
W
Khepri
5,740
574
20
2
0
179,582
0
W
Janus
5,233
523
68
7
0
203,132
5
L
Kukulkan
5,842
584
74
7
0
194,017
0
L
Bastet
5,092
509
43
4
0
200,317
0
L
Cthulhu
5,322
532
38
4
0
193,770
0
L
Terra
4,492
449
7
1
0
176,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role