Player Matchup

Kumbhakarna
Kumbhakarna
JCharo
Kumbhakarna
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
570W - 611L
1,704 Elo+
Solo
Vamana
Vamana
TJmafia
Vamana
Level 209
God Stats
8W - 8L
1,715 SR
Queue Stats
1,304W - 1,306L
1,405 Elo+
Solo
Kuzenbo
Kuzenbo
VovaPutin
Kuzenbo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 188L
1,826 Elo+
Party 2
Atlas
Atlas
obossaka
Atlas
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 117L
1,739 Elo+
Party 2
Chaac
Chaac
zXstevefrenchXz
Chaac
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
331W - 338L
1,597 Elo+
Solo
Team Averages
Level 116
1,543 SR
1,654 Elo+

VS

Team Averages
Level 130
1,500 SR
1,592 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Reaper13666
Cerberus
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
155W - 168L
1,791 Elo+
Party 1
Hou Yi
Hou Yi
Tatanwarrior1
Hou Yi
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 44L
1,536 Elo+
Solo
Neith
Neith
havoc620
Neith
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,566 Elo+
Party 1
Nox
Nox
lHereticl
Nox
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 84L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
JCharo
Kumbhakarna
11
0 / 3 / 4
6,534
653
2,722
9,635
9,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
TJmafia
Vamana
14
2 / 5 / 1
7,595
760
7,900
13,047
12,637
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
VovaPutin
Kuzenbo
12
1 / 5 / 3
7,222
722
4,802
14,015
18,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Atlas
obossaka
Atlas
15
2 / 3 / 1
8,451
845
12,434
13,049
9,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 6 / 4
7,369
737
10,582
16,173
17,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
1 / 1 / 17
8,966
897
10,698
13,631
11,822
Cerberus
Reaper13666
Cerberus
16
4 / 1 / 17
8,832
883
9,835
10,709
11,052
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
12 / 1 / 9
10,186
1,019
24,588
9,782
5,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
havoc620
Neith
15
2 / 0 / 16
8,378
838
8,903
4,995
2,842
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 2 / 9
8,232
823
6,486
7,285
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
90
5
Kills
22
22
Deaths
5
13
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
17
9.5
L
Kumbhakarna
JCharo
Kumbhakarna
0
3
4
0.67
W
Cerberus
Reaper13666
Cerberus
4
1
17
12.5
L
Vamana
TJmafia
Vamana
2
5
1
0.5
W
12
1
9
16.5
L
Kuzenbo
VovaPutin
Kuzenbo
1
5
3
0.5
W
Neith
havoc620
Neith
2
0
16
10
W
3
2
9
3.75
L
Atlas
obossaka
Atlas
2
3
1
0.83
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,440
Damage
60,510
65,919
Taken
46,402
67,968
Mitigated
35,488
16,033
Healing
25,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
10,698
984
765
6,999
13,631
11,822
959
5,648
7,983
24,128
0
L
Kumbhakarna
JCharo
Kumbhakarna
2,722
90
576
802
9,635
9,828
0
4,071
5,564
4,006
0
W
Cerberus
Reaper13666
Cerberus
9,835
333
1,168
2,557
10,709
11,052
489
4,730
5,979
12,902
0
L
Vamana
TJmafia
Vamana
7,900
2,181
810
1,889
13,047
12,637
0
4,129
8,918
894
19,272
W
24,588
13,184
986
4,140
9,782
5,629
1,334
5,267
4,515
0
37,868
L
Kuzenbo
VovaPutin
Kuzenbo
4,802
2,066
421
2,110
14,015
18,667
9
4,716
9,299
7,291
0
W
Neith
havoc620
Neith
8,903
2,956
1,289
1,596
4,995
2,842
1,078
2,120
2,875
0
18,535
W
6,486
525
3,808
1,900
7,285
4,143
548
3,000
4,285
19,697
0
L
Atlas
obossaka
Atlas
12,434
3,452
566
3,146
13,049
9,406
0
6,507
6,542
25,665
369
L
10,582
1,219
853
4,860
16,173
17,430
0
7,596
8,577
0
21,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,171
Gold Earned
44,594
87
Minions Killed
136
0
Camps Cleared
0
875,439
Distance Traveled
914,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,966
897
47
5
0
173,415
0
L
Kumbhakarna
6,534
653
3
0
0
167,800
0
W
Cerberus
8,832
883
14
1
0
185,165
0
L
Vamana
7,595
760
31
3
0
162,260
0
W
Hou Yi
10,186
1,019
25
3
0
180,242
0
L
Kuzenbo
7,222
722
2
0
0
195,359
0
W
Neith
8,378
838
20
2
0
195,576
0
W
Nox
8,232
823
30
3
0
180,061
0
L
Atlas
8,451
845
32
3
0
174,929
0
L
Chaac
7,369
737
19
2
0
175,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role