Player Matchup

Fenrir
Fenrir
Calatico
Fenrir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
Kailey af
Izanami
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Rancemanceee
Jormungandr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,308 Elo+
Solo
Rama
Rama
Throeku
Rama
Level 11
God Stats
2W - 2L
1,199 SR
Queue Stats
9W - 6L
1,518 Elo+
Solo
Tiamat
Tiamat
leoleedlelee
Tiamat
Level 18
God Stats
3W - 0L
1,786 SR
Queue Stats
5W - 3L
1,485 Elo+
Solo
Team Averages
Level 18
1,497 SR
1,462 Elo+

VS

Team Averages
Level 9
1,457 SR
1,487 Elo+
The Morrigan
The Morrigan
BrewsAlmighty
The Morrigan
Level 17
God Stats
2W - 6L
1,287 SR
Queue Stats
11W - 16L
1,434 Elo+
Solo
Tsukuyomi
Tsukuyomi
ChaoticHydra
Tsukuyomi
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Solo
Guan Yu
Guan Yu
LeeTSk3374089
Guan Yu
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Raijin
Raijin
Monkeyyboy_Klays
Raijin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nox
Nox
Shoepic
Nox
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Calatico
Fenrir
16
8 / 2 / 7
8,858
886
11,351
9,307
4,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Kailey af
Izanami
12
0 / 4 / 9
6,682
668
2,374
7,872
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Rancemanceee
Jormungandr
15
4 / 1 / 12
8,089
809
7,029
9,851
8,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
Throeku
Rama
16
4 / 0 / 10
8,337
834
10,235
7,048
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
16
4 / 2 / 13
8,323
832
11,925
9,359
7,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BrewsAlmighty
The Morrigan
12
2 / 2 / 3
7,024
702
6,329
8,416
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
ChaoticHydra
Tsukuyomi
13
2 / 6 / 4
7,459
746
9,685
12,056
5,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
12
1 / 3 / 1
6,913
691
6,757
13,472
12,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 9 / 4
6,589
659
2,672
11,159
4,134
Nox
17
4 / 0 / 3
8,998
900
9,973
6,152
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
24
20
Kills
9
9
Deaths
20
51
Assists
15
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
BrewsAlmighty
The Morrigan
2
2
3
1.75
W
Fenrir
Calatico
Fenrir
8
2
7
5.75
L
Tsukuyomi
ChaoticHydra
Tsukuyomi
2
6
4
0.67
W
Izanami
Kailey af
Izanami
0
4
9
1.13
L
Guan Yu
1
3
1
0.5
L
0
9
4
0.22
W
Jormungandr
Rancemanceee
Jormungandr
4
1
12
10
L
Nox
4
0
3
5.5
W
Rama
Throeku
Rama
4
0
10
9
W
Tiamat
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,914
Damage
35,416
43,437
Taken
51,255
26,424
Mitigated
28,151
6,760
Healing
3,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
BrewsAlmighty
The Morrigan
6,329
751
0
0
8,416
3,443
0
4,220
4,038
18,644
665
W
Fenrir
Calatico
Fenrir
11,351
2,495
0
655
9,307
4,982
156
4,448
4,843
0
29,434
L
Tsukuyomi
ChaoticHydra
Tsukuyomi
9,685
2,973
0
606
12,056
5,009
0
4,793
7,263
0
25,598
W
Izanami
Kailey af
Izanami
2,374
1,857
0
807
7,872
2,922
721
3,941
3,924
0
8,345
L
Guan Yu
6,757
184
748
1,180
13,472
12,462
0
6,149
7,323
0
14,099
L
2,672
640
0
0
11,159
4,134
158
648
10,511
8,464
0
W
Jormungandr
Rancemanceee
Jormungandr
7,029
2,863
0
0
9,851
8,051
540
3,451
6,387
22,255
0
L
Nox
9,973
60
0
750
6,152
3,103
0
3,144
3,008
47,736
824
W
Rama
Throeku
Rama
10,235
8,163
0
2,469
7,048
3,151
997
2,740
4,308
0
35,731
W
Tiamat
11,925
1,019
0
2,829
9,359
7,318
827
3,347
6,008
34,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,289
Gold Earned
36,983
211
Minions Killed
209
0
Camps Cleared
0
1,006,986
Distance Traveled
988,347
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,024
702
41
4
0
199,785
0
W
Fenrir
8,858
886
41
4
0
229,812
0
L
Tsukuyomi
7,459
746
37
4
0
199,429
0
W
Izanami
6,682
668
12
1
0
182,263
0
L
Guan Yu
6,913
691
24
2
0
220,657
0
L
Raijin
6,589
659
4
0
0
133,500
0
W
Jormungandr
8,089
809
36
4
0
188,029
0
L
Nox
8,998
900
103
10
0
234,976
0
W
Rama
8,337
834
67
7
0
205,016
1
W
Tiamat
8,323
832
55
6
0
201,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role