Player Matchup

Maui
Maui
 
Maui
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
VsteeL
He Bo
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 3L
1,743 Elo+
Solo
Gilgamesh
Gilgamesh
ZEEXY
Gilgamesh
Level 146
God Stats
3W - 2L
1,602 SR
Queue Stats
20W - 15L
1,554 Elo+
Solo
Team Averages
Level 138
1,520 SR
1,559 Elo+

VS

Team Averages
Level 107
1,608 SR
1,534 Elo+
Surtr
Surtr
Liverpool2013
Surtr
Level 69
God Stats
3W - 1L
1,851 SR
Queue Stats
27W - 11L
1,758 Elo+
Solo
Artio
Artio
OntelMonke
Artio
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
159W - 141L
1,614 Elo+
Party 1
Thanatos
Thanatos
POLISHJUNGLEDIFF
Thanatos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,500 Elo+
Solo
Skadi
Skadi
PeepoBlanket
Skadi
Level 144
God Stats
76W - 64L
1,546 SR
Queue Stats
529W - 534L
1,534 Elo+
Party 1
Yu Huang
Yu Huang
PropheticMonk254
Yu Huang
Level 116
God Stats
3W - 2L
1,640 SR
Queue Stats
78W - 70L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
5 / 1 / 3
7,907
608
6,641
10,307
10,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
 
Jing Wei
13
1 / 1 / 3
7,354
566
6,824
10,180
4,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
 
Hel
12
0 / 2 / 5
6,964
536
6,510
11,231
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
VsteeL
He Bo
14
5 / 0 / 6
8,436
649
12,093
9,249
3,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
ZEEXY
Gilgamesh
14
5 / 1 / 0
8,600
662
9,964
12,522
8,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
6,944
534
8,031
16,204
14,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
10
1 / 2 / 2
6,055
466
6,536
17,808
11,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 1
5,587
430
5,754
8,420
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 4 / 1
6,548
504
6,517
8,358
3,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 1
6,242
480
6,800
7,473
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
5
5
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
5
1
3
6.5
W
Jing Wei
 
Jing Wei
1
1
3
2.5
W
Hel
 
Hel
0
2
5
1.25
L
1
4
0
0.25
L
Artio
1
2
2
1
L
1
3
1
0.5
L
1
4
1
0.38
L
1
3
1
0.5
W
He Bo
VsteeL
He Bo
5
0
6
8
W
Gilgamesh
ZEEXY
Gilgamesh
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,032
Damage
33,638
53,489
Taken
58,263
30,652
Mitigated
36,294
26,908
Healing
21,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
6,641
1,276
451
3,406
10,307
10,603
138
2,412
7,895
24,398
0
W
Jing Wei
 
Jing Wei
6,824
5,206
0
5,071
10,180
4,375
40
1,094
9,086
0
59,592
W
Hel
 
Hel
6,510
359
5,118
6,941
11,231
3,995
273
3,950
7,138
51,752
0
L
8,031
2,990
0
5,498
16,204
14,743
0
3,632
12,572
1,404
49,175
L
Artio
6,536
480
1,380
6,550
17,808
11,790
0
10,701
7,107
19,348
1,144
L
5,754
703
0
6,478
8,420
3,590
0
4,288
4,132
0
30,149
L
6,517
2,773
0
970
8,358
3,300
0
2,321
6,037
0
54,805
L
6,800
519
0
462
7,473
2,871
0
4,302
3,171
52,196
0
W
He Bo
VsteeL
He Bo
12,093
810
0
2,782
9,249
3,298
218
4,032
5,217
69,200
0
W
Gilgamesh
ZEEXY
Gilgamesh
9,964
4,177
0
3,139
12,522
8,381
106
1,146
10,541
0
72,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,261
Gold Earned
31,376
458
Minions Killed
334
0
Camps Cleared
0
1,399,065
Distance Traveled
1,228,701
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,907
608
25
2
0
285,691
0
W
Jing Wei
7,354
566
101
8
0
261,380
2
W
Hel
6,964
536
103
8
0
281,525
2
L
Surtr
6,944
534
84
6
0
224,647
2
L
Artio
6,055
466
13
1
0
280,296
1
L
Thanatos
5,587
430
39
3
0
217,471
0
L
Skadi
6,548
504
92
7
0
253,516
1
L
Yu Huang
6,242
480
106
8
0
252,771
2
W
He Bo
8,436
649
107
8
0
302,918
3
W
Gilgamesh
8,600
662
122
9
0
267,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role