Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Eikjoo
Thoth
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 161L
1,499 Elo+
Party 3
Baron Samedi
Baron Samedi
HellKítty
Baron Samedi
Level 188
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
hesselberg
Jormungandr
Level 108
God Stats
1W - 5L
1,500 SR
Queue Stats
203W - 167L
1,499 Elo+
Party 3
Ratatoskr
Ratatoskr
hysetryne
Ratatoskr
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
196W - 160L
1,499 Elo+
Party 3
Team Averages
Level 129
1,500 SR
1,499 Elo+

VS

Team Averages
Level 113
1,530 SR
1,649 Elo+
Freya
Freya
 
Freya
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
MOJO JOJO6399
King Arthur
Level 119
God Stats
0W - 1L
1,550 SR
Queue Stats
39W - 61L
1,764 Elo+
Party 1
Bellona
Bellona
Vastwood6723
Bellona
Level 23
God Stats
1W - 1L
1,601 SR
Queue Stats
13W - 28L
1,682 Elo+
Party 1
Shiva
Shiva
amarxo21
Shiva
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
354W - 371L
1,710 Elo+
Solo
Fenrir
Fenrir
xX-NoX42-Xx
Fenrir
Level 119
God Stats
6W - 12L
1,500 SR
Queue Stats
251W - 257L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
18
5 / 4 / 12
10,975
844
21,879
20,957
27,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thoth
Eikjoo
Thoth
17
5 / 1 / 10
10,169
782
13,752
5,649
2,912
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
HellKítty
Baron Samedi
17
1 / 4 / 16
9,555
735
12,488
14,523
9,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
hesselberg
Jormungandr
16
1 / 2 / 13
9,153
704
15,498
15,186
17,125
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ratatoskr
hysetryne
Ratatoskr
18
8 / 4 / 12
10,423
802
20,596
15,434
9,620
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
2 / 3 / 9
9,019
694
14,581
13,981
7,476
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
MOJO JOJO6399
King Arthur
17
2 / 4 / 11
9,539
734
18,702
20,646
29,410
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
Vastwood6723
Bellona
16
5 / 4 / 4
9,435
726
10,258
18,490
21,651
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Shiva
amarxo21
Shiva
16
2 / 3 / 10
10,055
773
11,331
18,810
22,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
16
4 / 6 / 8
9,365
720
7,157
24,181
15,589
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
57
20
Kills
15
15
Deaths
20
63
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
5
4
12
2.75
L
Freya
 
Freya
2
3
9
2.17
W
Thoth
Eikjoo
Thoth
5
1
10
10
W
Baron Samedi
HellKítty
Baron Samedi
1
4
16
2.25
L
King Arthur
MOJO JOJO6399
King Arthur
2
4
11
1.88
L
Bellona
Vastwood6723
Bellona
5
4
4
1.75
L
Shiva
amarxo21
Shiva
2
3
10
2.33
W
Jormungandr
hesselberg
Jormungandr
1
2
13
3.75
W
Ratatoskr
hysetryne
Ratatoskr
8
4
12
3.5
L
Fenrir
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,213
Damage
62,029
71,749
Taken
96,108
66,576
Mitigated
96,780
25,463
Healing
32,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
21,879
2,958
320
4,250
20,957
27,357
185
4,913
15,496
5,553
29,158
L
Freya
 
Freya
14,581
4,042
1,119
4,037
13,981
7,476
484
6,691
7,290
22,826
0
W
Thoth
Eikjoo
Thoth
13,752
831
968
704
5,649
2,912
871
658
4,846
25,763
0
W
Baron Samedi
HellKítty
Baron Samedi
12,488
550
4,996
3,835
14,523
9,562
574
2,629
11,388
28,417
1,729
L
King Arthur
MOJO JOJO6399
King Arthur
18,702
733
1,160
3,975
20,646
29,410
304
10,093
10,505
2,913
34,997
L
Bellona
Vastwood6723
Bellona
10,258
1,036
2,703
3,639
18,490
21,651
462
7,525
10,965
3,901
11,908
L
Shiva
amarxo21
Shiva
11,331
766
3,880
4,146
18,810
22,654
160
9,363
9,447
0
23,508
W
Jormungandr
hesselberg
Jormungandr
15,498
1,339
1,985
2,243
15,186
17,125
108
7,688
7,129
27,867
0
W
Ratatoskr
hysetryne
Ratatoskr
20,596
3,108
1,737
4,425
15,434
9,620
1,266
2,149
12,965
0
26,377
L
Fenrir
7,157
1,408
1,515
6,770
24,181
15,589
189
10,865
13,202
0
14,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,275
Gold Earned
47,413
140
Minions Killed
117
0
Camps Cleared
0
1,384,763
Distance Traveled
1,235,401
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,975
844
17
1
0
248,767
0
L
Freya
9,019
694
15
1
0
239,523
0
W
Thoth
10,169
782
29
2
0
286,450
0
W
Baron Samedi
9,555
735
51
4
0
264,206
0
L
King Arthur
9,539
734
36
3
0
256,649
0
L
Bellona
9,435
726
19
1
0
249,692
0
L
Shiva
10,055
773
18
1
0
245,952
0
W
Jormungandr
9,153
704
32
2
0
283,358
0
W
Ratatoskr
10,423
802
11
1
0
301,982
0
L
Fenrir
9,365
720
29
2
0
243,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role