Player Matchup

Terra
Terra
 
Terra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Dictox
Ares
Level 121
God Stats
4W - 2L
1,500 SR
Queue Stats
520W - 505L
1,603 Elo+
Party 1
Cabrakan
Cabrakan
IISongbird22II
Cabrakan
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
280W - 301L
1,286 Elo+
Solo
Nike
Nike
YungJard
Nike
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
253W - 272L
1,327 Elo+
Solo
Thor
Thor
fofitox
Thor
Level 115
God Stats
3W - 6L
1,500 SR
Queue Stats
269W - 265L
1,673 Elo+
Party 1
Team Averages
Level 132
1,500 SR
1,478 Elo+

VS

Team Averages
Level 112
1,500 SR
1,458 Elo+
Neith
Neith
Emit3
Neith
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,326 Elo+
Solo
Cerberus
Cerberus
TexasAg28
Cerberus
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
305W - 329L
1,315 Elo+
Solo
Horus
Horus
TurribleToby
Horus
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 69L
1,623 Elo+
Solo
Bastet
Bastet
YEEMYNAME
Bastet
Level 153
God Stats
3W - 0L
1,500 SR
Queue Stats
118W - 110L
1,444 Elo+
Solo
Zhong Kui
Zhong Kui
nickleless
Zhong Kui
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
2 / 5 / 6
8,024
802
7,322
17,068
14,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
Dictox
Ares
13
2 / 4 / 6
7,697
770
9,960
16,436
10,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
10
1 / 9 / 5
6,671
667
7,322
14,997
10,172
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nike
16
2 / 5 / 6
8,436
844
10,453
13,869
14,988
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
fofitox
Thor
14
5 / 5 / 3
8,440
844
10,741
10,779
4,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Emit3
Neith
16
5 / 2 / 17
9,405
941
15,350
8,718
5,232
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
TexasAg28
Cerberus
16
7 / 2 / 14
9,450
945
11,827
16,852
20,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 3 / 19
8,464
846
5,154
13,046
15,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
YEEMYNAME
Bastet
16
7 / 2 / 16
9,593
959
15,857
9,426
4,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
nickleless
Zhong Kui
15
6 / 5 / 14
9,032
903
16,107
10,882
8,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
108
12
Kills
28
28
Deaths
14
26
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
5
6
1
L
Ares
Dictox
Ares
2
4
6
1.25
W
Neith
Emit3
Neith
5
2
17
6.75
L
Cabrakan
1
9
5
0.39
W
Cerberus
TexasAg28
Cerberus
7
2
14
7
W
3
3
19
4.17
W
Bastet
YEEMYNAME
Bastet
7
2
16
7.5
L
Nike
2
5
6
1
L
Thor
fofitox
Thor
5
5
3
1.3
W
Zhong Kui
nickleless
Zhong Kui
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,798
Damage
64,295
73,149
Taken
58,924
55,629
Mitigated
53,630
17,561
Healing
27,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
7,322
1,215
3,801
4,114
17,068
14,816
0
6,315
10,753
17,474
0
L
Ares
Dictox
Ares
9,960
215
506
4,023
16,436
10,854
0
8,269
8,167
12,070
0
W
Neith
Emit3
Neith
15,350
7,861
982
3,478
8,718
5,232
425
4,388
4,330
0
40,028
L
Cabrakan
7,322
1,023
744
1,427
14,997
10,172
0
5,832
9,165
9,664
0
W
Cerberus
TexasAg28
Cerberus
11,827
707
638
7,723
16,852
20,343
319
7,601
9,251
20,495
0
W
5,154
2,495
4,498
4,944
13,046
15,442
40
4,254
8,792
0
9,490
W
Bastet
YEEMYNAME
Bastet
15,857
3,205
975
2,515
9,426
4,371
1,261
2,401
7,025
0
23,462
L
Nike
10,453
185
450
413
13,869
14,988
0
4,074
9,795
0
30,695
L
Thor
fofitox
Thor
10,741
939
889
1,194
10,779
4,799
0
3,444
7,335
0
17,187
W
Zhong Kui
nickleless
Zhong Kui
16,107
1,225
0
1,689
10,882
8,242
72
5,960
4,922
24,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,268
Gold Earned
45,944
93
Minions Killed
144
0
Camps Cleared
0
783,393
Distance Traveled
933,153
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,024
802
26
3
0
166,041
0
L
Ares
7,697
770
4
0
0
164,877
0
W
Neith
9,405
941
52
5
0
164,696
0
L
Cabrakan
6,671
667
9
1
0
131,602
0
W
Cerberus
9,450
945
34
3
0
193,112
0
W
Horus
8,464
846
10
1
0
188,902
0
W
Bastet
9,593
959
23
2
0
218,206
0
L
Nike
8,436
844
38
4
0
163,893
0
L
Thor
8,440
844
16
2
0
156,980
0
W
Zhong Kui
9,032
903
25
3
0
168,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role