Player Matchup

Izanami
Izanami
DGS_titas22_NOT
Izanami
Level 16
God Stats
1W - 8L
1,194 SR
Queue Stats
15W - 37L
1,011 Elo+
Party 1
Freya
Freya
Not___Claudi0
Freya
Level 17
God Stats
3W - 10L
1,240 SR
Queue Stats
86W - 105L
1,136 Elo+
Party 1
Sun Wukong
Sun Wukong
Tiago_UzumakiYT
Sun Wukong
Level 16
God Stats
5W - 22L
1,279 SR
Queue Stats
27W - 63L
986 Elo+
Party 1
Sylvanus
Sylvanus
ffonso2007
Sylvanus
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 113L
1,332 Elo+
Party 1
Set
Set
xXgabimelYTXx
Set
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 55L
1,406 Elo+
Party 1
Team Averages
Level 25
1,343 SR
1,174 Elo+

VS

Team Averages
Level 69
1,515 SR
1,568 Elo+
Thanatos
Thanatos
BloodKingBambi
Thanatos
Level 37
God Stats
1W - 4L
1,176 SR
Queue Stats
7W - 15L
1,346 Elo+
Solo
Cliodhna
Cliodhna
DonKnottsGhost
Cliodhna
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
74W - 75L
1,770 Elo+
Party 2
Freya
Freya
FatherFoxtrotTTV
Freya
Level 41
God Stats
11W - 14L
1,443 SR
Queue Stats
42W - 35L
1,338 Elo+
Solo
Maui
Maui
SquirmyLion2705
Maui
Level 134
God Stats
17W - 9L
1,680 SR
Queue Stats
150W - 146L
1,695 Elo+
Party 2
Ah Puch
Ah Puch
TheColonelChap
Ah Puch
Level 120
God Stats
5W - 2L
1,776 SR
Queue Stats
127W - 124L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,029
402
4,958
13,269
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 11 / 0
5,356
357
7,108
13,944
4,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
Tiago_UzumakiYT
Sun Wukong
11
0 / 1 / 0
6,574
438
2,518
9,169
4,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
ffonso2007
Sylvanus
8
0 / 9 / 1
6,119
408
4,823
21,134
17,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
1 / 11 / 0
5,905
394
5,804
14,922
5,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
6 / 0 / 6
8,697
580
8,399
13,324
6,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
15
16 / 0 / 7
9,648
643
15,178
10,158
3,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 1 / 4
8,814
588
15,389
16,521
7,252
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 0 / 19
8,075
538
6,876
8,459
6,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
5 / 0 / 7
8,566
571
10,352
8,332
9,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
81
1
Kills
38
38
Deaths
1
2
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Thanatos
6
0
6
9
L
0
6
1
0.08
W
Cliodhna
16
0
7
19.5
W
8
1
4
10
L
0
11
0
0
W
3
0
19
12.5
W
5
0
7
8.5
L
Sun Wukong
Tiago_UzumakiYT
Sun Wukong
0
1
0
0
L
Sylvanus
ffonso2007
Sylvanus
0
9
1
0.06
L
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,211
Damage
56,194
72,438
Taken
56,794
36,181
Mitigated
34,086
10,457
Healing
36,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
8,399
1,773
0
15,249
13,324
6,888
0
1,457
11,755
0
80,354
L
4,958
4,145
0
2,791
13,269
4,094
725
6,167
7,102
0
39,471
W
Cliodhna
15,178
4,129
0
975
10,158
3,871
438
2,042
7,814
0
73,503
W
15,389
5,021
0
11,813
16,521
7,252
315
4,246
12,135
78,041
0
L
7,108
2,634
0
727
13,944
4,144
0
5,173
8,771
20,569
0
W
6,876
1,513
2,629
2,931
8,459
6,580
0
2,986
5,315
20,607
0
W
10,352
1,138
0
2,851
8,332
9,495
0
837
7,389
63,125
1,297
L
Sun Wukong
Tiago_UzumakiYT
Sun Wukong
2,518
433
0
2,265
9,169
4,811
369
4,411
4,758
0
43,903
L
Sylvanus
ffonso2007
Sylvanus
4,823
2,137
588
3,313
21,134
17,964
52
11,139
9,995
16,929
0
L
5,804
3,151
0
773
14,922
5,168
0
4,430
10,492
0
29,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,983
Gold Earned
43,800
236
Minions Killed
453
0
Camps Cleared
0
1,294,178
Distance Traveled
1,519,122
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,697
580
110
7
0
331,958
0
L
Izanami
6,029
402
70
5
0
261,142
0
W
Cliodhna
9,648
643
109
7
0
332,813
4
W
Freya
8,814
588
111
7
0
276,843
0
L
Freya
5,356
357
41
3
0
242,194
0
W
Maui
8,075
538
15
1
0
314,586
5
W
Ah Puch
8,566
571
108
7
0
262,922
0
L
Sun Wukong
6,574
438
67
4
0
288,646
0
L
Sylvanus
6,119
408
18
1
0
231,336
0
L
Set
5,905
394
40
3
0
270,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role