Player Matchup

Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
AyoMxrs
Jormungandr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,500 Elo+
Solo
Loki
Loki
Maithew1292
Loki
Level 84
God Stats
1W - 2L
1,298 SR
Queue Stats
117W - 111L
1,534 Elo+
Solo
Nike
Nike
deadeyejake-
Nike
Level 114
God Stats
12W - 8L
1,474 SR
Queue Stats
176W - 196L
1,401 Elo+
Party 2
Nu Wa
Nu Wa
heliovdlk
Nu Wa
Level 134
God Stats
27W - 15L
1,500 SR
Queue Stats
311W - 304L
1,354 Elo+
Solo
Team Averages
Level 94
1,454 SR
1,458 Elo+

VS

Team Averages
Level 63
1,450 SR
1,456 Elo+
Ymir
Ymir
Campfiretrol890
Ymir
Level 23
God Stats
10W - 13L
1,467 SR
Queue Stats
10W - 16L
1,447 Elo+
Party 1
Nemesis
Nemesis
Fuzzy3399
Nemesis
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 55L
1,468 Elo+
Party 1
Sol
Sol
JeremyAllen
Sol
Level 36
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 32L
1,464 Elo+
Solo
Neith
Neith
MWT LEGEND
Neith
Level 28
God Stats
1W - 2L
1,282 SR
Queue Stats
6W - 8L
1,489 Elo+
Party 1
Anubis
Anubis
MWT Ominous
Anubis
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 28L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 2 / 2
6,745
450
7,255
7,796
2,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
AyoMxrs
Jormungandr
13
1 / 0 / 1
7,970
531
2,307
6,411
5,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 0 / 3
7,557
504
2,163
8,584
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 3 / 1
7,622
508
7,579
10,879
4,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
heliovdlk
Nu Wa
14
3 / 2 / 2
8,775
585
11,678
6,584
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
6,820
455
1,849
9,055
8,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Fuzzy3399
Nemesis
14
2 / 1 / 2
7,756
517
6,245
11,843
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 1
6,477
432
1,884
7,171
3,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
10
1 / 2 / 4
6,372
425
4,287
7,824
3,222
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
11
1 / 2 / 5
6,655
444
5,562
9,316
4,386
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
7
Kills
7
7
Deaths
7
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
2
2
1
W
Jormungandr
AyoMxrs
Jormungandr
1
0
1
1.5
L
2
0
3
3.5
L
Nemesis
Fuzzy3399
Nemesis
2
1
2
3
L
1
2
1
0.75
L
Neith
1
2
4
1.5
L
Anubis
1
2
5
1.75
W
0
0
3
1.5
W
2
3
1
0.83
W
Nu Wa
heliovdlk
Nu Wa
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,982
Damage
19,827
40,254
Taken
45,209
17,314
Mitigated
23,508
10,683
Healing
9,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,255
3,299
0
3,697
7,796
2,486
954
2,752
5,044
0
37,086
W
Jormungandr
AyoMxrs
Jormungandr
2,307
953
0
2,046
6,411
5,560
0
537
5,874
50,798
911
L
1,849
261
0
1,262
9,055
8,425
0
1,084
7,922
12,037
0
L
Nemesis
Fuzzy3399
Nemesis
6,245
2,376
0
1,915
11,843
4,147
0
4,621
7,031
0
68,399
L
1,884
970
0
652
7,171
3,328
351
4,291
2,880
29,596
0
L
Neith
4,287
837
0
942
7,824
3,222
0
535
7,289
0
36,285
L
Anubis
5,562
296
0
4,316
9,316
4,386
0
3,165
6,102
47,100
0
W
2,163
634
0
1,030
8,584
3,008
0
467
8,117
0
66,723
W
7,579
491
0
2,165
10,879
4,374
0
3,754
7,125
0
49,987
W
Nu Wa
heliovdlk
Nu Wa
11,678
2,598
0
1,745
6,584
1,886
1,076
1,785
4,799
71,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,669
Gold Earned
34,080
447
Minions Killed
315
0
Camps Cleared
0
1,393,764
Distance Traveled
1,318,849
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,745
450
60
4
0
271,624
0
W
Jormungandr
7,970
531
97
6
0
243,974
0
L
Ymir
6,820
455
20
1
0
244,865
0
L
Nemesis
7,756
517
104
7
0
359,209
0
L
Sol
6,477
432
53
4
0
200,956
0
L
Neith
6,372
425
62
4
0
249,105
0
L
Anubis
6,655
444
76
5
0
264,714
0
W
Loki
7,557
504
101
7
0
367,074
0
W
Nike
7,622
508
85
6
0
236,578
0
W
Nu Wa
8,775
585
104
7
0
274,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role