Player Matchup

Set
Set
 
Set
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GoldFishGuy
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Osiris
Osiris
InfamouzFingers
Osiris
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,278 Elo+
Solo
Scylla
Scylla
Raebridar
Scylla
Level 151
God Stats
9W - 15L
1,575 SR
Queue Stats
458W - 517L
1,423 Elo+
Solo
Ganesha
Ganesha
RedThumbX
Ganesha
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Team Averages
Level 121
1,515 SR
1,440 Elo+

VS

Team Averages
Level 103
1,615 SR
1,401 Elo+
Danzaburou
Danzaburou
BetterPops
Danzaburou
Level 109
God Stats
7W - 7L
1,730 SR
Queue Stats
306W - 316L
1,440 Elo+
Solo
Kukulkan
Kukulkan
BorealFurnace
Kukulkan
Level 175
God Stats
21W - 11L
1,617 SR
Queue Stats
361W - 347L
1,440 Elo+
Solo
Chaac
Chaac
CsnCaio
Chaac
Level 38
God Stats
4W - 0L
1,776 SR
Queue Stats
15W - 11L
1,323 Elo+
Solo
Bacchus
Bacchus
DeathStroke720
Bacchus
Level 112
God Stats
2W - 1L
1,671 SR
Queue Stats
50W - 50L
1,402 Elo+
Solo
Loki
Loki
Taejak
Loki
Level 79
God Stats
46W - 46L
1,280 SR
Queue Stats
129W - 104L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
3 / 1 / 2
8,115
507
6,408
14,596
6,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
GoldFishGuy
Danzaburou
11
2 / 5 / 1
6,990
437
8,405
13,820
6,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 1
6,917
432
8,490
16,582
17,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Raebridar
Scylla
14
0 / 2 / 1
7,558
472
767
6,944
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
RedThumbX
Ganesha
11
0 / 4 / 3
7,237
452
6,126
15,475
18,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BetterPops
Danzaburou
12
3 / 1 / 2
8,178
511
9,022
9,243
3,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
BorealFurnace
Kukulkan
16
3 / 0 / 2
10,081
630
7,193
4,768
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
CsnCaio
Chaac
13
1 / 2 / 2
8,842
553
10,383
14,842
12,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 8
8,090
506
8,514
13,774
16,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
Taejak
Loki
15
8 / 1 / 1
9,696
606
10,527
10,363
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
15
15
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
1
2
4
W
Danzaburou
BetterPops
Danzaburou
3
1
2
4
W
Kukulkan
BorealFurnace
Kukulkan
3
0
2
4
W
Chaac
CsnCaio
Chaac
1
2
2
1
W
0
2
8
2
L
Danzaburou
GoldFishGuy
Danzaburou
2
5
1
0.5
L
1
3
1
0.5
L
Scylla
Raebridar
Scylla
0
2
1
0.25
L
Ganesha
RedThumbX
Ganesha
0
4
3
0.38
W
Loki
Taejak
Loki
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,196
Damage
45,639
67,417
Taken
52,990
51,654
Mitigated
37,983
21,992
Healing
19,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,408
3,119
0
9,024
14,596
6,955
0
1,497
13,049
0
59,113
W
Danzaburou
BetterPops
Danzaburou
9,022
3,979
0
4,143
9,243
3,740
813
2,877
6,366
0
65,336
W
Kukulkan
BorealFurnace
Kukulkan
7,193
523
0
759
4,768
1,999
139
767
4,001
78,454
0
W
Chaac
CsnCaio
Chaac
10,383
3,238
0
4,713
14,842
12,113
194
0
14,842
0
61,002
W
8,514
1,623
182
3,386
13,774
16,309
288
3,485
10,289
23,428
0
L
Danzaburou
GoldFishGuy
Danzaburou
8,405
5,827
0
3,612
13,820
6,455
0
6,261
7,531
0
46,956
L
8,490
4,063
14
5,977
16,582
17,157
0
0
16,582
0
36,339
L
Scylla
Raebridar
Scylla
767
0
0
375
6,944
2,490
0
3,756
2,840
54,291
699
L
Ganesha
RedThumbX
Ganesha
6,126
1,209
0
2,990
15,475
18,597
0
3,767
11,708
25,414
0
W
Loki
Taejak
Loki
10,527
5,329
0
6,536
10,363
3,822
263
301
10,062
0
81,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,817
Gold Earned
44,887
356
Minions Killed
488
0
Camps Cleared
0
1,544,652
Distance Traveled
1,601,018
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,115
507
107
7
0
354,950
0
W
Danzaburou
8,178
511
88
6
0
290,334
1
W
Kukulkan
10,081
630
151
9
0
339,853
5
W
Chaac
8,842
553
116
7
0
263,887
0
W
Bacchus
8,090
506
23
1
0
336,426
3
L
Danzaburou
6,990
437
94
6
0
282,349
0
L
Osiris
6,917
432
50
3
0
304,588
0
L
Scylla
7,558
472
101
6
0
299,325
2
L
Ganesha
7,237
452
4
0
0
303,440
6
W
Loki
9,696
606
110
7
0
370,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role