Player Matchup

Ishtar
Ishtar
Bronze III
AKstubbs49
Ishtar
Bronze III
Level 100
God Stats
2W - 4L
1,712 SR
Queue Stats
3W - 6L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
RongerTheWise
Chaac
Bronze III
Level 100
God Stats
2W - 1L
1,712 SR
Queue Stats
5W - 8L
1,500 MMR
Party 1
Hera
Hera
Silver II
jaskiel871
Hera
Silver II
Level 172
God Stats
3W - 1L
1,635 SR
Queue Stats
42W - 51L
1,473 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 124
1,686 SR
1,491 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 134
1,427 SR
1,497 MMR
Osiris
Osiris
Bronze III
ArcGuardian
Osiris
Bronze III
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 161L
1,515 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
SALADS9
Baron Samedi
Silver II
Level 103
God Stats
9W - 8L
1,504 SR
Queue Stats
272W - 309L
1,534 MMR
Solo
Artemis
Artemis
Bronze III
Therealarchie
Artemis
Bronze III
Level 143
God Stats
1W - 2L
1,277 SR
Queue Stats
125W - 165L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AKstubbs49
Ishtar
16
3 / 3 / 5
10,766
718
10,050
12,330
5,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 0 / 4
11,084
739
13,827
17,364
22,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 0 / 5
10,643
710
12,402
10,226
4,347
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
KumbhakarnaBacchusThanatosAtlasAnubis

VS

Bans
BastetCupidDiscordiaNe ZhaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
1 / 0 / 1
9,324
622
7,215
16,383
17,653
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
SALADS9
Baron Samedi
14
0 / 5 / 3
9,530
635
7,397
10,624
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
15
2 / 4 / 0
9,790
653
10,938
14,631
7,023
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
9
Kills
3
3
Deaths
9
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
AKstubbs49
Ishtar
3
3
5
1.83
L
Osiris
1
0
1
1.5
W
5
0
4
7
L
Baron Samedi
SALADS9
Baron Samedi
0
5
3
0.3
L
Artemis
2
4
0
0.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,279
Damage
25,550
39,920
Taken
41,638
32,868
Mitigated
30,197
10,125
Healing
9,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
AKstubbs49
Ishtar
10,050
6,643
0
4,474
12,330
5,613
1,898
3,069
8,936
0
47,498
L
Osiris
7,215
1,458
0
4,697
16,383
17,653
0
7,009
9,374
828
35,011
W
13,827
3,130
0
3,189
17,364
22,908
473
3,309
13,626
0
43,393
L
Baron Samedi
SALADS9
Baron Samedi
7,397
295
1,612
1,677
10,624
5,521
0
1,603
9,021
40,196
2,358
L
Artemis
10,938
2,922
0
1,036
14,631
7,023
0
3,885
10,746
0
48,340
W
12,402
3,364
0
2,462
10,226
4,347
838
1,259
8,654
49,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,493
Gold Earned
28,644
210
Minions Killed
199
0
Camps Cleared
0
863,986
Distance Traveled
823,879
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,766
718
79
5
0
274,528
0
L
Osiris
9,324
622
55
4
0
302,312
7
W
Chaac
11,084
739
47
3
0
314,228
0
L
Baron Samedi
9,530
635
79
5
0
258,357
0
L
Artemis
9,790
653
65
4
0
263,210
0
W
Hera
10,643
710
84
6
0
275,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role