Player Matchup

Izanami
Izanami
MrZarroc
Izanami
Level 25
God Stats
12W - 4L
1,715 SR
Queue Stats
83W - 70L
1,568 Elo+
Party 2
Hera
Hera
ProaxLuki
Hera
Level 142
God Stats
18W - 3L
2,006 SR
Queue Stats
119W - 100L
1,568 Elo+
Party 2
Surtr
Surtr
l Jan Solo l
Surtr
Level 135
God Stats
25W - 8L
1,780 SR
Queue Stats
90W - 72L
1,741 Elo+
Party 2
Team Averages
Level 101
1,834 SR
1,626 Elo+

VS

Team Averages
Level 29
1,411 SR
1,331 Elo+
Izanami
Izanami
Caelum_Falce
Izanami
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
648W - 786L
1,331 Elo+
Party 1
Achilles
Achilles
M4TH3O
Achilles
Level 30
God Stats
1W - 2L
1,366 SR
Queue Stats
636W - 765L
1,331 Elo+
Party 1
Thoth
Thoth
orderedmars2034
Thoth
Level 29
God Stats
0W - 4L
1,366 SR
Queue Stats
649W - 794L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MrZarroc
Izanami
14
5 / 0 / 10
8,331
833
4,972
6,579
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
14
4 / 0 / 11
8,471
847
9,623
4,258
2,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 0 / 8
8,443
844
10,462
11,266
8,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Caelum_Falce
Izanami
11
0 / 4 / 0
6,210
621
2,984
10,073
4,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
M4TH3O
Achilles
9
0 / 6 / 0
5,795
580
5,373
12,638
9,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 6 / 0
5,958
596
4,168
7,546
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
16
Kills
0
0
Deaths
16
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
Caelum_Falce
Izanami
0
4
0
0
L
Achilles
M4TH3O
Achilles
0
6
0
0
W
Izanami
MrZarroc
Izanami
5
0
10
10
W
Hera
4
0
11
9.5
W
7
0
8
11
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,057
Damage
12,525
22,103
Taken
30,257
13,672
Mitigated
16,544
9,552
Healing
2,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Caelum_Falce
Izanami
2,984
1,487
0
1,298
10,073
4,228
0
3,464
6,609
0
20,293
L
Achilles
M4TH3O
Achilles
5,373
414
0
540
12,638
9,574
0
3,484
9,154
0
15,993
W
Izanami
MrZarroc
Izanami
4,972
2,891
0
3,371
6,579
2,431
1,362
1,733
4,846
0
28,370
W
Hera
9,623
2,602
282
1,959
4,258
2,314
523
564
3,694
43,015
354
W
10,462
3,475
367
3,573
11,266
8,927
106
1,558
9,708
1,283
27,409
L
4,168
288
0
490
7,546
2,742
0
2,919
4,627
16,555
1,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,245
Gold Earned
17,963
144
Minions Killed
103
0
Camps Cleared
0
562,006
Distance Traveled
501,320
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,210
621
44
4
0
157,861
0
L
Achilles
5,795
580
28
3
0
179,738
1
W
Izanami
8,331
833
49
5
0
182,085
0
W
Hera
8,471
847
56
6
0
184,597
0
W
Surtr
8,443
844
39
4
0
195,324
0
L
Thoth
5,958
596
31
3
0
163,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role