Player Matchup

Surtr
Surtr
Near38-
Surtr
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 32L
1,500 Elo+
Party 1
Kali
Kali
Outbreak-IronX
Kali
Level 19
God Stats
4W - 3L
1,500 SR
Queue Stats
42W - 58L
1,099 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
rainbowgandalf28
Morgan Le Fay
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 138L
1,443 Elo+
Solo
Team Averages
Level 70
1,500 SR
1,347 Elo+

VS

Team Averages
Level 82
1,534 SR
1,562 Elo+
Surtr
Surtr
Alex_62Fr
Surtr
Level 81
God Stats
1W - 2L
1,329 SR
Queue Stats
28W - 30L
1,318 Elo+
Solo
Scylla
Scylla
HenLu-00
Scylla
Level 151
God Stats
4W - 3L
1,500 SR
Queue Stats
486W - 439L
1,496 Elo+
Party 2
Achilles
Achilles
Lauginator
Achilles
Level 13
God Stats
5W - 1L
1,774 SR
Queue Stats
19W - 5L
1,872 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Near38-
Surtr
13
0 / 2 / 0
7,336
611
6,583
12,202
9,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
6,784
565
3,665
6,344
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
rainbowgandalf28
Morgan Le Fay
13
0 / 0 / 0
7,489
624
6,979
7,392
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Alex_62Fr
Surtr
13
1 / 0 / 3
8,858
738
3,720
9,935
8,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
HenLu-00
Scylla
16
2 / 0 / 2
9,092
758
9,953
4,954
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Lauginator
Achilles
14
2 / 0 / 3
8,465
705
6,441
10,625
12,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
5
5
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Surtr
Alex_62Fr
Surtr
1
0
3
2.5
W
Scylla
HenLu-00
Scylla
2
0
2
3
W
Achilles
Lauginator
Achilles
2
0
3
3.5
L
Surtr
Near38-
Surtr
0
2
0
0
L
0
3
0
0
L
Morgan Le Fay
rainbowgandalf28
Morgan Le Fay
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,227
Damage
20,114
25,938
Taken
25,514
15,300
Mitigated
23,693
4,896
Healing
7,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Alex_62Fr
Surtr
3,720
1,551
346
4,844
9,935
8,996
591
2,946
6,989
144
15,710
W
Scylla
HenLu-00
Scylla
9,953
1,070
0
250
4,954
2,059
421
1,059
3,895
70,018
1,293
W
Achilles
Lauginator
Achilles
6,441
604
318
2,050
10,625
12,638
54
3,035
7,590
0
21,200
L
Surtr
Near38-
Surtr
6,583
1,958
0
2,747
12,202
9,909
0
3,739
8,353
617
28,263
L
3,665
1,217
0
438
6,344
2,673
0
1,977
4,063
18
8,283
L
Morgan Le Fay
rainbowgandalf28
Morgan Le Fay
6,979
889
133
1,578
7,392
2,718
0
3,661
3,392
39,119
857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,609
Gold Earned
26,415
143
Minions Killed
204
0
Camps Cleared
0
596,447
Distance Traveled
699,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,858
738
38
3
0
207,749
0
W
Scylla
9,092
758
142
12
0
231,892
0
W
Achilles
8,465
705
24
2
0
259,683
0
L
Surtr
7,336
611
56
5
0
218,914
0
L
Kali
6,784
565
16
1
0
166,316
0
L
Morgan Le Fay
7,489
624
71
6
0
211,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role