Player Matchup

Hel
Hel
Andresk14
Hel
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
341W - 338L
1,702 Elo+
Solo
Sol
Sol
Chunka81
Sol
Level 86
God Stats
1W - 4L
1,500 SR
Queue Stats
52W - 42L
1,687 Elo+
Solo
Tiamat
Tiamat
DefNotAGnoll
Tiamat
Level 113
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 38L
1,289 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SnDxTriumph
Morgan Le Fay
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,158 Elo+
Party 1
Hades
Hades
xXReyMidasXx
Hades
Level 128
God Stats
13W - 8L
1,896 SR
Queue Stats
69W - 65L
1,526 Elo+
Solo
Team Averages
Level 99
1,579 SR
1,472 Elo+

VS

Team Averages
Level 105
1,457 SR
1,436 Elo+
Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
GASer12
Ullr
Level 108
God Stats
0W - 3L
1,284 SR
Queue Stats
103W - 98L
1,319 Elo+
Solo
Lancelot
Lancelot
Huunnteroo
Lancelot
Level 44
God Stats
4W - 8L
1,500 SR
Queue Stats
182W - 158L
1,475 Elo+
Solo
Olorun
Olorun
KindaBigVito
Olorun
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 46L
1,500 Elo+
Solo
Thanatos
Thanatos
OvaKila
Thanatos
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 56L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
7,819
521
3,740
9,569
5,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
8 / 1 / 3
9,743
650
12,446
13,912
6,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
13
6 / 2 / 6
8,009
534
10,419
9,187
5,024
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
SnDxTriumph
Morgan Le Fay
14
8 / 4 / 8
8,462
564
16,234
11,365
4,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 0 / 1
8,482
565
7,023
12,953
8,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 4 / 6
6,560
437
5,234
17,348
16,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ullr
GASer12
Ullr
12
0 / 5 / 1
7,108
474
1,164
9,946
3,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Huunnteroo
Lancelot
14
1 / 2 / 0
8,219
548
11,832
16,149
10,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
11
5 / 8 / 1
8,034
536
10,197
16,006
6,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
OvaKila
Thanatos
12
3 / 5 / 3
7,473
498
6,935
13,539
6,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
24
Kills
9
9
Deaths
24
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
4
6
0.75
W
2
2
6
2.5
W
8
1
3
9.5
W
Tiamat
6
2
6
4.5
L
Ullr
GASer12
Ullr
0
5
1
0.1
L
Lancelot
Huunnteroo
Lancelot
1
2
0
0.5
L
Olorun
5
8
1
0.69
L
Thanatos
OvaKila
Thanatos
3
5
3
0.9
W
Morgan Le Fay
SnDxTriumph
Morgan Le Fay
8
4
8
3
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,862
Damage
35,362
56,986
Taken
72,988
29,432
Mitigated
42,938
28,831
Healing
21,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,234
374
0
1,521
17,348
16,031
0
12,322
5,026
16,338
0
W
3,740
754
3,718
4,468
9,569
5,184
203
2,791
6,778
20,413
0
W
12,446
6,962
0
7,078
13,912
6,270
4,619
4,047
9,865
76,439
8,625
W
Tiamat
10,419
904
200
2,917
9,187
5,024
120
3,223
5,964
42,611
0
L
Ullr
GASer12
Ullr
1,164
339
0
1,637
9,946
3,726
0
5,599
4,347
0
53,529
L
Lancelot
Huunnteroo
Lancelot
11,832
3,499
0
5,776
16,149
10,067
0
10,872
5,277
0
74,837
L
Olorun
10,197
4,892
266
4,925
16,006
6,890
0
13,256
2,750
44,435
0
L
Thanatos
OvaKila
Thanatos
6,935
3,035
0
7,403
13,539
6,224
0
6,603
6,936
0
48,462
W
Morgan Le Fay
SnDxTriumph
Morgan Le Fay
16,234
2,387
0
1,589
11,365
4,742
862
5,306
6,059
50,259
1,396
W
7,023
1,946
19
8,842
12,953
8,212
0
64
12,889
67,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,515
Gold Earned
37,394
438
Minions Killed
361
0
Camps Cleared
0
1,351,141
Distance Traveled
1,352,674
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,560
437
20
1
0
277,563
0
W
Hel
7,819
521
35
2
0
253,416
4
W
Sol
9,743
650
136
9
0
279,553
0
W
Tiamat
8,009
534
67
4
0
286,030
0
L
Ullr
7,108
474
87
6
0
260,644
0
L
Lancelot
8,219
548
124
8
0
310,233
1
L
Olorun
8,034
536
61
4
0
207,803
0
L
Thanatos
7,473
498
69
5
0
296,431
0
W
Morgan Le Fay
8,462
564
61
4
0
278,535
0
W
Hades
8,482
565
139
9
0
253,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role