Player Matchup

Ares
Ares
CinquePi_Nudel
Ares
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 65L
1,500 Elo+
Solo
Sobek
Sobek
Fanamanadododo
Sobek
Level 140
God Stats
0W - 2L
1,282 SR
Queue Stats
71W - 71L
1,706 Elo+
Solo
Chaac
Chaac
Guih_Mendes
Chaac
Level 125
God Stats
4W - 4L
1,500 SR
Queue Stats
524W - 539L
1,534 Elo+
Solo
Anubis
Anubis
Kirito Asuna84
Anubis
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,539 Elo+
Solo
Erlang Shen
Erlang Shen
WhiteRain2422
Erlang Shen
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo
Team Averages
Level 106
1,456 SR
1,556 Elo+

VS

Team Averages
Level 153
1,506 SR
1,770 Elo+
Da Ji
Da Ji
Chalchihuitlicu
Da Ji
Level 129
God Stats
4W - 8L
1,500 SR
Queue Stats
201W - 193L
1,160 Elo+
Solo
Nox
Nox
JunoFiggg
Nox
Level 88
God Stats
6W - 0L
1,500 SR
Queue Stats
205W - 31L
1,908 Elo+
Party 1
Kuzenbo
Kuzenbo
iTender
Kuzenbo
Level 159
God Stats
5W - 0L
1,531 SR
Queue Stats
277W - 72L
1,918 Elo+
Party 1
Ah Puch
Ah Puch
我的网恋女友怀孕了她说孩子是我的
Ah Puch
Level 158
God Stats
5W - 0L
1,500 SR
Queue Stats
186W - 14L
1,950 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
阿神丶Memories
Morgan Le Fay
Level 233
God Stats
2W - 1L
1,500 SR
Queue Stats
453W - 83L
1,913 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 3
8,328
595
5,662
18,243
24,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 6 / 5
9,652
689
11,904
20,652
33,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 7 / 4
8,464
605
11,476
20,707
23,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 8 / 5
9,134
652
8,190
15,600
7,501
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
WhiteRain2422
Erlang Shen
15
2 / 8 / 3
9,106
650
4,966
21,882
10,122
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 16
10,708
765
13,918
20,527
10,057
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 2 / 25
11,088
792
15,276
8,735
5,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
iTender
Kuzenbo
18
3 / 1 / 30
11,234
802
7,858
14,738
17,725
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
14 / 2 / 17
12,362
883
30,489
12,524
6,638
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Morgan Le Fay
阿神丶Memories
Morgan Le Fay
18
7 / 1 / 21
11,208
801
21,385
7,871
4,868
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
146
9
Kills
37
37
Deaths
11
20
Assists
109
Player
Kills
Deaths
Assists
KDA
W
6
5
16
2.8
L
1
8
3
0.31
L
3
6
5
0.92
L
1
7
4
0.43
W
7
2
25
9.75
L
2
8
5
0.56
L
Erlang Shen
WhiteRain2422
Erlang Shen
2
8
3
0.44
W
Kuzenbo
iTender
Kuzenbo
3
1
30
18
W
Morgan Le Fay
阿神丶Memories
Morgan Le Fay
7
1
21
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,198
Damage
88,926
97,084
Taken
64,395
98,873
Mitigated
44,297
18,725
Healing
30,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,918
3,480
654
6,870
20,527
10,057
1,059
6,897
13,630
0
23,617
L
5,662
183
0
560
18,243
24,033
0
12,906
5,337
8,006
0
L
11,904
400
606
5,119
20,652
33,981
0
15,160
5,492
25,181
0
L
11,476
800
417
3,135
20,707
23,236
0
14,888
5,819
0
21,903
W
15,276
941
1,889
1,378
8,735
5,009
1,213
5,700
3,035
29,851
127
L
8,190
212
515
3,672
15,600
7,501
0
11,600
4,000
25,003
0
L
Erlang Shen
WhiteRain2422
Erlang Shen
4,966
2,292
702
3,999
21,882
10,122
0
17,133
4,749
0
14,846
W
Kuzenbo
iTender
Kuzenbo
7,858
3,694
4,480
5,845
14,738
17,725
244
5,971
8,664
10,352
0
W
30,489
1,111
187
6,055
12,524
6,638
1,869
4,113
8,411
52,608
1,704
W
Morgan Le Fay
阿神丶Memories
Morgan Le Fay
21,385
1,236
1,807
1,312
7,871
4,868
2,652
2,972
4,899
40,739
3,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,684
Gold Earned
56,600
105
Minions Killed
150
0
Camps Cleared
0
993,163
Distance Traveled
1,278,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,708
765
22
2
0
271,797
0
L
Ares
8,328
595
3
0
0
180,821
0
L
Sobek
9,652
689
18
1
0
224,903
0
L
Chaac
8,464
605
15
1
0
197,746
0
W
Nox
11,088
792
25
2
0
207,119
0
L
Anubis
9,134
652
45
3
0
174,666
0
L
Erlang Shen
9,106
650
24
2
0
215,027
0
W
Kuzenbo
11,234
802
7
1
0
237,778
0
W
Ah Puch
12,362
883
51
4
0
273,574
0
W
Morgan Le Fay
11,208
801
45
3
0
288,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role