Player Matchup

Vulcan
Vulcan
Bronze III
ASMR-Nils
Vulcan
Bronze III
Level 104
God Stats
0W - 7L
1,500 SR
Queue Stats
10W - 35L
1,500 MMR
Party 2
Ullr
Ullr
Bronze III
ByOrtz
Ullr
Bronze III
Level 125
God Stats
0W - 2L
1,267 SR
Queue Stats
3W - 5L
1,493 MMR
Party 1
Serqet
Serqet
Bronze III
LabberNICH
Serqet
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 77L
1,500 MMR
Party 2
Geb
Geb
Bronze III
TheCrow941
Geb
Bronze III
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 137L
1,493 MMR
Solo
King Arthur
King Arthur
Bronze III
TheMarkMan
King Arthur
Bronze III
Level 106
God Stats
0W - 2L
1,267 SR
Queue Stats
3W - 5L
1,493 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,407 SR
1,496 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 142
1,548 SR
1,497 MMR
Cu Chulainn
Cu Chulainn
Bronze III
 
Cu Chulainn
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
 
Merlin
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Bronze III
AfkPushingLane
Olorun
Bronze III
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
143W - 123L
1,492 MMR
Party 3
Maui
Maui
Bronze III
Kayayaaaaa
Maui
Bronze III
Level 153
God Stats
10W - 12L
1,740 SR
Queue Stats
220W - 189L
1,492 MMR
Party 3
Pele
Pele
Bronze III
ZEEXY
Pele
Bronze III
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ASMR-Nils
Vulcan
13
4 / 6 / 2
7,983
570
9,727
10,289
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
ByOrtz
Ullr
11
0 / 3 / 2
6,757
483
4,303
10,123
4,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
LabberNICH
Serqet
11
2 / 7 / 2
6,953
497
5,399
13,343
5,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
1 / 2 / 3
7,035
503
6,045
13,633
11,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
TheMarkMan
King Arthur
13
0 / 3 / 1
7,300
521
7,478
15,501
14,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
FenrirCthulhuThanatosHe Bo

VS

Bans
ThothIshtarHadesMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
3 / 0 / 5
9,275
663
12,658
12,637
9,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
 
Merlin
13
1 / 1 / 6
8,288
592
7,051
8,161
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 5
10,109
722
13,026
9,169
4,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 10
8,088
578
2,695
11,257
9,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
ZEEXY
Pele
15
9 / 4 / 5
9,473
677
11,265
14,559
5,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
7
Kills
19
21
Deaths
7
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
3
0
5
5.5
W
Merlin
 
Merlin
1
1
6
4
L
Vulcan
ASMR-Nils
Vulcan
4
6
2
0.83
W
5
1
5
7.5
L
Ullr
ByOrtz
Ullr
0
3
2
0.33
W
1
1
10
6
L
Serqet
LabberNICH
Serqet
2
7
2
0.43
L
1
2
3
1.25
L
King Arthur
TheMarkMan
King Arthur
0
3
1
0.17
W
Pele
ZEEXY
Pele
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,952
Damage
46,695
62,889
Taken
55,783
39,494
Mitigated
31,998
10,473
Healing
26,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
12,658
3,363
0
8,256
12,637
9,081
0
188
12,197
0
77,933
W
Merlin
 
Merlin
7,051
263
115
4,459
8,161
3,425
332
4,930
3,055
73,955
0
L
Vulcan
ASMR-Nils
Vulcan
9,727
3,045
0
1,337
10,289
3,769
39
3,458
6,831
50,084
0
W
13,026
7,367
327
6,446
9,169
4,063
1,038
3,239
5,690
104,575
0
L
Ullr
ByOrtz
Ullr
4,303
1,247
0
730
10,123
4,031
0
5,437
4,686
0
52,527
W
2,695
932
0
3,537
11,257
9,439
0
4,709
6,364
10,598
0
L
Serqet
LabberNICH
Serqet
5,399
1,529
0
750
13,343
5,704
0
5,081
8,262
0
48,599
L
6,045
1,163
492
4,117
13,633
11,163
0
7,776
5,857
20,488
0
L
King Arthur
TheMarkMan
King Arthur
7,478
1,119
0
3,047
15,501
14,827
0
1,647
13,854
0
59,873
W
Pele
ZEEXY
Pele
11,265
2,757
0
3,698
14,559
5,990
157
4,141
10,188
0
78,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,028
Gold Earned
45,233
400
Minions Killed
542
0
Camps Cleared
0
1,473,906
Distance Traveled
1,430,471
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,275
663
121
9
0
268,216
2
W
Merlin
8,288
592
128
9
0
267,919
0
L
Vulcan
7,983
570
99
7
0
280,920
3
W
Olorun
10,109
722
184
13
0
271,610
0
L
Ullr
6,757
483
109
8
0
271,008
2
W
Maui
8,088
578
9
1
0
285,812
2
L
Serqet
6,953
497
66
5
0
318,621
0
L
Geb
7,035
503
12
1
0
290,036
9
L
King Arthur
7,300
521
114
8
0
313,321
5
W
Pele
9,473
677
100
7
0
336,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role