Player Matchup

Hachiman
Hachiman
Antagor
Hachiman
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
234W - 221L
1,490 Elo+
Solo
Heimdallr
Heimdallr
BERKE35
Heimdallr
Level 134
God Stats
2W - 2L
1,500 SR
Queue Stats
301W - 294L
1,551 Elo+
Solo
Chang'e
Chang'e
LunaNighthaven
Chang'e
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
gwan41
Erlang Shen
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 112L
1,464 Elo+
Solo
Thor
Thor
semyah
Thor
Level 123
God Stats
6W - 9L
1,500 SR
Queue Stats
276W - 285L
1,364 Elo+
Solo
Team Averages
Level 117
1,500 SR
1,474 Elo+

VS

Team Averages
Level 78
1,500 SR
1,266 Elo+
Sylvanus
Sylvanus
BRAZEN_BJORN
Sylvanus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,188 Elo+
Party 1
Medusa
Medusa
Bedonrad
Medusa
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,369 Elo+
Solo
Merlin
Merlin
ChipitiChip
Merlin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,213 Elo+
Party 1
Thor
Thor
Cukubistan
Thor
Level 101
God Stats
2W - 3L
1,500 SR
Queue Stats
253W - 235L
1,347 Elo+
Solo
Arachne
Arachne
ZTDM68
Arachne
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Antagor
Hachiman
15
1 / 7 / 6
7,700
700
14,317
15,814
5,744
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
BERKE35
Heimdallr
1
0 / 0 / 0
2,812
256
0
0
0
17
2 / 4 / 6
8,814
801
8,168
14,864
5,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
gwan41
Erlang Shen
17
3 / 5 / 6
8,865
806
7,244
20,215
10,399
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
semyah
Thor
15
5 / 6 / 2
8,243
749
7,030
12,595
5,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BRAZEN_BJORN
Sylvanus
15
1 / 1 / 20
9,147
832
3,949
10,748
9,074
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Bedonrad
Medusa
18
8 / 3 / 9
10,699
973
16,188
13,100
7,215
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
16
3 / 2 / 13
9,647
877
13,450
7,386
3,574
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 2 / 14
9,818
893
16,117
10,556
5,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
ZTDM68
Arachne
15
4 / 3 / 9
9,916
901
6,496
8,832
5,044
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
87
11
Kills
22
22
Deaths
11
20
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Antagor
Hachiman
1
7
6
0.57
L
Heimdallr
BERKE35
Heimdallr
0
0
0
0
W
Sylvanus
BRAZEN_BJORN
Sylvanus
1
1
20
11
W
Medusa
Bedonrad
Medusa
8
3
9
4.17
W
Merlin
3
2
13
4.75
W
6
2
14
6.5
L
2
4
6
1.25
W
Arachne
ZTDM68
Arachne
4
3
9
2.83
L
Erlang Shen
gwan41
Erlang Shen
3
5
6
1.2
L
Thor
semyah
Thor
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,759
Damage
56,200
63,488
Taken
50,622
27,474
Mitigated
30,388
20,793
Healing
24,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Antagor
Hachiman
14,317
4,213
775
2,167
15,814
5,744
0
4,065
11,749
0
32,231
L
Heimdallr
BERKE35
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
BRAZEN_BJORN
Sylvanus
3,949
1,008
6,954
4,642
10,748
9,074
330
1,209
9,539
6,947
0
W
Medusa
Bedonrad
Medusa
16,188
8,664
1,271
3,999
13,100
7,215
2,194
2,328
10,772
0
35,876
W
Merlin
13,450
1,641
1,448
1,422
7,386
3,574
1,870
1,432
5,954
33,688
0
W
16,117
1,315
1,508
1,327
10,556
5,481
1,803
1,939
8,617
0
24,552
L
8,168
490
4,452
5,675
14,864
5,966
0
4,762
10,102
24,578
0
W
Arachne
ZTDM68
Arachne
6,496
5,271
1,441
827
8,832
5,044
1,343
1,260
7,572
0
9,581
L
Erlang Shen
gwan41
Erlang Shen
7,244
3,053
1,362
4,494
20,215
10,399
0
4,718
15,497
0
16,389
L
Thor
semyah
Thor
7,030
114
526
1,342
12,595
5,365
0
3,854
8,741
0
14,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,434
Gold Earned
49,227
112
Minions Killed
128
0
Camps Cleared
0
776,393
Distance Traveled
1,090,376
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,700
700
48
4
0
177,535
0
L
Heimdallr
2,812
256
0
0
0
0
0
W
Sylvanus
9,147
832
9
1
0
228,563
0
W
Medusa
10,699
973
44
4
0
244,383
0
W
Merlin
9,647
877
48
4
0
208,589
0
W
Thor
9,818
893
20
2
0
212,157
0
L
Chang'e
8,814
801
34
3
0
199,481
0
W
Arachne
9,916
901
7
1
0
196,684
0
L
Erlang Shen
8,865
806
16
1
0
222,207
0
L
Thor
8,243
749
14
1
0
177,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role