Player Matchup

Apollo
Apollo
 
Apollo
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Ayden11
Ishtar
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 18L
1,474 Elo+
Solo
Surtr
Surtr
CapillaryAction
Surtr
Level 149
God Stats
0W - 1L
1,483 SR
Queue Stats
13W - 16L
1,460 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DrTwiggy7229
Ah Muzen Cab
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,335 Elo+
Party 1
Ganesha
Ganesha
SpaaceJaam
Ganesha
Level 143
God Stats
0W - 3L
1,500 SR
Queue Stats
147W - 165L
1,101 Elo+
Party 1
Team Averages
Level 128
1,497 SR
1,374 Elo+

VS

Team Averages
Level 124
1,500 SR
1,622 Elo+
Nox
Nox
 
Nox
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Frostwave27
Sol
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,800 Elo+
Solo
Jing Wei
Jing Wei
Tweeder83
Jing Wei
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
159W - 129L
1,684 Elo+
Solo
Gilgamesh
Gilgamesh
jmon3y_
Gilgamesh
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,605 Elo+
Solo
Geb
Geb
new-36965116
Geb
Level 117
God Stats
4W - 4L
1,500 SR
Queue Stats
222W - 233L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
1 / 4 / 5
6,882
860
5,019
8,023
3,530
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
Ayden11
Ishtar
8
1 / 4 / 2
5,834
729
2,506
5,297
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 2
6,339
792
6,271
11,855
10,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
DrTwiggy7229
Ah Muzen Cab
14
5 / 3 / 1
7,362
920
12,181
7,487
4,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
SpaaceJaam
Ganesha
12
0 / 3 / 7
6,802
850
3,179
9,235
9,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
2 / 2 / 10
7,461
933
9,261
5,784
2,477
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 2 / 9
7,983
998
10,886
6,463
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
Tweeder83
Jing Wei
15
4 / 1 / 7
8,720
1,090
6,185
6,685
2,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
jmon3y_
Gilgamesh
12
3 / 3 / 11
7,429
929
7,983
9,757
11,546
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 13
8,182
1,023
6,019
7,737
8,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
67
8
Kills
17
17
Deaths
9
17
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
4
5
0.88
W
Nox
 
Nox
2
2
10
3.5
L
Ishtar
Ayden11
Ishtar
1
4
2
0.5
L
1
3
2
0.67
L
Ah Muzen Cab
DrTwiggy7229
Ah Muzen Cab
5
3
1
1.83
W
4
2
9
4.25
L
Ganesha
SpaaceJaam
Ganesha
0
3
7
1.17
W
Jing Wei
Tweeder83
Jing Wei
4
1
7
7.5
W
Gilgamesh
jmon3y_
Gilgamesh
3
3
11
2.83
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,156
Damage
40,334
41,897
Taken
36,426
29,525
Mitigated
27,901
8,679
Healing
17,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,019
1,380
889
574
8,023
3,530
0
4,480
3,364
0
11,360
W
Nox
 
Nox
9,261
608
3,854
1,757
5,784
2,477
917
409
5,375
16,727
0
L
Ishtar
Ayden11
Ishtar
2,506
917
0
141
5,297
2,474
0
3,452
1,806
0
6,188
L
6,271
827
597
1,594
11,855
10,358
0
7,835
3,687
172
8,294
L
Ah Muzen Cab
DrTwiggy7229
Ah Muzen Cab
12,181
1,204
588
1,020
7,487
4,056
0
4,124
3,274
0
24,888
W
10,886
2,080
0
2,273
6,463
2,197
1,968
411
6,052
19,278
3,341
L
Ganesha
SpaaceJaam
Ganesha
3,179
0
925
2,351
9,235
9,107
0
4,947
4,209
8,245
0
W
Jing Wei
Tweeder83
Jing Wei
6,185
4,351
169
2,364
6,685
2,873
1,337
692
5,993
0
23,921
W
Gilgamesh
jmon3y_
Gilgamesh
7,983
900
735
1,893
9,757
11,546
312
807
8,950
0
9,969
W
6,019
112
2,372
2,350
7,737
8,808
261
979
6,758
11,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,219
Gold Earned
39,775
67
Minions Killed
154
0
Camps Cleared
0
690,024
Distance Traveled
814,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,882
860
19
2
0
155,491
0
W
Nox
7,461
933
31
4
0
157,593
0
L
Ishtar
5,834
729
9
1
0
77,183
0
L
Surtr
6,339
792
7
1
0
169,937
0
L
Ah Muzen Cab
7,362
920
32
4
0
151,834
0
W
Sol
7,983
998
34
4
0
162,331
0
L
Ganesha
6,802
850
0
0
0
135,579
0
W
Jing Wei
8,720
1,090
61
8
0
162,293
0
W
Gilgamesh
7,429
929
6
1
0
153,100
0
W
Geb
8,182
1,023
22
3
0
179,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role