Player Matchup

Rama
Rama
 
Rama
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
PepperyVase2263
Surtr
Level 109
God Stats
10W - 6L
1,617 SR
Queue Stats
179W - 180L
1,569 Elo+
Solo
Cthulhu
Cthulhu
liamparker44
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,703 Elo+
Party 1
Mercury
Mercury
salihcan-gs
Mercury
Level 111
God Stats
27W - 16L
1,536 SR
Queue Stats
162W - 158L
1,477 Elo+
Solo
Ra
Ra
thebastiwinner
Ra
Level 77
God Stats
8W - 6L
1,725 SR
Queue Stats
32W - 31L
1,528 Elo+
Party 1
Team Averages
Level 102
1,575 SR
1,555 Elo+

VS

Team Averages
Level 102
1,507 SR
1,482 Elo+
Hel
Hel
 
Hel
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BooReC
Ymir
Level 109
God Stats
15W - 13L
1,727 SR
Queue Stats
266W - 263L
1,551 Elo+
Solo
Kali
Kali
InboundYard188
Kali
Level 49
God Stats
2W - 3L
1,306 SR
Queue Stats
195W - 208L
1,285 Elo+
Party 2
Surtr
Surtr
Kingberg9
Surtr
Level 48
God Stats
4W - 3L
1,500 SR
Queue Stats
56W - 61L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
1
0 / 1 / 0
2,748
458
0
954
180
7
2 / 0 / 0
4,425
738
3,933
5,890
3,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
liamparker44
Cthulhu
6
2 / 1 / 0
3,908
651
2,243
4,792
2,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
salihcan-gs
Mercury
6
0 / 1 / 2
3,777
630
1,418
4,499
1,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 0 / 0
3,974
662
1,702
3,262
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
0 / 0 / 0
3,751
625
2,146
3,146
795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
 
Neith
6
0 / 1 / 0
3,726
621
1,672
3,050
1,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
BooReC
Ymir
5
0 / 1 / 1
3,634
606
434
4,426
2,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

8
2 / 0 / 0
4,413
736
1,216
4,977
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Surtr
Kingberg9
Surtr
6
0 / 2 / 1
3,753
626
3,612
4,698
2,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
3
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
W
Hel
 
Hel
0
0
0
0
W
Neith
 
Neith
0
1
0
0
W
Ymir
BooReC
Ymir
0
1
1
0.5
W
2
0
0
2
W
Surtr
Kingberg9
Surtr
0
2
1
0.25
L
2
0
0
2
L
Cthulhu
liamparker44
Cthulhu
2
1
0
2
L
Mercury
salihcan-gs
Mercury
0
1
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,296
Damage
9,080
19,397
Taken
20,297
8,368
Mitigated
8,167
4,275
Healing
8,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
0
0
0
128
954
180
0
0
954
0
1,538
W
Hel
 
Hel
2,146
99
191
1,185
3,146
795
0
414
2,732
25,604
0
W
Neith
 
Neith
1,672
678
0
1,091
3,050
1,097
0
1,397
1,653
0
19,269
W
Ymir
BooReC
Ymir
434
0
195
1,457
4,426
2,120
0
1,437
2,989
9,232
0
W
1,216
423
0
1,758
4,977
1,755
0
697
4,280
0
18,196
W
Surtr
Kingberg9
Surtr
3,612
1,482
0
2,253
4,698
2,400
0
82
4,616
98
17,878
L
3,933
1,367
0
1,862
5,890
3,391
0
69
5,321
189
22,892
L
Cthulhu
liamparker44
Cthulhu
2,243
552
0
601
4,792
2,546
0
294
4,498
15,171
0
L
Mercury
salihcan-gs
Mercury
1,418
940
0
635
4,499
1,201
0
224
4,275
0
15,686
L
1,702
235
37
1,012
3,262
1,050
0
2,062
1,200
27,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,832
Gold Earned
19,277
133
Minions Killed
160
0
Camps Cleared
0
506,234
Distance Traveled
647,196
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
2,748
458
3
1
0
18,665
0
W
Hel
3,751
625
40
7
0
121,216
0
W
Neith
3,726
621
30
5
0
124,435
0
W
Ymir
3,634
606
13
2
0
107,379
0
W
Kali
4,413
736
49
8
0
164,533
0
W
Surtr
3,753
626
28
5
0
129,633
1
L
Surtr
4,425
738
38
6
0
116,490
0
L
Cthulhu
3,908
651
20
3
0
107,465
0
L
Mercury
3,777
630
25
4
0
135,830
0
L
Ra
3,974
662
47
8
0
127,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role