Player Matchup

He Bo
He Bo
 
He Bo
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Leo_Pali
Pele
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,770 Elo+
Party 1
Cernunnos
Cernunnos
Mr_Zenitsu96
Cernunnos
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 18L
1,700 Elo+
Solo
Surtr
Surtr
Picky27
Surtr
Level 114
God Stats
4W - 5L
1,448 SR
Queue Stats
11W - 10L
1,379 Elo+
Solo
Ymir
Ymir
sothrhsyolo
Ymir
Level 19
God Stats
1W - 3L
1,224 SR
Queue Stats
5W - 9L
1,496 Elo+
Party 1
Team Averages
Level 75
1,434 SR
1,569 Elo+

VS

Team Averages
Level 130
1,553 SR
1,588 Elo+
Agni
Agni
Coloringo378
Agni
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 9L
1,940 Elo+
Solo
Medusa
Medusa
KsKillSecured
Medusa
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 46L
1,504 Elo+
Party 2
Horus
Horus
Monsternus22
Horus
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 19L
1,598 Elo+
Party 2
Surtr
Surtr
bo3zooz007
Surtr
Level 149
God Stats
23W - 31L
1,550 SR
Queue Stats
188W - 206L
1,397 Elo+
Solo
Charybdis
Charybdis
boos_q8i
Charybdis
Level 129
God Stats
0W - 1L
1,715 SR
Queue Stats
19W - 27L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
0 / 1 / 1
7,706
550
3,156
5,478
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
13
3 / 1 / 3
7,839
560
6,270
11,505
4,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Mr_Zenitsu96
Cernunnos
12
4 / 4 / 4
7,607
543
10,572
13,474
5,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Picky27
Surtr
14
2 / 1 / 1
8,352
597
10,716
18,698
9,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 2 / 4
7,794
557
4,295
10,606
10,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,631
545
3,218
4,840
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
5 / 3 / 2
7,169
512
8,637
9,913
4,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 0
7,248
518
12,062
14,462
11,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Surtr
11
1 / 2 / 5
6,877
491
7,117
13,925
6,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
boos_q8i
Charybdis
12
1 / 6 / 3
6,242
446
6,991
9,690
3,095
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
13
Kills
9
9
Deaths
13
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
1
1
0.5
L
1
1
0
1
L
5
3
2
2
W
Pele
3
1
3
4.5
L
1
1
0
1
W
Cernunnos
Mr_Zenitsu96
Cernunnos
4
4
4
1.5
W
Surtr
Picky27
Surtr
2
1
1
2.5
L
Surtr
1
2
5
1.75
L
Charybdis
boos_q8i
Charybdis
1
6
3
0.42
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,009
Damage
38,025
59,761
Taken
52,830
31,834
Mitigated
26,934
25,174
Healing
13,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,156
154
0
67
5,478
2,012
0
2,854
2,624
59,880
0
L
3,218
308
0
1,447
4,840
1,775
56
2,152
2,684
58,460
743
L
8,637
4,021
0
649
9,913
4,114
0
2,842
7,071
0
43,563
W
Pele
6,270
959
0
2,249
11,505
4,039
0
349
11,107
0
62,788
L
12,062
4,360
120
6,161
14,462
11,441
0
303
14,159
0
72,302
W
Cernunnos
Mr_Zenitsu96
Cernunnos
10,572
6,529
0
5,526
13,474
5,575
1,224
82
13,392
0
56,217
W
Surtr
Picky27
Surtr
10,716
5,076
0
14,564
18,698
9,572
526
62
17,681
1,785
75,293
L
Surtr
7,117
3,227
0
3,503
13,925
6,509
0
1,101
12,824
518
54,744
L
Charybdis
boos_q8i
Charybdis
6,991
3,756
412
932
9,690
3,095
340
1,416
8,274
0
41,451
W
4,295
1,403
400
2,368
10,606
10,636
83
0
10,606
23,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,298
Gold Earned
35,167
459
Minions Killed
442
0
Camps Cleared
0
1,378,758
Distance Traveled
1,390,868
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,706
550
117
8
0
283,336
2
L
Agni
7,631
545
123
9
0
286,523
0
L
Medusa
7,169
512
60
4
0
259,230
2
W
Pele
7,839
560
96
7
0
347,481
2
L
Horus
7,248
518
122
9
0
257,181
0
W
Cernunnos
7,607
543
75
5
0
225,239
4
W
Surtr
8,352
597
138
10
0
264,723
2
L
Surtr
6,877
491
81
6
0
325,299
0
L
Charybdis
6,242
446
56
4
0
262,635
0
W
Ymir
7,794
557
33
2
0
257,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role