Player Matchup

He Bo
He Bo
 
He Bo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
CorvumProphetica
Odin
Level 55
God Stats
6W - 4L
1,269 SR
Queue Stats
52W - 53L
1,479 Elo+
Solo
Yu Huang
Yu Huang
asdfatlasfdsa
Yu Huang
Level 104
God Stats
3W - 5L
1,500 SR
Queue Stats
50W - 53L
1,407 Elo+
Solo
Maui
Maui
sapson71
Maui
Level 41
God Stats
1W - 3L
1,483 SR
Queue Stats
3W - 7L
1,492 Elo+
Solo
Team Averages
Level 86
1,450 SR
1,476 Elo+

VS

Team Averages
Level 92
1,491 SR
1,519 Elo+
Sobek
Sobek
Aladin999
Sobek
Level 39
God Stats
2W - 1L
1,717 SR
Queue Stats
15W - 19L
1,379 Elo+
Solo
Neith
Neith
BobFerret
Neith
Level 135
God Stats
4W - 2L
1,277 SR
Queue Stats
35W - 34L
1,401 Elo+
Solo
Arachne
Arachne
GeroinZXC
Arachne
Level 69
God Stats
10W - 3L
1,500 SR
Queue Stats
159W - 156L
1,913 Elo+
Solo
Rama
Rama
Netherslider
Rama
Level 87
God Stats
1W - 0L
1,462 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
RONIN11
Poseidon
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 17L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
0 / 0 / 0
4,214
602
1,527
3,607
905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
 
Medusa
6
0 / 2 / 0
3,522
503
2,556
5,063
1,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 2 / 0
4,295
614
2,148
5,518
4,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
asdfatlasfdsa
Yu Huang
8
0 / 1 / 0
4,392
627
734
2,928
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Maui
7
0 / 1 / 0
3,959
566
1,120
5,725
3,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aladin999
Sobek
7
0 / 0 / 3
4,607
658
2,759
5,341
3,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
BobFerret
Neith
8
1 / 1 / 1
5,169
738
2,147
3,895
1,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
GeroinZXC
Arachne
8
2 / 0 / 0
4,923
703
1,570
4,168
1,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
2 / 0 / 1
4,417
631
3,146
2,256
723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
RONIN11
Poseidon
8
1 / 0 / 0
4,957
708
2,150
2,482
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
6
6
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
0
0
0
L
Medusa
 
Medusa
0
2
0
0
W
Sobek
Aladin999
Sobek
0
0
3
1.5
W
Neith
BobFerret
Neith
1
1
1
1.5
L
1
2
0
0.5
W
Arachne
GeroinZXC
Arachne
2
0
0
2
W
2
0
1
2.5
W
Poseidon
RONIN11
Poseidon
1
0
0
1
L
Yu Huang
asdfatlasfdsa
Yu Huang
0
1
0
0
L
Maui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,085
Damage
11,772
22,841
Taken
18,142
10,945
Mitigated
7,812
7,005
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,527
38
0
2,787
3,607
905
0
629
2,886
24,779
0
L
Medusa
 
Medusa
2,556
1,322
0
1,457
5,063
1,497
0
1,352
3,711
0
15,251
W
Sobek
Aladin999
Sobek
2,759
189
0
2,413
5,341
3,320
0
565
4,776
10,655
0
W
Neith
BobFerret
Neith
2,147
1,013
0
1,712
3,895
1,603
205
0
3,895
0
28,774
L
2,148
603
0
780
5,518
4,569
0
0
5,518
0
21,154
W
Arachne
GeroinZXC
Arachne
1,570
1,398
0
806
4,168
1,379
0
453
3,715
0
30,376
W
3,146
2,643
0
1,676
2,256
723
64
864
1,392
0
27,300
W
Poseidon
RONIN11
Poseidon
2,150
101
0
237
2,482
787
0
1,499
983
27,405
0
L
Yu Huang
asdfatlasfdsa
Yu Huang
734
0
0
620
2,928
947
0
1,366
1,376
24,500
0
L
Maui
1,120
375
97
1,264
5,725
3,027
0
1,284
4,441
8,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,382
Gold Earned
24,073
170
Minions Killed
232
0
Camps Cleared
0
730,846
Distance Traveled
794,015
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,214
602
59
8
0
152,644
0
L
Medusa
3,522
503
24
3
0
119,016
0
W
Sobek
4,607
658
8
1
0
158,489
0
W
Neith
5,169
738
52
7
0
136,144
0
L
Odin
4,295
614
34
5
0
158,528
0
W
Arachne
4,923
703
55
8
0
191,644
0
W
Rama
4,417
631
50
7
0
130,126
0
W
Poseidon
4,957
708
67
10
0
177,612
0
L
Yu Huang
4,392
627
48
7
0
152,206
1
L
Maui
3,959
566
5
1
0
148,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role