Player Matchup

Hun Batz
Hun Batz
JESUSARIELXuUZ
Hun Batz
Level 109
God Stats
1W - 1L
1,810 SR
Queue Stats
24W - 19L
1,451 Elo+
Party 1
Hercules
Hercules
JOHNBRANDON
Hercules
Level 124
God Stats
0W - 1L
1,508 SR
Queue Stats
24W - 19L
1,451 Elo+
Party 1
Ao Kuang
Ao Kuang
OneSlowChocobo
Ao Kuang
Level 122
God Stats
2W - 6L
1,500 SR
Queue Stats
466W - 480L
1,123 Elo+
Solo
Team Averages
Level 118
1,606 SR
1,342 Elo+

VS

Team Averages
Level 117
1,528 SR
1,625 Elo+
Surtr
Surtr
GravesEclipse
Surtr
Level 125
God Stats
9W - 7L
1,585 SR
Queue Stats
38W - 37L
1,473 Elo+
Solo
Zeus
Zeus
TheBeholdre
Zeus
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,644 Elo+
Solo
Neith
Neith
YlarilAriana
Neith
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 2L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
0 / 6 / 2
7,026
639
3,552
12,308
6,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
JOHNBRANDON
Hercules
14
2 / 3 / 3
8,443
768
11,758
21,060
19,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
13
5 / 6 / 1
9,225
839
7,755
12,837
6,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 8
9,382
853
16,236
14,728
17,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 4 / 5
8,822
802
8,532
8,091
2,617
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 2 / 7
8,975
816
12,562
9,699
4,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
15
15
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Hun Batz
0
6
2
0.17
L
Hercules
JOHNBRANDON
Hercules
2
3
3
1.17
L
Ao Kuang
5
6
1
0.92
W
4
4
5
1.63
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,065
Damage
37,330
46,205
Taken
32,518
32,251
Mitigated
24,187
6,078
Healing
6,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,236
4,537
0
2,934
14,728
17,561
261
3,960
10,768
4,102
35,741
L
Hun Batz
3,552
431
159
247
12,308
6,843
342
2,726
9,582
0
12,708
L
Hercules
JOHNBRANDON
Hercules
11,758
2,560
0
4,195
21,060
19,259
0
4,423
16,637
8,543
40,970
L
Ao Kuang
7,755
2,896
0
1,477
12,837
6,149
113
3,524
9,313
23,462
2,716
W
8,532
1,543
37
1,509
8,091
2,617
1,025
3,778
4,313
24,311
2,085
W
12,562
5,881
0
1,850
9,699
4,009
1,564
2,424
7,275
0
38,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,694
Gold Earned
27,179
145
Minions Killed
131
0
Camps Cleared
0
554,583
Distance Traveled
596,991
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,382
853
40
4
0
215,300
0
L
Hun Batz
7,026
639
21
2
0
175,836
0
L
Hercules
8,443
768
82
7
0
195,736
0
L
Ao Kuang
9,225
839
42
4
0
183,011
0
W
Zeus
8,822
802
46
4
0
190,634
3
W
Neith
8,975
816
45
4
0
191,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role