Player Matchup

Kumbhakarna
Kumbhakarna
ElChapoAlexo
Kumbhakarna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 86L
1,758 Elo+
Party 2
Tiamat
Tiamat
Holy-Cricket
Tiamat
Level 64
God Stats
4W - 6L
1,386 SR
Queue Stats
151W - 154L
1,214 Elo+
Solo
Surtr
Surtr
ericnum1
Surtr
Level 46
God Stats
19W - 17L
1,500 SR
Queue Stats
225W - 252L
1,659 Elo+
Party 2
Team Averages
Level 46
1,462 SR
1,544 Elo+

VS

Team Averages
Level 47
1,622 SR
1,382 Elo+
Cthulhu
Cthulhu
Christachio980
Cthulhu
Level 16
God Stats
2W - 3L
1,740 SR
Queue Stats
51W - 72L
1,331 Elo+
Party 1
Surtr
Surtr
Luffy Uchiha1
Surtr
Level 83
God Stats
28W - 28L
1,430 SR
Queue Stats
90W - 99L
1,429 Elo+
Party 1
Merlin
Merlin
freakybryce9186
Merlin
Level 41
God Stats
2W - 1L
1,695 SR
Queue Stats
172W - 176L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ElChapoAlexo
Kumbhakarna
13
0 / 1 / 1
8,312
594
4,068
18,384
19,357
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tiamat
16
2 / 1 / 2
10,166
726
19,901
11,517
9,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
ericnum1
Surtr
12
1 / 4 / 1
8,569
612
9,361
17,323
15,810
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
10,028
716
8,593
15,893
20,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 3
9,228
659
14,450
21,011
18,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
3 / 1 / 2
9,998
714
13,996
6,953
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
3
Kills
6
6
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Kumbhakarna
ElChapoAlexo
Kumbhakarna
0
1
1
0.5
L
Tiamat
2
1
2
3
W
2
2
3
1.75
L
Surtr
ericnum1
Surtr
1
4
1
0.38
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,330
Damage
37,039
47,224
Taken
43,857
44,885
Mitigated
42,392
8,173
Healing
10,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,593
821
1,141
2,040
15,893
20,377
268
9,160
6,733
33,751
0
L
Kumbhakarna
ElChapoAlexo
Kumbhakarna
4,068
543
0
0
18,384
19,357
144
9,645
8,111
16,126
0
L
Tiamat
19,901
1,449
662
5,520
11,517
9,718
180
5,403
5,894
73,927
0
W
14,450
4,063
1,014
5,407
21,011
18,906
393
11,864
9,147
528
33,761
L
Surtr
ericnum1
Surtr
9,361
3,436
0
1,991
17,323
15,810
85
7,283
9,613
462
22,313
W
13,996
1,244
105
872
6,953
3,109
1,158
3,376
3,577
45,261
1,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,047
Gold Earned
29,254
205
Minions Killed
186
0
Camps Cleared
0
791,265
Distance Traveled
769,819
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,028
716
61
4
0
258,930
0
L
Kumbhakarna
8,312
594
31
2
0
278,563
0
L
Tiamat
10,166
726
142
10
0
255,420
0
W
Surtr
9,228
659
42
3
0
256,658
0
L
Surtr
8,569
612
32
2
0
257,282
3
W
Merlin
9,998
714
83
6
0
254,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role