Player Matchup

Nu Wa
Nu Wa
Lybednav
Nu Wa
Level 74
God Stats
2W - 4L
1,500 SR
Queue Stats
88W - 96L
1,392 Elo+
Party 2
Surtr
Surtr
UrLocalDanzaMain
Surtr
Level 25
God Stats
1W - 3L
1,455 SR
Queue Stats
17W - 17L
1,556 Elo+
Party 2
Jing Wei
Jing Wei
stonednebula
Jing Wei
Level 36
God Stats
222W - 211L
1,308 SR
Queue Stats
380W - 390L
1,180 Elo+
Party 2
Team Averages
Level 45
1,421 SR
1,376 Elo+

VS

Team Averages
Level 69
1,527 SR
1,519 Elo+
Pele
Pele
Zenzix IV
Pele
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 49L
1,443 Elo+
Party 1
King Arthur
King Arthur
pr6cess
King Arthur
Level 74
God Stats
2W - 3L
1,285 SR
Queue Stats
39W - 48L
1,443 Elo+
Party 1
Janus
Janus
rockytacos11
Janus
Level 83
God Stats
3W - 3L
1,795 SR
Queue Stats
20W - 25L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lybednav
Nu Wa
13
1 / 4 / 2
8,654
618
8,887
10,159
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 2
8,596
614
14,863
19,131
14,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
stonednebula
Jing Wei
15
2 / 2 / 1
9,699
693
6,028
14,006
5,453
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
3 / 1 / 4
9,867
705
9,813
12,703
5,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
pr6cess
King Arthur
15
3 / 2 / 6
9,494
678
11,652
16,607
18,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

17
3 / 0 / 6
10,338
738
17,360
7,366
3,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
9
9
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Lybednav
Nu Wa
1
4
2
0.5
L
0
3
2
0.33
W
Pele
3
1
4
5
W
King Arthur
pr6cess
King Arthur
3
2
6
3
W
3
0
6
6
L
Jing Wei
stonednebula
Jing Wei
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,778
Damage
38,825
43,296
Taken
36,676
23,117
Mitigated
27,779
12,380
Healing
5,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Lybednav
Nu Wa
8,887
2,226
0
2,004
10,159
3,597
459
4,162
5,815
25,790
0
L
14,863
4,975
526
6,801
19,131
14,067
0
6,439
11,882
1,265
31,551
W
Pele
9,813
2,625
0
1,991
12,703
5,669
0
2,872
9,831
0
51,590
W
King Arthur
pr6cess
King Arthur
11,652
1,863
0
3,089
16,607
18,639
0
4,264
12,343
0
30,362
W
17,360
992
0
240
7,366
3,471
0
2,517
4,849
76,044
912
L
Jing Wei
stonednebula
Jing Wei
6,028
4,971
0
3,049
14,006
5,453
987
6,341
7,484
0
48,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,949
Gold Earned
29,699
164
Minions Killed
263
0
Camps Cleared
0
725,407
Distance Traveled
843,268
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,654
618
27
2
0
216,141
0
L
Surtr
8,596
614
48
3
0
257,242
0
W
Pele
9,867
705
69
5
0
307,919
0
W
King Arthur
9,494
678
53
4
0
286,164
0
W
Janus
10,338
738
141
10
0
249,185
2
L
Jing Wei
9,699
693
89
6
0
252,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role