Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
RisingMyth15
Kali
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 74L
1,538 Elo+
Party 2
Izanami
Izanami
Sage Honch0
Izanami
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 48L
1,605 Elo+
Party 2
Cthulhu
Cthulhu
ViolentGiraffes
Cthulhu
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,553 Elo+
Party 2
Tyr
Tyr
sstepsis no
Tyr
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,521 Elo+
Party 2
Team Averages
Level 65
1,500 SR
1,543 Elo+

VS

Team Averages
Level 75
1,433 SR
1,501 Elo+
Chernobog
Chernobog
KerriganRose
Chernobog
Level 156
God Stats
3W - 7L
1,500 SR
Queue Stats
232W - 214L
1,340 Elo+
Solo
Set
Set
Top50z
Set
Level 41
God Stats
3W - 3L
1,500 SR
Queue Stats
20W - 23L
1,084 Elo+
Solo
Hel
Hel
Vic3r
Hel
Level 86
God Stats
29W - 21L
1,449 SR
Queue Stats
32W - 30L
1,402 Elo+
Solo
Scylla
Scylla
arandomperson7_7
Scylla
Level 24
God Stats
0W - 1L
1,214 SR
Queue Stats
5W - 3L
1,840 Elo+
Party 1
Surtr
Surtr
kthuluwolfkiller
Surtr
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
10W - 14L
1,840 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 0 / 3
9,184
612
13,973
12,475
4,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 1 / 3
8,378
559
3,909
12,268
6,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Sage Honch0
Izanami
11
1 / 2 / 1
7,317
488
4,777
7,057
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 3
6,710
447
3,728
9,970
7,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 3 / 3
8,350
557
8,673
16,515
9,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
KerriganRose
Chernobog
12
3 / 1 / 0
7,482
499
5,753
11,451
4,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
Top50z
Set
14
1 / 2 / 0
7,663
511
3,947
10,466
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hel
Vic3r
Hel
9
0 / 1 / 4
6,636
442
2,890
9,316
5,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 6 / 1
5,667
378
2,300
8,147
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 1
7,562
504
5,403
12,645
8,336
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
10
Kills
6
7
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
3
7.5
L
Chernobog
KerriganRose
Chernobog
3
1
0
3
W
3
1
3
4.5
W
Izanami
Sage Honch0
Izanami
1
2
1
0.75
L
Set
Top50z
Set
1
2
0
0.5
L
Hel
Vic3r
Hel
0
1
4
2
W
0
1
3
1.5
L
0
6
1
0.08
L
2
1
1
2.5
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,060
Damage
20,293
58,285
Taken
52,025
29,548
Mitigated
26,021
23,730
Healing
17,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,973
4,972
0
9,611
12,475
4,239
1,421
2,248
10,125
79,067
0
L
Chernobog
KerriganRose
Chernobog
5,753
3,374
0
5,112
11,451
4,433
90
4,398
7,053
0
59,071
W
3,909
2,121
0
4,256
12,268
6,298
302
880
11,354
0
68,808
W
Izanami
Sage Honch0
Izanami
4,777
3,295
340
1,724
7,057
2,234
88
843
6,214
0
42,607
L
Set
Top50z
Set
3,947
1,447
0
1,355
10,466
4,575
0
2,320
8,146
0
65,970
L
Hel
Vic3r
Hel
2,890
158
2,821
4,196
9,316
5,829
0
4,413
4,903
14,584
0
W
3,728
605
0
1,662
9,970
7,059
162
827
9,143
13,772
0
L
2,300
308
0
696
8,147
2,848
0
4,786
3,361
19,099
0
L
5,403
2,966
0
2,929
12,645
8,336
192
1,784
10,861
650
41,049
W
8,673
803
0
6,137
16,515
9,718
27
1,299
15,182
0
73,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,939
Gold Earned
35,010
403
Minions Killed
344
0
Camps Cleared
0
1,564,115
Distance Traveled
1,438,988
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,184
612
96
6
0
297,026
0
L
Chernobog
7,482
499
119
8
0
295,007
0
W
Kali
8,378
559
85
6
0
373,391
0
W
Izanami
7,317
488
76
5
0
291,852
0
L
Set
7,663
511
101
7
0
322,134
0
L
Hel
6,636
442
24
2
0
308,435
7
W
Cthulhu
6,710
447
8
1
0
326,711
7
L
Scylla
5,667
378
28
2
0
232,400
0
L
Surtr
7,562
504
72
5
0
281,012
0
W
Tyr
8,350
557
138
9
0
275,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role