Player Matchup

Mercury
Mercury
Azura Zero
Mercury
Level 126
God Stats
10W - 13L
1,354 SR
Queue Stats
134W - 115L
1,388 Elo+
Party 1
Cernunnos
Cernunnos
DMTAliens
Cernunnos
Level 41
God Stats
5W - 6L
1,279 SR
Queue Stats
156W - 151L
1,458 Elo+
Party 1
Atlas
Atlas
jacobsthebulldog
Atlas
Level 65
God Stats
10W - 5L
1,500 SR
Queue Stats
89W - 88L
1,301 Elo+
Party 3
Thoth
Thoth
skelaseth
Thoth
Level 149
God Stats
5W - 3L
1,500 SR
Queue Stats
255W - 234L
1,423 Elo+
Party 1
Shiva
Shiva
vibecheckonjoe
Shiva
Level 58
God Stats
32W - 17L
1,466 SR
Queue Stats
116W - 112L
1,385 Elo+
Party 3
Team Averages
Level 88
1,420 SR
1,391 Elo+

VS

Team Averages
Level 96
1,479 SR
1,550 Elo+
Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
IILekoTyH
Sun Wukong
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 32L
1,804 Elo+
Solo
Cthulhu
Cthulhu
MrDarvid
Cthulhu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,566 Elo+
Party 2
Artemis
Artemis
Smashingwinery
Artemis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,545 Elo+
Party 2
Merlin
Merlin
eltotolpqtp
Merlin
Level 191
God Stats
62W - 57L
1,397 SR
Queue Stats
252W - 298L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Azura Zero
Mercury
9
1 / 0 / 0
5,469
547
2,101
5,566
1,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
DMTAliens
Cernunnos
8
4 / 1 / 1
5,514
551
3,369
5,361
1,639
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 0 / 3
5,745
575
3,081
6,994
5,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Thoth
skelaseth
Thoth
11
2 / 0 / 0
7,006
701
4,324
3,977
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 0 / 0
5,794
579
376
2,676
1,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 2 / 0
4,699
470
1,409
6,497
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
IILekoTyH
Sun Wukong
1
0 / 0 / 0
3,318
332
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
MrDarvid
Cthulhu
4
0 / 2 / 0
3,934
393
951
4,828
2,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 4 / 0
3,958
396
2,534
6,465
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
7
0 / 2 / 0
4,058
406
2,217
4,913
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
8
Kills
1
1
Deaths
10
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
0
0.5
W
Mercury
Azura Zero
Mercury
1
0
0
1
W
Cernunnos
DMTAliens
Cernunnos
4
1
1
4.5
L
Sun Wukong
IILekoTyH
Sun Wukong
0
0
0
0
L
Cthulhu
MrDarvid
Cthulhu
0
2
0
0
L
0
4
0
0
L
Merlin
0
2
0
0
W
1
0
3
2.5
W
Thoth
skelaseth
Thoth
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,251
Damage
7,111
24,574
Taken
22,703
11,216
Mitigated
8,661
4,578
Healing
4,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,409
439
0
689
6,497
3,122
0
1,007
5,490
0
16,099
W
Mercury
Azura Zero
Mercury
2,101
1,438
0
500
5,566
1,711
0
167
5,399
0
40,329
W
Cernunnos
DMTAliens
Cernunnos
3,369
1,647
0
1,752
5,361
1,639
1,563
160
5,201
0
26,222
L
Sun Wukong
IILekoTyH
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
MrDarvid
Cthulhu
951
224
96
1,120
4,828
2,223
0
583
4,245
10,787
0
L
2,534
1,293
0
1,187
6,465
1,837
0
1,915
4,550
0
14,665
L
Merlin
2,217
159
0
1,530
4,913
1,479
0
3,594
1,319
18,846
0
W
3,081
1,213
194
1,138
6,994
5,307
160
709
6,285
17,383
306
W
Thoth
skelaseth
Thoth
4,324
231
0
500
3,977
1,317
745
2,050
1,927
51,724
0
W
376
0
0
494
2,676
1,242
77
82
2,594
0
33,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,528
Gold Earned
19,967
294
Minions Killed
80
0
Camps Cleared
0
992,060
Distance Traveled
591,746
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,699
470
27
3
0
181,715
0
W
Mercury
5,469
547
73
7
0
238,223
0
W
Cernunnos
5,514
551
38
4
0
165,348
0
L
Sun Wukong
3,318
332
0
0
0
11,090
0
L
Cthulhu
3,934
393
6
1
0
128,712
1
L
Artemis
3,958
396
20
2
0
129,249
0
L
Merlin
4,058
406
27
3
0
140,980
2
W
Atlas
5,745
575
26
3
0
222,580
0
W
Thoth
7,006
701
100
10
0
180,577
0
W
Shiva
5,794
579
57
6
0
185,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role