Player Matchup

Cliodhna
Cliodhna
Gold IV
 
Cliodhna
Gold IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
Auseroux
Fenrir
Gold III
Level 42
God Stats
12W - 9L
1,857 SR
Queue Stats
149W - 119L
1,646 MMR
Party 1
Yu Huang
Yu Huang
Gold IV
CheesyFishBitz
Yu Huang
Gold IV
Level 70
God Stats
4W - 2L
1,837 SR
Queue Stats
67W - 46L
1,691 MMR
Party 3
Sol
Sol
Gold IV
Ghogert
Sol
Gold IV
Level 105
God Stats
69W - 43L
1,500 SR
Queue Stats
334W - 292L
1,709 MMR
Party 3
Ne Zha
Ne Zha
Platinum V
Looumin
Ne Zha
Platinum V
Level 244
God Stats
4W - 10L
1,500 SR
Queue Stats
343W - 322L
1,754 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,639 SR
1,660 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,526 SR
1,700 MMR
Merlin
Merlin
Gold II
AlmightyAlisaie
Merlin
Gold II
Level 66
God Stats
6W - 12L
1,500 SR
Queue Stats
185W - 174L
1,713 MMR
Party 2
Bastet
Bastet
Gold V
GreatGuyMarco
Bastet
Gold V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,693 MMR
Solo
Danzaburou
Danzaburou
Gold V
HamSolo8
Danzaburou
Gold V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
382W - 409L
1,694 MMR
Solo
Tiamat
Tiamat
Silver I
Runitdahn
Tiamat
Silver I
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,696 MMR
Solo
Lancelot
Lancelot
Gold IV
TheMagicalFalcon
Lancelot
Gold IV
Level 148
God Stats
10W - 7L
1,629 SR
Queue Stats
139W - 130L
1,704 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
5 / 0 / 0
7,926
721
5,298
6,625
2,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Auseroux
Fenrir
10
4 / 1 / 6
6,094
554
7,885
7,273
3,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
11
2 / 3 / 3
6,465
588
5,663
5,971
1,928
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
13
5 / 1 / 5
7,381
671
8,770
8,755
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ne Zha
Looumin
Ne Zha
11
2 / 3 / 4
6,385
580
6,011
10,192
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThorHadesHe BoIshtar

VS

Bans
MauiSusanoLokiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 4
6,574
598
5,017
7,382
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 5 / 2
5,007
455
4,834
10,508
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
HamSolo8
Danzaburou
8
0 / 4 / 1
4,818
438
2,784
10,262
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Runitdahn
Tiamat
11
0 / 3 / 0
5,823
529
3,573
7,706
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 2 / 2
6,324
575
4,843
9,825
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
18
Kills
8
8
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
5
0
0
5
L
2
4
4
1
W
Fenrir
Auseroux
Fenrir
4
1
6
7
W
Yu Huang
2
3
3
1.17
W
Sol
5
1
5
7.5
L
1
5
2
0.4
L
Danzaburou
HamSolo8
Danzaburou
0
4
1
0.13
W
Ne Zha
Looumin
Ne Zha
2
3
4
1.33
L
Tiamat
Runitdahn
Tiamat
0
3
0
0
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,627
Damage
21,051
38,816
Taken
45,683
14,276
Mitigated
15,925
13,465
Healing
9,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
5,298
867
0
1,570
6,625
2,550
0
2,598
4,027
0
64,810
L
5,017
352
0
609
7,382
2,145
0
1,875
5,507
37,525
0
W
Fenrir
Auseroux
Fenrir
7,885
1,783
0
1,292
7,273
3,193
0
913
6,360
0
26,402
W
Yu Huang
5,663
606
0
484
5,971
1,928
60
1,848
4,123
40,606
0
W
Sol
8,770
3,225
0
6,196
8,755
2,785
2,301
1,146
7,609
62,115
0
L
4,834
1,211
117
1,540
10,508
2,977
0
3,776
6,732
0
19,511
L
Danzaburou
HamSolo8
Danzaburou
2,784
1,020
0
3,006
10,262
3,452
0
5,668
4,594
0
27,682
W
Ne Zha
Looumin
Ne Zha
6,011
1,627
0
3,923
10,192
3,820
0
2,460
7,732
0
39,208
L
Tiamat
Runitdahn
Tiamat
3,573
308
0
1,642
7,706
3,945
0
414
7,292
42,739
0
L
4,843
1,232
0
2,838
9,825
3,406
0
2,700
7,125
0
23,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,251
Gold Earned
28,546
391
Minions Killed
260
0
Camps Cleared
0
1,180,473
Distance Traveled
1,161,905
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,926
721
122
11
0
264,088
0
L
Merlin
6,574
598
57
5
0
200,599
2
W
Fenrir
6,094
554
34
3
0
245,299
0
W
Yu Huang
6,465
588
80
7
0
212,985
2
W
Sol
7,381
671
101
9
0
198,662
0
L
Bastet
5,007
455
35
3
0
247,661
0
L
Danzaburou
4,818
438
31
3
0
210,692
4
W
Ne Zha
6,385
580
54
5
0
259,439
4
L
Tiamat
5,823
529
88
8
0
207,227
0
L
Lancelot
6,324
575
49
4
0
295,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role