Player Matchup

Surtr
Surtr
Black_Myth131
Surtr
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 26L
1,566 Elo+
Party 1
Ne Zha
Ne Zha
JumpMasterFlex
Ne Zha
Level 27
God Stats
2W - 1L
1,715 SR
Queue Stats
46W - 35L
1,543 Elo+
Party 1
Horus
Horus
Sucyy_Manbavaran
Horus
Level 29
God Stats
12W - 5L
1,500 SR
Queue Stats
36W - 33L
1,724 Elo+
Party 2
Hades
Hades
olmountainman
Hades
Level 69
God Stats
9W - 6L
1,268 SR
Queue Stats
74W - 54L
1,569 Elo+
Party 1
Sol
Sol
yrdry
Sol
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 95L
1,574 Elo+
Party 2
Team Averages
Level 59
1,497 SR
1,595 Elo+

VS

Team Averages
Level 71
1,519 SR
1,409 Elo+
Anhur
Anhur
Dr Troll T
Anhur
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 53L
1,388 Elo+
Party 3
Anubis
Anubis
INVGanjha420
Anubis
Level 99
God Stats
28W - 20L
1,499 SR
Queue Stats
54W - 76L
1,380 Elo+
Solo
Tsukuyomi
Tsukuyomi
Weeping_Memories
Tsukuyomi
Level 47
God Stats
0W - 2L
1,596 SR
Queue Stats
18W - 22L
1,223 Elo+
Solo
Osiris
Osiris
freakstreats
Osiris
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 74L
1,668 Elo+
Party 3
Atlas
Atlas
yotosfuneral
Atlas
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 85L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,527
502
8,798
12,141
9,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 2 / 2
7,478
575
4,218
12,535
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
3 / 0 / 6
6,858
528
6,008
7,436
4,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 0 / 2
7,505
577
5,762
7,401
3,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sol
yrdry
Sol
12
7 / 0 / 3
7,853
604
13,285
7,648
2,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
0 / 6 / 0
5,716
440
1,660
10,872
3,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
11
0 / 3 / 0
6,652
512
3,662
8,114
3,553
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
11
1 / 2 / 0
6,429
495
3,565
9,447
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
12
1 / 1 / 0
6,885
530
8,565
16,602
17,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 3 / 0
5,929
456
4,695
11,957
7,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
15
Kills
2
2
Deaths
15
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Anhur
0
6
0
0
L
Anubis
0
3
0
0
W
2
2
2
1.5
W
3
0
6
6
L
Tsukuyomi
1
2
0
0.5
L
Osiris
1
1
0
1
W
3
0
2
4
L
0
3
0
0
W
Sol
yrdry
Sol
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,071
Damage
22,147
47,161
Taken
56,992
24,465
Mitigated
35,876
20,357
Healing
19,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,798
3,663
132
2,655
12,141
9,097
0
0
12,141
625
43,826
L
Anhur
1,660
754
0
2,494
10,872
3,754
0
5,962
4,678
0
41,722
L
Anubis
3,662
284
0
2,742
8,114
3,553
60
3,154
4,960
54,557
0
W
4,218
1,597
0
6,148
12,535
4,599
0
1,061
11,474
0
52,055
W
6,008
2,236
1,314
2,545
7,436
4,764
123
2,355
5,081
0
28,328
L
Tsukuyomi
3,565
492
0
3,730
9,447
3,519
0
1,988
7,325
0
36,925
L
Osiris
8,565
3,725
0
7,748
16,602
17,178
32
1,828
14,774
0
59,609
W
5,762
579
220
2,805
7,401
3,038
413
2,601
4,800
42,657
0
L
4,695
2,023
0
2,479
11,957
7,872
0
5,707
6,045
17,710
0
W
Sol
yrdry
Sol
13,285
6,013
0
4,538
7,648
2,967
1,025
2,340
5,308
50,590
4,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,221
Gold Earned
31,611
384
Minions Killed
358
0
Camps Cleared
0
1,356,085
Distance Traveled
1,244,221
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,527
502
73
6
0
275,908
0
L
Anhur
5,716
440
63
5
0
232,589
0
L
Anubis
6,652
512
90
7
0
226,266
3
W
Ne Zha
7,478
575
81
6
0
288,362
0
W
Horus
6,858
528
33
3
0
275,966
0
L
Tsukuyomi
6,429
495
63
5
0
293,015
0
L
Osiris
6,885
530
104
8
0
238,952
0
W
Hades
7,505
577
96
7
0
266,283
2
L
Atlas
5,929
456
38
3
0
253,399
0
W
Sol
7,853
604
101
8
0
249,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role