Player Matchup

Guan Yu
Guan Yu
Gold V
Cupidddd
Guan Yu
Gold V
Level 149
God Stats
9W - 9L
1,500 SR
Queue Stats
255W - 231L
1,723 MMR
Party 2
Danzaburou
Danzaburou
Gold I
Fišh
Danzaburou
Gold I
Level 64
God Stats
4W - 3L
1,812 SR
Queue Stats
343W - 308L
1,766 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
Ginoooo
Kumbhakarna
Silver I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 100L
1,630 MMR
Party 2
Yu Huang
Yu Huang
Platinum II
Paіn
Yu Huang
Platinum II
Level 156
God Stats
34W - 20L
1,447 SR
Queue Stats
436W - 336L
1,897 MMR
Solo
Pele
Pele
Gold IV
Upcominq
Pele
Gold IV
Level 129
God Stats
15W - 9L
1,499 SR
Queue Stats
185W - 116L
1,742 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,552 SR
1,752 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,702 SR
1,870 MMR
Ganesha
Ganesha
Gold II
Ghostxens
Ganesha
Gold II
Level 129
God Stats
1W - 1L
1,752 SR
Queue Stats
111W - 127L
1,683 MMR
Solo
Mercury
Mercury
Silver I
PermaBanKEKW
Mercury
Silver I
Level 55
God Stats
5W - 4L
1,920 SR
Queue Stats
33W - 20L
1,669 MMR
Solo
Tiamat
Tiamat
Diamond V
Snaddy
Tiamat
Diamond V
Level 189
God Stats
6W - 1L
1,836 SR
Queue Stats
219W - 152L
2,047 MMR
Party 1
Ishtar
Ishtar
Diamond III
Sŋowie
Ishtar
Diamond III
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 145L
2,295 MMR
Party 1
Achilles
Achilles
Gold V
Yeesuuus
Achilles
Gold V
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
149W - 162L
1,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cupidddd
Guan Yu
20
4 / 2 / 8
13,439
560
18,073
31,154
44,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Fišh
Danzaburou
20
2 / 1 / 6
13,493
562
17,123
18,564
8,347
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
Ginoooo
Kumbhakarna
14
0 / 2 / 6
10,566
440
5,358
30,428
32,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
Paіn
Yu Huang
20
6 / 1 / 3
13,842
577
33,999
16,828
8,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
20
8 / 3 / 4
15,445
644
23,002
21,825
11,646
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
He BoThorAo KuangBacchus

VS

Bans
GebMauiSolFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ghostxens
Ganesha
14
0 / 6 / 5
9,319
388
9,598
31,524
37,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
PermaBanKEKW
Mercury
20
4 / 1 / 2
12,564
524
14,048
24,864
10,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
Snaddy
Tiamat
19
1 / 2 / 3
11,578
482
28,020
20,384
11,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Sŋowie
Ishtar
20
3 / 7 / 2
13,062
544
23,240
32,117
14,101
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Yeesuuus
Achilles
13
1 / 4 / 0
8,697
362
6,032
14,512
8,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
20
Kills
9
9
Deaths
20
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Cupidddd
Guan Yu
4
2
8
4
W
Danzaburou
Fišh
Danzaburou
2
1
6
5
L
Ganesha
Ghostxens
Ganesha
0
6
5
0.42
W
Kumbhakarna
Ginoooo
Kumbhakarna
0
2
6
1.5
W
Yu Huang
Paіn
Yu Huang
6
1
3
7.5
L
Mercury
PermaBanKEKW
Mercury
4
1
2
5
L
Tiamat
Snaddy
Tiamat
1
2
3
1.25
L
Ishtar
Sŋowie
Ishtar
3
7
2
0.57
W
Pele
8
3
4
3.33
L
Achilles
Yeesuuus
Achilles
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,555
Damage
80,938
118,799
Taken
123,401
105,709
Mitigated
81,643
45,287
Healing
27,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Cupidddd
Guan Yu
18,073
1,444
2,066
9,826
31,154
44,375
289
7,533
22,852
0
98,984
W
Danzaburou
Fišh
Danzaburou
17,123
7,874
0
11,922
18,564
8,347
4,660
5,518
13,046
0
155,671
L
Ganesha
Ghostxens
Ganesha
9,598
1,727
602
3,761
31,524
37,051
0
13,893
17,173
36,810
0
W
Kumbhakarna
Ginoooo
Kumbhakarna
5,358
593
5,299
6,501
30,428
32,475
130
13,782
16,646
18,875
0
W
Yu Huang
Paіn
Yu Huang
33,999
1,832
76
4,549
16,828
8,866
1,425
8,038
8,693
148,745
5,799
L
Mercury
PermaBanKEKW
Mercury
14,048
6,978
0
1,930
24,864
10,439
211
6,050
18,589
0
131,990
L
Tiamat
Snaddy
Tiamat
28,020
1,862
0
5,043
20,384
11,797
428
8,568
11,493
131,046
0
L
Ishtar
Sŋowie
Ishtar
23,240
17,056
0
11,551
32,117
14,101
0
5,660
26,365
0
127,595
W
Pele
23,002
5,808
0
5,048
21,825
11,646
1,752
4,851
16,926
0
181,632
L
Achilles
Yeesuuus
Achilles
6,032
1,099
0
5,024
14,512
8,255
0
2,360
12,114
0
48,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,785
Gold Earned
55,220
765
Minions Killed
690
0
Camps Cleared
0
2,482,495
Distance Traveled
2,265,331
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,439
560
136
6
0
482,841
3
W
Danzaburou
13,493
562
176
7
0
446,282
3
L
Ganesha
9,319
388
5
0
0
442,120
10
W
Kumbhakarna
10,566
440
13
1
0
495,417
7
W
Yu Huang
13,842
577
233
10
0
474,505
6
L
Mercury
12,564
524
187
8
0
639,190
0
L
Tiamat
11,578
482
222
9
0
480,750
0
L
Ishtar
13,062
544
201
8
0
405,178
0
W
Pele
15,445
644
207
9
0
583,450
6
L
Achilles
8,697
362
75
3
0
298,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role