Player Matchup

Artemis
Artemis
DeusXM
Artemis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 16L
1,670 Elo+
Party 3
Merlin
Merlin
Fermat3rd
Merlin
Level 107
God Stats
4W - 1L
1,814 SR
Queue Stats
36W - 36L
1,491 Elo+
Party 1
Thanatos
Thanatos
Inting4TheGram
Thanatos
Level 78
God Stats
5W - 14L
1,365 SR
Queue Stats
617W - 567L
1,521 Elo+
Party 1
Chronos
Chronos
Nuwas4thMinion
Chronos
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 86L
1,489 Elo+
Party 1
Scylla
Scylla
meisroyTV
Scylla
Level 61
God Stats
9W - 7L
1,526 SR
Queue Stats
33W - 22L
1,622 Elo+
Party 3
Team Averages
Level 63
1,541 SR
1,559 Elo+

VS

Team Averages
Level 111
1,460 SR
1,360 Elo+
Horus
Horus
Devestati0n
Horus
Level 103
God Stats
19W - 10L
1,500 SR
Queue Stats
274W - 285L
1,388 Elo+
Party 2
Thanatos
Thanatos
ItsRough
Thanatos
Level 102
God Stats
9W - 7L
1,500 SR
Queue Stats
141W - 162L
1,357 Elo+
Party 2
Chronos
Chronos
Marcelbro
Chronos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,297 Elo+
Solo
Hades
Hades
Neχeus
Hades
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
147W - 156L
1,377 Elo+
Party 2
Surtr
Surtr
mtate
Surtr
Level 119
God Stats
2W - 3L
1,298 SR
Queue Stats
66W - 61L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DeusXM
Artemis
10
2 / 5 / 3
6,138
472
8,032
9,432
3,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
Fermat3rd
Merlin
12
1 / 2 / 1
6,429
495
3,887
5,253
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
10
0 / 5 / 1
6,111
470
4,856
13,385
5,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 0
7,660
589
8,366
10,417
3,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Scylla
meisroyTV
Scylla
11
1 / 4 / 4
6,641
511
5,650
7,860
2,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 8
7,385
568
1,604
11,607
9,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
ItsRough
Thanatos
10
2 / 0 / 6
7,037
541
3,469
8,910
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chronos
Marcelbro
Chronos
13
8 / 2 / 4
8,242
634
12,488
12,892
5,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
Neχeus
Hades
14
6 / 1 / 1
8,960
689
6,976
9,998
5,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Surtr
mtate
Surtr
13
2 / 1 / 0
8,167
628
7,258
11,960
7,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
18
18
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Artemis
DeusXM
Artemis
2
5
3
0.7
W
0
2
8
2
L
Merlin
Fermat3rd
Merlin
1
2
1
0.75
L
Thanatos
0
5
1
0.1
W
Thanatos
ItsRough
Thanatos
2
0
6
5
W
Chronos
Marcelbro
Chronos
8
2
4
5
W
Hades
Neχeus
Hades
6
1
1
6.5
L
2
2
0
1
L
Scylla
meisroyTV
Scylla
1
4
4
0.75
W
Surtr
mtate
Surtr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,791
Damage
31,795
46,347
Taken
55,367
18,011
Mitigated
32,299
16,990
Healing
28,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DeusXM
Artemis
8,032
4,950
0
885
9,432
3,452
0
6,024
3,408
0
29,543
W
1,604
340
1,110
4,524
11,607
9,898
0
3,158
8,449
0
12,725
L
Merlin
Fermat3rd
Merlin
3,887
296
0
971
5,253
1,993
0
2,729
2,524
48,064
73
L
Thanatos
4,856
2,340
0
8,450
13,385
5,788
0
5,391
7,994
0
44,274
W
Thanatos
ItsRough
Thanatos
3,469
1,133
0
6,879
8,910
3,360
0
2,165
6,745
0
32,232
W
Chronos
Marcelbro
Chronos
12,488
4,480
0
4,828
12,892
5,611
695
3,188
9,704
69,661
0
W
Hades
Neχeus
Hades
6,976
789
382
5,412
9,998
5,859
0
2,660
7,338
76,970
0
L
8,366
2,730
0
4,621
10,417
3,935
0
965
9,452
64,697
0
L
Scylla
meisroyTV
Scylla
5,650
1,196
910
1,153
7,860
2,843
0
4,885
2,975
25,054
0
W
Surtr
mtate
Surtr
7,258
1,793
0
5,829
11,960
7,571
26
7,114
4,846
1,105
61,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,979
Gold Earned
39,791
343
Minions Killed
432
0
Camps Cleared
0
1,258,691
Distance Traveled
1,399,862
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,138
472
43
3
0
230,387
0
W
Horus
7,385
568
18
1
0
271,078
0
L
Merlin
6,429
495
81
6
0
234,163
2
L
Thanatos
6,111
470
67
5
0
292,792
0
W
Thanatos
7,037
541
55
4
0
317,474
0
W
Chronos
8,242
634
103
8
0
243,294
1
W
Hades
8,960
689
139
11
0
268,585
0
L
Chronos
7,660
589
121
9
0
255,857
0
L
Scylla
6,641
511
31
2
0
245,492
0
W
Surtr
8,167
628
117
9
0
299,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role