Player Matchup

Surtr
Surtr
BigAndBricked
Surtr
Level 27
God Stats
6W - 15L
1,312 SR
Queue Stats
83W - 73L
1,413 Elo+
Party 1
Da Ji
Da Ji
BigMADMo
Da Ji
Level 52
God Stats
41W - 33L
1,550 SR
Queue Stats
174W - 164L
1,612 Elo+
Solo
Neith
Neith
KCisZoinkd
Neith
Level 129
God Stats
11W - 16L
1,301 SR
Queue Stats
162W - 149L
1,511 Elo+
Party 1
Sol
Sol
g0thgurls
Sol
Level 119
God Stats
3W - 6L
1,379 SR
Queue Stats
138W - 133L
1,381 Elo+
Party 1
King Arthur
King Arthur
neck247breaker
King Arthur
Level 33
God Stats
1W - 3L
1,297 SR
Queue Stats
112W - 102L
1,183 Elo+
Solo
Team Averages
Level 72
1,368 SR
1,420 Elo+

VS

Team Averages
Level 60
1,408 SR
1,174 Elo+
Arachne
Arachne
ARblackstarr
Arachne
Level 69
God Stats
27W - 34L
1,125 SR
Queue Stats
46W - 69L
1,130 Elo+
Party 2
Poseidon
Poseidon
BoNoXiDe
Poseidon
Level 98
God Stats
8W - 6L
1,340 SR
Queue Stats
26W - 34L
1,130 Elo+
Party 2
Atlas
Atlas
IceBukkets
Atlas
Level 56
God Stats
1W - 4L
1,575 SR
Queue Stats
86W - 80L
1,349 Elo+
Solo
Thor
Thor
RebelRei
Thor
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,130 Elo+
Party 2
Hou Yi
Hou Yi
Vid_Theo_Game
Hou Yi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,130 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 4
6,888
626
5,649
10,440
8,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
BigMADMo
Da Ji
12
4 / 2 / 1
6,985
635
5,130
8,128
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
12
4 / 0 / 1
7,395
672
5,861
6,507
2,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 2
6,734
612
5,502
5,756
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
neck247breaker
King Arthur
10
0 / 1 / 2
6,121
556
4,592
6,775
5,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ARblackstarr
Arachne
9
2 / 2 / 1
5,522
502
4,517
8,900
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
BoNoXiDe
Poseidon
10
1 / 2 / 0
5,925
539
5,105
5,690
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
8
0 / 3 / 1
5,422
493
3,712
11,664
6,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
9
0 / 2 / 0
5,356
487
1,726
6,633
2,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 0
4,420
402
2,482
8,120
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
3
3
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
ARblackstarr
Arachne
2
2
1
1.25
W
2
0
4
4
W
Da Ji
BigMADMo
Da Ji
4
2
1
2.25
L
Poseidon
BoNoXiDe
Poseidon
1
2
0
0.5
L
Atlas
0
3
1
0.17
W
Neith
4
0
1
4.5
L
Thor
0
2
0
0
L
0
2
0
0
W
1
0
2
2
W
King Arthur
neck247breaker
King Arthur
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,734
Damage
17,542
37,606
Taken
41,007
21,330
Mitigated
17,629
15,402
Healing
14,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ARblackstarr
Arachne
4,517
2,978
0
2,674
8,900
4,072
0
338
8,562
0
25,441
W
5,649
1,909
0
4,644
10,440
8,692
4
3,053
7,387
584
31,833
W
Da Ji
BigMADMo
Da Ji
5,130
1,393
0
4,253
8,128
3,012
0
1,236
6,854
0
47,347
L
Poseidon
BoNoXiDe
Poseidon
5,105
1,109
109
2,509
5,690
1,593
0
168
5,522
49,971
0
L
Atlas
3,712
1,698
1,785
3,487
11,664
6,317
0
2,529
9,135
24,447
0
W
Neith
5,861
1,484
0
2,110
6,507
2,454
1,052
3,252
3,255
0
52,399
L
Thor
1,726
317
0
1,735
6,633
2,900
0
135
6,498
0
30,713
L
2,482
920
0
1,827
8,120
2,747
0
3,448
4,672
0
20,541
W
5,502
2,438
0
4,145
5,756
1,955
297
1,663
4,093
56,431
0
W
King Arthur
neck247breaker
King Arthur
4,592
271
0
250
6,775
5,217
0
237
6,173
1,952
41,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,123
Gold Earned
26,645
378
Minions Killed
243
0
Camps Cleared
0
1,127,800
Distance Traveled
1,110,679
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,522
502
41
4
0
235,435
4
W
Surtr
6,888
626
33
3
0
228,342
2
W
Da Ji
6,985
635
83
8
0
276,546
0
L
Poseidon
5,925
539
80
7
0
220,467
3
L
Atlas
5,422
493
34
3
0
222,066
0
W
Neith
7,395
672
105
10
0
203,498
0
L
Thor
5,356
487
57
5
0
231,238
3
L
Hou Yi
4,420
402
31
3
0
201,473
0
W
Sol
6,734
612
91
8
0
187,580
0
W
King Arthur
6,121
556
66
6
0
231,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role