Player Matchup

Osiris
Osiris
BoxOf64Crayons
Osiris
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
246W - 252L
1,372 Elo+
Party 1
King Arthur
King Arthur
SirGeeseHoward
King Arthur
Level 62
God Stats
0W - 6L
1,500 SR
Queue Stats
13W - 30L
1,362 Elo+
Party 1
Bacchus
Bacchus
The19thDisciple
Bacchus
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 88L
1,506 Elo+
Party 1
Hou Yi
Hou Yi
Wilford98
Hou Yi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 61L
1,443 Elo+
Party 1
Janus
Janus
itsecal
Janus
Level 141
God Stats
13W - 20L
1,696 SR
Queue Stats
163W - 178L
1,411 Elo+
Party 1
Team Averages
Level 108
1,539 SR
1,419 Elo+

VS

Team Averages
Level 105
1,549 SR
1,440 Elo+
Heimdallr
Heimdallr
AndrewSenpai
Heimdallr
Level 138
God Stats
3W - 2L
1,743 SR
Queue Stats
67W - 106L
1,443 Elo+
Party 2
Surtr
Surtr
BigButtEGirl
Surtr
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,489 Elo+
Party 2
Hun Batz
Hun Batz
ChicoBelico
Hun Batz
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 81L
1,331 Elo+
Solo
Fafnir
Fafnir
Killerghost25
Fafnir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 61L
1,480 Elo+
Party 2
Thoth
Thoth
ShawtyLuvSmite
Thoth
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 81L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,763
483
3,921
8,808
5,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
SirGeeseHoward
King Arthur
12
0 / 6 / 0
6,859
490
4,015
12,396
7,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 2
7,163
512
4,470
6,487
7,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Wilford98
Hou Yi
13
0 / 1 / 0
7,218
516
2,636
10,079
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
itsecal
Janus
14
2 / 0 / 0
7,630
545
2,782
5,534
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AndrewSenpai
Heimdallr
14
2 / 0 / 0
8,411
601
7,969
6,789
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
4 / 0 / 1
8,037
574
6,786
10,560
7,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
ChicoBelico
Hun Batz
14
1 / 1 / 0
7,496
535
4,809
9,726
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 0 / 0
6,317
451
1,643
8,085
7,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 2 / 0
7,297
521
2,801
5,317
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
3
Kills
7
8
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AndrewSenpai
Heimdallr
2
0
0
2
W
4
0
1
4.5
L
0
1
3
1.5
W
Hun Batz
ChicoBelico
Hun Batz
1
1
0
1
W
0
0
0
0
W
0
2
0
0
L
King Arthur
SirGeeseHoward
King Arthur
0
6
0
0
L
1
0
2
2
L
Hou Yi
Wilford98
Hou Yi
0
1
0
0
L
Janus
itsecal
Janus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,824
Damage
24,008
43,304
Taken
40,477
25,893
Mitigated
23,462
13,531
Healing
16,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AndrewSenpai
Heimdallr
7,969
4,658
0
5,579
6,789
3,326
0
1,123
5,648
0
68,160
W
6,786
3,304
0
6,950
10,560
7,220
644
428
10,132
763
49,214
L
3,921
2,001
0
3,886
8,808
5,529
0
60
8,748
0
54,397
W
Hun Batz
ChicoBelico
Hun Batz
4,809
1,410
0
778
9,726
3,536
0
1,072
8,592
0
74,640
W
1,643
416
0
2,401
8,085
7,516
0
1,709
6,352
12,702
0
W
2,801
92
0
526
5,317
1,864
0
2,398
2,837
68,157
0
L
King Arthur
SirGeeseHoward
King Arthur
4,015
610
0
2,118
12,396
7,032
96
220
12,176
0
54,225
L
4,470
584
0
2,061
6,487
7,078
0
2,830
3,657
15,713
0
L
Hou Yi
Wilford98
Hou Yi
2,636
1,677
0
4,703
10,079
4,382
0
444
9,635
0
58,940
L
Janus
itsecal
Janus
2,782
312
0
763
5,534
1,872
0
1,131
4,403
73,588
2,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,633
Gold Earned
37,558
442
Minions Killed
441
0
Camps Cleared
0
1,468,594
Distance Traveled
1,420,954
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,411
601
121
9
0
268,371
0
W
Surtr
8,037
574
78
6
0
249,632
0
L
Osiris
6,763
483
83
6
0
317,310
1
W
Hun Batz
7,496
535
109
8
0
335,640
0
W
Fafnir
6,317
451
15
1
0
287,085
1
W
Thoth
7,297
521
118
8
0
280,226
6
L
King Arthur
6,859
490
90
6
0
258,403
2
L
Bacchus
7,163
512
17
1
0
309,772
3
L
Hou Yi
7,218
516
104
7
0
308,303
1
L
Janus
7,630
545
148
11
0
274,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role