Player Matchup

Ra
Ra
Bronze III
 
Ra
Bronze III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
ANGEL1424
Rama
Bronze III
Level 172
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 86L
1,538 MMR
Solo
Tyr
Tyr
Bronze III
Psyco
Tyr
Bronze III
Level 168
God Stats
7W - 6L
1,500 SR
Queue Stats
286W - 205L
1,534 MMR
Solo
Mercury
Mercury
Silver II
wyntimen
Mercury
Silver II
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 14L
1,537 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 133
1,500 SR
1,522 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 162
1,409 SR
1,535 MMR
Charybdis
Charybdis
Silver I
Blackdynamite11
Charybdis
Silver I
Level 159
God Stats
3W - 6L
1,500 SR
Queue Stats
167W - 163L
1,532 MMR
Solo
Poseidon
Poseidon
Silver I
Deesy F Baby
Poseidon
Silver I
Level 151
God Stats
0W - 1L
1,177 SR
Queue Stats
11W - 13L
1,534 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
NOberlin
Cu Chulainn
Bronze III
Level 147
God Stats
5W - 6L
1,739 SR
Queue Stats
182W - 147L
1,538 MMR
Party 1
Pele
Pele
Silver II
froglip
Pele
Silver II
Level 197
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 52L
1,534 MMR
Party 2
Maui
Maui
Silver I
sunofaboom
Maui
Silver I
Level 158
God Stats
9W - 8L
1,131 SR
Queue Stats
199W - 151L
1,538 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 1 / 8
8,304
593
13,385
9,655
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
12
3 / 1 / 10
8,016
573
5,242
13,172
13,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
15
5 / 2 / 6
8,890
635
9,379
12,247
5,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tyr
Psyco
Tyr
15
4 / 1 / 4
9,294
664
9,910
12,917
13,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mercury
wyntimen
Mercury
15
9 / 2 / 5
9,298
664
9,972
12,758
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AgniKumbhakarnaIshtarOlorun

VS

Bans
He BoAo KuangThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blackdynamite11
Charybdis
12
1 / 6 / 2
7,187
513
7,237
12,420
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poseidon
Deesy F Baby
Poseidon
11
0 / 6 / 4
6,746
482
4,152
8,606
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
NOberlin
Cu Chulainn
13
1 / 3 / 3
7,926
566
9,255
12,415
11,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
froglip
Pele
11
1 / 5 / 4
6,854
490
7,944
15,688
6,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
4 / 4 / 2
7,006
500
4,915
14,713
14,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
24
Kills
7
7
Deaths
24
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
8
7
W
Bacchus
 
Bacchus
3
1
10
8
W
Rama
5
2
6
4
L
Charybdis
Blackdynamite11
Charybdis
1
6
2
0.33
L
Poseidon
Deesy F Baby
Poseidon
0
6
4
0.33
L
Cu Chulainn
NOberlin
Cu Chulainn
1
3
3
0.83
W
Tyr
Psyco
Tyr
4
1
4
6
L
Pele
froglip
Pele
1
5
4
0.6
L
4
4
2
1.25
W
Mercury
wyntimen
Mercury
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,888
Damage
33,503
60,749
Taken
63,842
43,099
Mitigated
41,146
22,407
Healing
10,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
13,385
1,921
1,343
2,803
9,655
5,022
0
3,189
6,466
68,882
0
W
Bacchus
 
Bacchus
5,242
1,332
2,109
2,762
13,172
13,716
95
3,178
9,994
16,844
0
W
Rama
9,379
7,809
0
6,177
12,247
5,641
1,561
1,869
10,378
0
75,022
L
Charybdis
Blackdynamite11
Charybdis
7,237
4,430
0
3,463
12,420
4,953
0
2,116
10,304
0
49,332
L
Poseidon
Deesy F Baby
Poseidon
4,152
218
0
690
8,606
3,450
0
4,676
3,930
51,397
0
L
Cu Chulainn
NOberlin
Cu Chulainn
9,255
986
0
1,753
12,415
11,239
0
2,189
10,226
951
58,889
W
Tyr
Psyco
Tyr
9,910
1,495
0
6,632
12,917
13,443
0
1,474
11,443
0
73,261
L
Pele
froglip
Pele
7,944
1,865
0
1,464
15,688
6,932
0
2,919
12,769
0
49,895
L
4,915
1,740
1,174
2,091
14,713
14,572
0
6,727
7,986
15,669
0
W
Mercury
wyntimen
Mercury
9,972
5,737
0
581
12,758
5,277
0
554
12,204
0
89,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,802
Gold Earned
35,719
471
Minions Killed
378
0
Camps Cleared
0
1,544,640
Distance Traveled
1,359,749
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,304
593
101
7
0
302,295
5
W
Bacchus
8,016
573
15
1
0
297,437
1
W
Rama
8,890
635
117
8
0
255,301
0
L
Charybdis
7,187
513
89
6
0
231,459
1
L
Poseidon
6,746
482
92
7
0
243,917
4
L
Cu Chulainn
7,926
566
108
8
0
292,641
2
W
Tyr
9,294
664
126
9
0
323,843
1
L
Pele
6,854
490
72
5
0
294,455
0
L
Maui
7,006
500
17
1
0
297,277
2
W
Mercury
9,298
664
112
8
0
365,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role