Player Matchup

Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold IV
J71192
Lancelot
Gold IV
Level 92
God Stats
14W - 9L
1,800 SR
Queue Stats
445W - 446L
1,434 MMR
Solo
Apollo
Apollo
Bronze III
Nevbry
Apollo
Bronze III
Level 164
God Stats
5W - 2L
1,500 SR
Queue Stats
270W - 257L
1,426 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Stop Jxking
Cu Chulainn
Bronze III
Level 125
God Stats
5W - 2L
1,500 SR
Queue Stats
36W - 37L
1,317 MMR
Party 2
He Bo
He Bo
Silver II
Su King Kahk
He Bo
Silver II
Level 145
God Stats
4W - 1L
1,753 SR
Queue Stats
87W - 86L
1,559 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,611 SR
1,447 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 136
1,462 SR
1,432 MMR
Medusa
Medusa
Bronze III
Frostystarts
Medusa
Bronze III
Level 107
God Stats
5W - 13L
1,465 SR
Queue Stats
17W - 55L
1,423 MMR
Party 3
Nemesis
Nemesis
Bronze III
JoeltheJackal
Nemesis
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 102L
1,454 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
K0X Kommando
Cthulhu
Bronze III
Level 116
God Stats
1W - 3L
1,281 SR
Queue Stats
19W - 55L
1,423 MMR
Party 3
Ganesha
Ganesha
Silver IV
LordPocky
Ganesha
Silver IV
Level 157
God Stats
60W - 64L
1,566 SR
Queue Stats
166W - 168L
1,436 MMR
Solo
Ah Puch
Ah Puch
Bronze III
ThunderPepper
Ah Puch
Bronze III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,423 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 1 / 3
7,590
542
4,156
11,225
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
J71192
Lancelot
16
10 / 1 / 0
9,632
688
9,382
8,453
3,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Nevbry
Apollo
14
0 / 1 / 2
8,088
578
7,416
7,454
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Stop Jxking
Cu Chulainn
13
1 / 2 / 7
8,118
580
8,024
11,536
7,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
3 / 1 / 2
8,716
623
4,529
4,708
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
NikeArtioThorSkadi

VS

Bans
AwilixIshtarAo KuangVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 3 / 0
4,939
353
1,972
7,983
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
10
4 / 5 / 1
6,949
496
7,345
12,399
4,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
K0X Kommando
Cthulhu
11
1 / 6 / 2
6,760
483
5,279
13,300
9,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ganesha
LordPocky
Ganesha
11
0 / 1 / 2
6,451
461
1,589
8,771
6,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
13
1 / 2 / 2
7,480
534
4,875
5,967
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
15
Kills
6
6
Deaths
17
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
3
2.5
L
Medusa
0
3
0
0
W
Lancelot
J71192
Lancelot
10
1
0
10
L
Nemesis
4
5
1
0.9
L
Cthulhu
K0X Kommando
Cthulhu
1
6
2
0.33
L
Ganesha
LordPocky
Ganesha
0
1
2
1
W
Apollo
Nevbry
Apollo
0
1
2
1
W
Cu Chulainn
Stop Jxking
Cu Chulainn
1
2
7
2.25
W
3
1
2
4
L
Ah Puch
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,507
Damage
21,060
43,376
Taken
48,420
26,945
Mitigated
24,588
14,335
Healing
9,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,156
794
0
3,899
11,225
10,959
295
3,232
7,975
106
28,532
L
Medusa
1,972
1,418
84
2,140
7,983
2,318
0
106
7,877
0
20,009
W
Lancelot
J71192
Lancelot
9,382
2,662
0
3,602
8,453
3,844
0
1,723
6,730
0
69,566
L
Nemesis
7,345
2,604
0
1,302
12,399
4,303
0
2,197
10,020
0
33,845
L
Cthulhu
K0X Kommando
Cthulhu
5,279
891
0
2,630
13,300
9,213
0
1,077
12,196
38,886
0
L
Ganesha
LordPocky
Ganesha
1,589
253
0
1,666
8,771
6,552
0
281
8,450
27,353
0
W
Apollo
Nevbry
Apollo
7,416
4,570
0
4,281
7,454
2,859
3,463
1,314
6,140
0
72,762
W
Cu Chulainn
Stop Jxking
Cu Chulainn
8,024
1,986
0
2,033
11,536
7,433
0
3,478
7,965
0
54,083
W
4,529
193
0
520
4,708
1,850
485
1,885
2,823
72,019
0
L
Ah Puch
4,875
235
0
1,439
5,967
2,202
0
666
5,242
53,929
857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,144
Gold Earned
32,579
472
Minions Killed
303
0
Camps Cleared
0
1,498,875
Distance Traveled
1,317,707
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,590
542
31
2
0
289,152
0
L
Medusa
4,939
353
32
2
0
152,291
1
W
Lancelot
9,632
688
103
7
0
371,574
0
L
Nemesis
6,949
496
66
5
0
327,332
2
L
Cthulhu
6,760
483
73
5
0
262,937
1
L
Ganesha
6,451
461
27
2
0
294,943
3
W
Apollo
8,088
578
106
8
0
252,618
0
W
Cu Chulainn
8,118
580
93
7
0
283,041
0
W
He Bo
8,716
623
139
10
0
302,490
1
L
Ah Puch
7,480
534
105
8
0
280,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role