Player Matchup

Cabrakan
Cabrakan
Aimbot_Connor
Cabrakan
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,636 Elo+
Party 1
Raijin
Raijin
OGHaywood
Raijin
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,636 Elo+
Party 1
Hel
Hel
Surtr_Is_Here
Hel
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,661 Elo+
Party 1
Baba Yaga
Baba Yaga
bryce14058421
Baba Yaga
Level 123
God Stats
10W - 4L
1,267 SR
Queue Stats
598W - 594L
1,500 Elo+
Solo
Jormungandr
Jormungandr
cassie2323
Jormungandr
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,636 Elo+
Party 1
Team Averages
Level 88
1,453 SR
1,614 Elo+

VS

Team Averages
Level 125
1,500 SR
1,535 Elo+
Thoth
Thoth
BigIron27
Thoth
Level 153
God Stats
4W - 7L
1,500 SR
Queue Stats
299W - 269L
1,700 Elo+
Solo
Bellona
Bellona
BlackVolk22
Bellona
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 130L
1,370 Elo+
Solo
Aphrodite
Aphrodite
Hydrosk
Aphrodite
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,500 Elo+
Solo
Fenrir
Fenrir
PuwnHunter
Fenrir
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
496W - 492L
1,526 Elo+
Solo
Osiris
Osiris
Rasalex92
Osiris
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 71L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Aimbot_Connor
Cabrakan
20
4 / 6 / 12
12,895
645
16,210
25,190
21,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
OGHaywood
Raijin
19
3 / 5 / 14
12,828
641
17,967
20,309
8,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 1 / 11
12,077
604
5,460
8,827
3,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baba Yaga
bryce14058421
Baba Yaga
20
10 / 4 / 13
16,346
817
37,146
21,796
12,030
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
cassie2323
Jormungandr
20
7 / 2 / 12
14,533
727
22,495
39,290
57,059
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BigIron27
Thoth
20
7 / 6 / 9
13,810
691
31,377
19,701
8,827
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
BlackVolk22
Bellona
17
2 / 4 / 9
10,821
541
13,482
21,440
28,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Aphrodite
Hydrosk
Aphrodite
20
3 / 2 / 9
12,684
634
13,500
19,723
19,715
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
PuwnHunter
Fenrir
17
5 / 8 / 6
11,426
571
18,179
19,364
12,173
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
Rasalex92
Osiris
20
1 / 6 / 12
12,004
600
14,133
29,230
40,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
63
26
Kills
18
18
Deaths
26
62
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Aimbot_Connor
Cabrakan
4
6
12
1.67
L
Thoth
BigIron27
Thoth
7
6
9
1.92
L
Bellona
BlackVolk22
Bellona
2
4
9
1.63
L
Aphrodite
Hydrosk
Aphrodite
3
2
9
3.75
W
Raijin
OGHaywood
Raijin
3
5
14
2
L
Fenrir
PuwnHunter
Fenrir
5
8
6
1
L
Osiris
Rasalex92
Osiris
1
6
12
1.17
W
2
1
11
7.5
W
Baba Yaga
bryce14058421
Baba Yaga
10
4
13
4.13
W
Jormungandr
cassie2323
Jormungandr
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,278
Damage
90,671
115,412
Taken
109,458
102,007
Mitigated
109,501
65,004
Healing
47,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Aimbot_Connor
Cabrakan
16,210
2,204
2,155
1,453
25,190
21,038
1,732
10,232
14,528
22,556
419
L
Thoth
BigIron27
Thoth
31,377
1,465
3,079
2,569
19,701
8,827
791
16,935
2,766
60,258
5,935
L
Bellona
BlackVolk22
Bellona
13,482
2,362
1,856
2,762
21,440
28,312
1,767
17,210
4,230
0
20,589
L
Aphrodite
Hydrosk
Aphrodite
13,500
2,347
15,473
11,912
19,723
19,715
417
17,604
2,119
39,976
0
W
Raijin
OGHaywood
Raijin
17,967
865
3,531
3,718
20,309
8,377
2,166
8,861
10,995
31,959
2,235
L
Fenrir
PuwnHunter
Fenrir
18,179
2,423
2,017
1,704
19,364
12,173
1,354
17,469
1,895
0
23,525
L
Osiris
Rasalex92
Osiris
14,133
2,528
2,726
3,638
29,230
40,474
163
24,818
4,412
0
35,973
W
5,460
184
31,329
5,471
8,827
3,503
295
3,225
5,566
11,753
0
W
Baba Yaga
bryce14058421
Baba Yaga
37,146
1,476
2,790
5,718
21,796
12,030
2,618
7,358
14,295
75,724
5,317
W
Jormungandr
cassie2323
Jormungandr
22,495
2,736
369
8,470
39,290
57,059
1,083
12,464
26,330
61,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,679
Gold Earned
60,745
235
Minions Killed
212
0
Camps Cleared
0
1,866,314
Distance Traveled
1,739,694
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,895
645
13
1
0
336,129
0
L
Thoth
13,810
691
94
5
0
362,330
0
L
Bellona
10,821
541
18
1
0
350,367
0
L
Aphrodite
12,684
634
48
2
0
332,405
0
W
Raijin
12,828
641
35
2
0
327,588
0
L
Fenrir
11,426
571
13
1
0
337,193
0
L
Osiris
12,004
600
39
2
0
357,399
0
W
Hel
12,077
604
16
1
0
401,775
1
W
Baba Yaga
16,346
817
107
5
0
393,838
0
W
Jormungandr
14,533
727
64
3
0
406,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role