Player Matchup

Medusa
Medusa
AgentTrunks
Medusa
Level 47
God Stats
2W - 2L
1,648 SR
Queue Stats
14W - 21L
1,855 Elo+
Party 4
Chaac
Chaac
Black_Myth131
Chaac
Level 64
God Stats
6W - 5L
1,852 SR
Queue Stats
28W - 26L
1,258 Elo+
Party 1
Ne Zha
Ne Zha
JumpMasterFlex
Ne Zha
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 35L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
MAXIMUMER_21
Cthulhu
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,855 Elo+
Party 4
Baron Samedi
Baron Samedi
olmountainman
Baron Samedi
Level 69
God Stats
11W - 6L
1,835 SR
Queue Stats
74W - 54L
1,517 Elo+
Party 1
Team Averages
Level 44
1,667 SR
1,593 Elo+

VS

Team Averages
Level 31
1,500 SR
1,546 Elo+
Izanami
Izanami
Docyx1996
Izanami
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Loki
Loki
Flash2810silver
Loki
Level 35
God Stats
11W - 10L
1,500 SR
Queue Stats
277W - 270L
1,234 Elo+
Solo
Hel
Hel
Hxbana-
Hel
Level 36
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 31L
1,748 Elo+
Party 2
Amaterasu
Amaterasu
ell_burrito_
Amaterasu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
yeasty-VeIour
Ao Kuang
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 21L
1,748 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 2 / 6
7,672
511
8,069
10,334
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
9 / 1 / 4
9,490
633
12,548
13,058
12,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
12 / 1 / 3
10,436
696
10,913
13,900
6,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
MAXIMUMER_21
Cthulhu
13
5 / 1 / 5
8,713
581
6,567
10,195
12,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
olmountainman
Baron Samedi
14
2 / 0 / 8
8,819
588
4,158
5,048
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Docyx1996
Izanami
12
1 / 7 / 2
7,280
485
8,397
14,385
5,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 8 / 0
8,563
571
8,361
14,478
5,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
9
0 / 5 / 0
5,990
399
2,315
8,758
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
ell_burrito_
Amaterasu
11
0 / 4 / 1
6,247
416
2,709
11,287
6,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
yeasty-VeIour
Ao Kuang
9
0 / 6 / 0
5,717
381
3,296
12,848
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
30
Kills
5
5
Deaths
30
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
2
6
2.5
W
9
1
4
11
L
Izanami
Docyx1996
Izanami
1
7
2
0.29
L
4
8
0
0.5
L
Hel
0
5
0
0
W
12
1
3
13.5
W
Cthulhu
MAXIMUMER_21
Cthulhu
5
1
5
7.5
L
Amaterasu
ell_burrito_
Amaterasu
0
4
1
0.13
W
Baron Samedi
olmountainman
Baron Samedi
2
0
8
6
L
Ao Kuang
yeasty-VeIour
Ao Kuang
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,255
Damage
25,078
52,535
Taken
61,756
38,505
Mitigated
23,157
22,208
Healing
11,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,069
3,055
0
3,421
10,334
4,524
248
183
10,151
0
44,883
W
12,548
1,961
0
4,966
13,058
12,423
1,430
2,817
10,241
0
63,331
L
Izanami
Docyx1996
Izanami
8,397
6,732
118
3,641
14,385
5,297
0
4,360
9,926
0
40,869
L
8,361
3,276
0
558
14,478
5,495
131
1,997
12,385
0
66,763
L
Hel
2,315
509
645
1,481
8,758
2,521
0
1,034
7,472
30,956
0
W
10,913
5,133
0
8,714
13,900
6,517
58
1,690
12,210
0
85,132
W
Cthulhu
MAXIMUMER_21
Cthulhu
6,567
783
230
2,150
10,195
12,411
568
129
10,066
30,225
0
L
Amaterasu
ell_burrito_
Amaterasu
2,709
571
0
1,980
11,287
6,335
0
943
9,998
0
27,147
W
Baron Samedi
olmountainman
Baron Samedi
4,158
449
810
1,917
5,048
2,630
1,225
792
4,256
59,580
0
L
Ao Kuang
yeasty-VeIour
Ao Kuang
3,296
706
0
2,684
12,848
3,509
0
2,391
10,285
25,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,130
Gold Earned
33,797
414
Minions Killed
297
0
Camps Cleared
0
1,543,509
Distance Traveled
1,431,740
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,672
511
61
4
0
293,551
0
W
Chaac
9,490
633
95
6
0
306,877
1
L
Izanami
7,280
485
54
4
0
263,503
0
L
Loki
8,563
571
99
7
0
307,771
0
L
Hel
5,990
399
55
4
0
252,071
0
W
Ne Zha
10,436
696
122
8
0
333,687
0
W
Cthulhu
8,713
581
29
2
0
299,191
4
L
Amaterasu
6,247
416
46
3
0
324,789
0
W
Baron Samedi
8,819
588
107
7
0
310,203
3
L
Ao Kuang
5,717
381
43
3
0
283,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role