Player Matchup

Cthulhu
Cthulhu
NotCaustic
Cthulhu
Level 124
God Stats
1W - 1L
1,735 SR
Queue Stats
3W - 1L
1,692 Elo+
Party 1
Mercury
Mercury
NotChopstick
Mercury
Level 109
God Stats
3W - 1L
1,799 SR
Queue Stats
4W - 2L
1,817 Elo+
Party 1
Thanatos
Thanatos
TheVaIkyrie
Thanatos
Level 64
God Stats
3W - 2L
1,298 SR
Queue Stats
11W - 13L
1,739 Elo+
Party 1
Team Averages
Level 99
1,611 SR
1,749 Elo+

VS

Team Averages
Level 69
1,598 SR
1,648 Elo+
Chaac
Chaac
Dody iLy
Chaac
Level 29
God Stats
2W - 1L
1,795 SR
Queue Stats
10W - 4L
1,648 Elo+
Party 2
Ravana
Ravana
Jazgames
Ravana
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,648 Elo+
Party 2
Sol
Sol
Klawra
Sol
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NotCaustic
Cthulhu
11
0 / 0 / 0
6,368
637
11,170
8,072
4,049
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
NotChopstick
Mercury
11
0 / 3 / 0
6,192
619
1,755
7,128
2,532
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thanatos
TheVaIkyrie
Thanatos
10
0 / 4 / 0
5,985
599
4,695
8,212
4,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dody iLy
Chaac
12
0 / 0 / 6
7,747
775
4,199
7,316
7,190
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
Jazgames
Ravana
13
1 / 0 / 6
7,210
721
5,415
4,778
3,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
Klawra
Sol
14
6 / 0 / 1
8,446
845
10,484
10,811
4,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
Dody iLy
Chaac
0
0
6
3
W
Ravana
Jazgames
Ravana
1
0
6
4
W
Sol
Klawra
Sol
6
0
1
6.5
L
Cthulhu
NotCaustic
Cthulhu
0
0
0
0
L
Mercury
NotChopstick
Mercury
0
3
0
0
L
Thanatos
TheVaIkyrie
Thanatos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,620
Damage
20,098
23,412
Taken
22,905
10,694
Mitigated
14,671
8,177
Healing
12,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Dody iLy
Chaac
4,199
176
0
4,440
7,316
7,190
0
3,941
3,217
3,119
9,752
W
Ravana
Jazgames
Ravana
5,415
1,183
0
1,246
4,778
3,451
218
2,843
1,859
0
19,294
W
Sol
Klawra
Sol
10,484
4,995
0
7,251
10,811
4,030
787
4,412
6,198
53,157
0
L
Cthulhu
NotCaustic
Cthulhu
11,170
353
277
3,110
8,072
4,049
0
4,267
3,600
33,091
0
L
Mercury
NotChopstick
Mercury
1,755
736
0
1,127
7,128
2,532
0
2,188
4,765
0
16,286
L
Thanatos
TheVaIkyrie
Thanatos
4,695
835
0
3,663
8,212
4,113
0
5,635
2,454
0
12,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,545
Gold Earned
23,403
101
Minions Killed
150
0
Camps Cleared
0
625,197
Distance Traveled
598,918
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,747
775
18
2
0
195,681
0
W
Ravana
7,210
721
27
3
0
215,431
1
W
Sol
8,446
845
105
11
0
187,806
1
L
Cthulhu
6,368
637
33
3
0
231,694
0
L
Mercury
6,192
619
48
5
0
212,072
0
L
Thanatos
5,985
599
20
2
0
181,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role