Player Matchup

Nike
Nike
BeefNBean
Nike
Level 142
God Stats
1W - 5L
1,500 SR
Queue Stats
457W - 464L
1,634 Elo+
Party 1
Neith
Neith
TheKingZeus34
Neith
Level 107
God Stats
4W - 4L
1,500 SR
Queue Stats
193W - 203L
1,485 Elo+
Party 1
Sylvanus
Sylvanus
Thehobonamedbob
Sylvanus
Level 86
God Stats
1W - 4L
1,500 SR
Queue Stats
112W - 124L
1,484 Elo+
Party 1
Jing Wei
Jing Wei
chiz-it
Jing Wei
Level 115
God Stats
12W - 20L
1,500 SR
Queue Stats
465W - 460L
1,711 Elo+
Party 1
Raijin
Raijin
patcondad
Raijin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,238 Elo+
Party 1
Team Averages
Level 96
1,500 SR
1,510 Elo+

VS

Team Averages
Level 89
1,457 SR
1,378 Elo+
Chang'e
Chang'e
The Herman Cain
Chang'e
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,500 Elo+
Solo
Athena
Athena
eddythunder
Athena
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 114L
1,265 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mierjunior9387
Ah Muzen Cab
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Solo
Loki
Loki
noobies123
Loki
Level 89
God Stats
1W - 2L
1,285 SR
Queue Stats
118W - 98L
1,306 Elo+
Party 2
Anubis
Anubis
xvBloodyKartana
Anubis
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
296W - 285L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
3 / 5 / 3
8,319
756
6,870
15,052
16,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 5
7,686
699
12,817
11,498
5,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
14
2 / 4 / 6
8,041
731
8,501
17,293
13,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
chiz-it
Jing Wei
15
1 / 2 / 6
7,432
676
5,018
6,339
2,264
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
patcondad
Raijin
12
0 / 7 / 3
7,124
648
7,917
10,499
3,537
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 14
8,104
737
5,009
9,234
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
15
5 / 3 / 12
9,303
846
6,361
19,750
22,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
mierjunior9387
Ah Muzen Cab
15
3 / 1 / 12
8,677
789
11,403
6,394
3,096
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
4 / 2 / 12
9,396
854
5,301
8,005
4,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
8 / 1 / 10
10,410
946
24,447
11,070
6,106
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
81
8
Kills
21
21
Deaths
8
23
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Nike
3
5
3
0.9
W
1
1
14
8
L
2
3
5
1.5
L
Sylvanus
2
4
6
1.25
L
Jing Wei
chiz-it
Jing Wei
1
2
6
2
W
Athena
5
3
12
3.67
W
Ah Muzen Cab
mierjunior9387
Ah Muzen Cab
3
1
12
9
W
4
2
12
5
L
Raijin
patcondad
Raijin
0
7
3
0.21
W
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,123
Damage
52,521
60,681
Taken
54,453
41,570
Mitigated
39,263
20,633
Healing
25,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
6,870
250
773
2,157
15,052
16,302
0
7,302
7,750
0
17,368
W
5,009
877
5,833
4,223
9,234
3,636
44
2,780
6,019
8,259
0
L
12,817
3,734
1,298
2,925
11,498
5,968
0
6,608
4,890
0
22,063
L
Sylvanus
8,501
2,420
6,347
5,788
17,293
13,499
0
11,471
5,822
18,034
0
L
Jing Wei
chiz-it
Jing Wei
5,018
3,992
351
481
6,339
2,264
0
3,845
2,494
0
15,250
W
Athena
6,361
1,807
403
2,994
19,750
22,039
330
4,336
14,705
12,923
0
W
Ah Muzen Cab
mierjunior9387
Ah Muzen Cab
11,403
3,254
697
2,407
6,394
3,096
420
2,202
3,938
0
19,958
W
5,301
362
798
1,385
8,005
4,386
61
2,060
5,684
0
17,581
L
Raijin
patcondad
Raijin
7,917
678
99
414
10,499
3,537
0
6,591
3,908
12,332
2,688
W
24,447
1,195
2,239
4,643
11,070
6,106
264
3,214
7,555
47,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,602
Gold Earned
45,890
129
Minions Killed
136
0
Camps Cleared
0
846,841
Distance Traveled
1,076,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,319
756
25
2
0
184,954
0
W
Chang'e
8,104
737
9
1
0
212,542
0
L
Neith
7,686
699
31
3
0
170,888
0
L
Sylvanus
8,041
731
11
1
0
165,706
0
L
Jing Wei
7,432
676
39
4
0
168,119
0
W
Athena
9,303
846
17
2
0
225,405
0
W
Ah Muzen Cab
8,677
789
24
2
0
217,183
0
W
Loki
9,396
854
14
1
0
220,428
0
L
Raijin
7,124
648
23
2
0
157,174
0
W
Anubis
10,410
946
72
7
0
200,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role