Player Matchup

Scylla
Scylla
A1fonzito
Scylla
Level 107
God Stats
32W - 27L
1,286 SR
Queue Stats
465W - 426L
1,461 Elo+
Solo
Surtr
Surtr
KGs Retired
Surtr
Level 129
God Stats
17W - 8L
1,582 SR
Queue Stats
74W - 73L
1,549 Elo+
Party 3
Pele
Pele
VinnyOnBreak
Pele
Level 115
God Stats
9W - 2L
1,816 SR
Queue Stats
36W - 33L
1,532 Elo+
Party 3
Maui
Maui
vinnylats
Maui
Level 117
God Stats
12W - 5L
1,500 SR
Queue Stats
73W - 60L
1,549 Elo+
Party 3
Freya
Freya
x_yMaTaRinDo-BR_
Freya
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,598 Elo+
Solo
Team Averages
Level 107
1,537 SR
1,538 Elo+

VS

Team Averages
Level 111
1,562 SR
1,627 Elo+
Poseidon
Poseidon
I_KING_BEAR_1
Poseidon
Level 69
God Stats
7W - 3L
1,772 SR
Queue Stats
129W - 123L
1,633 Elo+
Party 1
Ne Zha
Ne Zha
Kirayoshikage01
Ne Zha
Level 106
God Stats
3W - 2L
1,536 SR
Queue Stats
21W - 15L
1,707 Elo+
Party 2
Sol
Sol
MrBojangels16
Sol
Level 123
God Stats
3W - 6L
1,500 SR
Queue Stats
49W - 39L
1,578 Elo+
Party 1
Apollo
Apollo
OmgItsAkuma
Apollo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,642 Elo+
Party 2
Guan Yu
Guan Yu
The_Honored__One
Guan Yu
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 72L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
A1fonzito
Scylla
14
3 / 0 / 2
8,063
538
8,229
6,055
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 0 / 2
8,835
589
13,943
15,016
13,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 2
7,683
512
5,058
13,078
5,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Maui
12
0 / 0 / 7
7,599
507
4,712
12,023
10,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 1 / 0
8,035
536
5,124
8,977
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
I_KING_BEAR_1
Poseidon
13
2 / 3 / 0
7,562
504
7,004
11,394
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 3 / 0
6,685
446
5,630
13,697
5,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 1
6,787
452
7,374
6,713
2,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
12
0 / 0 / 0
6,966
464
6,373
11,796
5,512
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
0 / 3 / 2
6,285
419
8,891
16,213
13,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
11
Kills
2
2
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
A1fonzito
Scylla
3
0
2
4
L
Poseidon
I_KING_BEAR_1
Poseidon
2
3
0
0.67
W
3
0
2
4
L
0
3
0
0
L
0
2
1
0.25
L
Apollo
0
0
0
0
L
0
3
2
0.33
W
2
1
2
3
W
Maui
0
0
7
3.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,066
Damage
35,272
55,149
Taken
59,813
35,750
Mitigated
31,249
21,404
Healing
23,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
A1fonzito
Scylla
8,229
718
0
530
6,055
2,455
0
2,305
3,750
59,906
1,474
L
Poseidon
I_KING_BEAR_1
Poseidon
7,004
405
156
3,137
11,394
4,312
232
4,890
6,504
65,986
0
W
13,943
5,370
0
7,240
15,016
13,535
570
1,734
13,282
718
74,880
L
5,630
1,411
0
6,263
13,697
5,353
0
1,431
12,266
0
58,994
L
7,374
2,059
0
3,014
6,713
2,450
0
3,142
3,279
54,743
5,569
L
Apollo
6,373
3,921
0
6,126
11,796
5,512
0
244
11,552
0
57,926
L
8,891
699
1,269
3,923
16,213
13,622
0
7,070
8,787
0
35,186
W
5,058
553
0
3,714
13,078
5,093
0
2,577
10,501
0
65,413
W
Maui
4,712
1,241
2,477
3,580
12,023
10,546
0
3,072
8,951
24,695
0
W
5,124
1,139
0
3,863
8,977
4,121
0
4,451
4,526
56,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,215
Gold Earned
34,285
450
Minions Killed
477
0
Camps Cleared
0
1,547,667
Distance Traveled
1,548,312
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,063
538
101
7
0
306,797
0
L
Poseidon
7,562
504
119
8
0
318,548
4
W
Surtr
8,835
589
121
8
0
299,625
0
L
Ne Zha
6,685
446
87
6
0
347,913
0
L
Sol
6,787
452
110
7
0
283,260
0
L
Apollo
6,966
464
109
7
0
310,940
6
L
Guan Yu
6,285
419
52
3
0
287,651
0
W
Pele
7,683
512
80
5
0
350,178
0
W
Maui
7,599
507
28
2
0
294,258
2
W
Freya
8,035
536
120
8
0
296,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role