Player Matchup

Ymir
Ymir
MrStabby7
Ymir
Level 88
God Stats
3W - 3L
1,416 SR
Queue Stats
125W - 137L
1,721 Elo+
Party 2
Awilix
Awilix
PrinceSuge
Awilix
Level 124
God Stats
8W - 3L
1,500 SR
Queue Stats
248W - 263L
1,653 Elo+
Party 2
Sol
Sol
lGablinl
Sol
Level 118
God Stats
4W - 1L
1,500 SR
Queue Stats
185W - 181L
1,576 Elo+
Party 2
Surtr
Surtr
mamabicho69420
Surtr
Level 68
God Stats
4W - 8L
1,248 SR
Queue Stats
65W - 77L
1,419 Elo+
Party 2
He Bo
He Bo
scrabbel32
He Bo
Level 104
God Stats
6W - 5L
1,293 SR
Queue Stats
222W - 237L
1,635 Elo+
Party 2
Team Averages
Level 100
1,391 SR
1,601 Elo+

VS

Team Averages
Level 93
1,550 SR
1,711 Elo+
Nu Wa
Nu Wa
Conky4222
Nu Wa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,920 Elo+
Party 1
Heimdallr
Heimdallr
KBSenpai
Heimdallr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,818 Elo+
Party 1
Mercury
Mercury
Static Teddy
Mercury
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 12L
1,668 Elo+
Party 1
Surtr
Surtr
c_dizzy_m_baby
Surtr
Level 157
God Stats
7W - 15L
1,516 SR
Queue Stats
38W - 45L
1,532 Elo+
Solo
Anubis
Anubis
raudales179
Anubis
Level 134
God Stats
36W - 26L
1,733 SR
Queue Stats
889W - 805L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 4 / 9
8,514
501
3,778
18,857
15,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
PrinceSuge
Awilix
16
4 / 1 / 5
9,789
576
12,715
11,862
4,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 0 / 2
9,765
574
10,468
10,532
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 4 / 2
9,163
539
4,586
15,507
18,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
16
8 / 5 / 3
10,172
598
13,126
12,310
3,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Conky4222
Nu Wa
6
0 / 2 / 1
5,309
312
1,021
1,750
297
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
KBSenpai
Heimdallr
14
3 / 3 / 1
8,228
484
8,847
17,036
7,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Static Teddy
Mercury
16
6 / 3 / 2
8,879
522
9,597
13,921
5,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

1
0 / 0 / 0
3,186
187
0
0
0
Anubis
13
5 / 8 / 5
8,161
480
15,545
22,381
10,376
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
15
Kills
14
14
Deaths
16
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Conky4222
Nu Wa
0
2
1
0.25
L
Heimdallr
KBSenpai
Heimdallr
3
3
1
1.17
W
Ymir
0
4
9
1.13
W
Awilix
PrinceSuge
Awilix
4
1
5
6.5
L
Mercury
Static Teddy
Mercury
6
3
2
2.33
L
0
0
0
0
W
2
0
2
3
W
1
4
2
0.5
L
Anubis
5
8
5
0.94
W
He Bo
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,673
Damage
35,010
69,068
Taken
55,088
47,714
Mitigated
23,610
21,217
Healing
14,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Conky4222
Nu Wa
1,021
95
0
38
1,750
297
176
639
1,111
10,292
0
L
Heimdallr
KBSenpai
Heimdallr
8,847
2,593
0
5,324
17,036
7,298
0
10,321
6,715
0
57,814
W
Ymir
3,778
399
0
5,035
18,857
15,814
257
6,276
12,567
20,806
0
W
Awilix
PrinceSuge
Awilix
12,715
3,563
0
1,330
11,862
4,635
0
4,597
7,265
0
84,370
L
Mercury
Static Teddy
Mercury
9,597
5,589
0
327
13,921
5,639
0
4,051
9,870
0
66,200
L
0
0
0
0
0
0
0
0
0
0
0
W
10,468
3,195
0
6,562
10,532
5,176
2,907
924
9,608
82,948
10,120
W
4,586
1,389
0
5,001
15,507
18,099
1,950
1,657
13,850
472
64,973
L
Anubis
15,545
624
0
8,712
22,381
10,376
0
11,470
10,911
58,378
0
W
He Bo
13,126
472
0
3,289
12,310
3,990
0
3,112
9,195
65,653
810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,403
Gold Earned
33,763
504
Minions Killed
300
0
Camps Cleared
0
1,886,665
Distance Traveled
1,132,764
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,309
312
12
1
0
92,320
0
L
Heimdallr
8,228
484
90
5
0
327,475
0
W
Ymir
8,514
501
26
2
0
358,127
2
W
Awilix
9,789
576
115
7
0
434,965
0
L
Mercury
8,879
522
111
7
0
426,516
0
L
Surtr
3,186
187
0
0
0
0
0
W
Sol
9,765
574
143
8
0
373,820
0
W
Surtr
9,163
539
116
7
0
307,896
0
L
Anubis
8,161
480
87
5
0
286,453
0
W
He Bo
10,172
598
104
6
0
411,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role