Player Matchup

Jing Wei
Jing Wei
DavidHorst2
Jing Wei
Level 157
God Stats
4W - 3L
1,500 SR
Queue Stats
472W - 471L
1,531 Elo+
Solo
Raijin
Raijin
JOKER FUSION658
Raijin
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
198W - 214L
1,468 Elo+
Solo
Chronos
Chronos
KingCurdler
Chronos
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 24L
1,279 Elo+
Party 2
Cabrakan
Cabrakan
PaleEagle13
Cabrakan
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,279 Elo+
Party 2
Surtr
Surtr
amediocretime
Surtr
Level 118
God Stats
0W - 2L
1,304 SR
Queue Stats
56W - 50L
1,279 Elo+
Party 2
Team Averages
Level 121
1,461 SR
1,367 Elo+

VS

Team Averages
Level 108
1,457 SR
1,566 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DEADPOLEO27
Ah Muzen Cab
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
110W - 102L
1,659 Elo+
Solo
Medusa
Medusa
KhakiCube
Medusa
Level 127
God Stats
5W - 1L
1,500 SR
Queue Stats
200W - 201L
1,589 Elo+
Party 1
Geb
Geb
KingExpressO
Geb
Level 69
God Stats
3W - 1L
1,283 SR
Queue Stats
142W - 120L
1,594 Elo+
Party 1
Surtr
Surtr
Mirac1e Myth
Surtr
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 28L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DavidHorst2
Jing Wei
13
1 / 4 / 5
7,516
683
7,485
12,614
5,598
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 7
7,999
727
6,804
12,333
5,377
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
KingCurdler
Chronos
17
6 / 3 / 4
9,568
870
12,850
14,230
7,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cabrakan
PaleEagle13
Cabrakan
13
0 / 4 / 9
7,947
722
3,074
18,992
25,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 5 / 8
8,101
736
12,960
25,425
22,448
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
9 / 2 / 8
10,259
933
29,070
11,169
5,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
DEADPOLEO27
Ah Muzen Cab
17
2 / 1 / 15
9,480
862
8,921
10,647
5,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
KhakiCube
Medusa
14
3 / 4 / 11
9,024
820
13,298
9,530
4,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 1 / 15
9,642
877
13,432
12,313
13,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 3 / 12
9,690
881
10,780
14,954
11,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
81
11
Kills
20
20
Deaths
11
33
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
2
8
6.5
W
Ah Muzen Cab
DEADPOLEO27
Ah Muzen Cab
2
1
15
9.5
L
Jing Wei
DavidHorst2
Jing Wei
1
4
5
0.88
L
1
4
7
1.13
W
Medusa
KhakiCube
Medusa
3
4
11
2.13
L
Chronos
KingCurdler
Chronos
6
3
4
2.67
W
1
1
15
8.5
W
5
3
12
3.67
L
Cabrakan
PaleEagle13
Cabrakan
0
4
9
1.13
L
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,173
Damage
75,501
83,594
Taken
58,613
65,956
Mitigated
40,660
26,519
Healing
29,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
29,070
8,496
655
5,568
11,169
5,952
3,563
3,843
7,210
47,406
0
W
Ah Muzen Cab
DEADPOLEO27
Ah Muzen Cab
8,921
2,612
2,007
6,124
10,647
5,193
1,783
3,079
7,135
0
28,828
L
Jing Wei
DavidHorst2
Jing Wei
7,485
4,365
1,349
2,686
12,614
5,598
406
6,243
6,185
0
15,275
L
6,804
420
1,335
1,906
12,333
5,377
0
6,001
6,002
22,515
0
W
Medusa
KhakiCube
Medusa
13,298
5,624
1,429
1,668
9,530
4,884
2,292
4,770
4,627
0
27,945
L
Chronos
KingCurdler
Chronos
12,850
5,073
1,012
2,156
14,230
7,138
1,250
8,259
5,797
32,393
0
W
13,432
1,124
1,601
4,384
12,313
13,075
392
3,914
8,104
21,253
0
W
10,780
3,363
1,010
5,027
14,954
11,556
853
6,374
8,480
350
21,843
L
Cabrakan
PaleEagle13
Cabrakan
3,074
36
1,367
4,135
18,992
25,395
0
8,633
9,828
5,609
0
L
12,960
2,590
3,409
7,164
25,425
22,448
0
11,908
12,957
329
19,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,131
Gold Earned
48,095
172
Minions Killed
191
0
Camps Cleared
0
974,082
Distance Traveled
1,153,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,259
933
55
5
0
208,898
0
W
Ah Muzen Cab
9,480
862
44
4
0
254,969
0
L
Jing Wei
7,516
683
41
4
0
209,112
0
L
Raijin
7,999
727
57
5
0
173,939
0
W
Medusa
9,024
820
33
3
0
220,016
0
L
Chronos
9,568
870
42
4
0
204,222
0
W
Geb
9,642
877
28
3
0
248,821
0
W
Surtr
9,690
881
31
3
0
220,796
0
L
Cabrakan
7,947
722
13
1
0
207,076
0
L
Surtr
8,101
736
19
2
0
179,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role