Player Matchup

Janus
Janus
Chief_Bishop
Janus
Level 108
God Stats
3W - 11L
1,826 SR
Queue Stats
49W - 144L
1,434 Elo+
Party 1
Artio
Artio
MRpapabear85
Artio
Level 97
God Stats
1W - 2L
1,535 SR
Queue Stats
8W - 7L
1,572 Elo+
Party 1
Xbalanque
Xbalanque
bootybuttbubbler
Xbalanque
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 52L
1,440 Elo+
Party 1
Set
Set
kiwiii300
Set
Level 42
God Stats
3W - 11L
1,500 SR
Queue Stats
38W - 82L
1,614 Elo+
Party 1
Serqet
Serqet
sircholo
Serqet
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,572 Elo+
Party 1
Team Averages
Level 86
1,572 SR
1,526 Elo+

VS

Team Averages
Level 56
1,693 SR
1,699 Elo+
Surtr
Surtr
DaddyAbility
Surtr
Level 64
God Stats
30W - 13L
1,830 SR
Queue Stats
63W - 52L
1,742 Elo+
Party 2
Hachiman
Hachiman
TomTomSpecial
Hachiman
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
WYLDBOYZZZ
Merlin
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
60W - 35L
1,660 Elo+
Party 2
Thanatos
Thanatos
Zucien
Thanatos
Level 24
God Stats
10W - 4L
1,896 SR
Queue Stats
10W - 5L
1,902 Elo+
Party 3
Bacchus
Bacchus
cashuslipin
Bacchus
Level 46
God Stats
32W - 16L
1,738 SR
Queue Stats
65W - 59L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,204
520
3,305
5,970
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 0
4,759
476
2,252
8,347
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
7
0 / 3 / 0
4,188
419
2,798
5,858
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 0
5,076
508
2,945
8,174
3,009
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Serqet
sircholo
Serqet
8
0 / 3 / 0
4,836
484
564
8,065
2,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
6,086
609
4,388
5,934
3,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
TomTomSpecial
Hachiman
10
2 / 0 / 4
5,495
550
6,304
4,412
1,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
WYLDBOYZZZ
Merlin
11
2 / 0 / 1
6,291
629
3,087
4,709
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Zucien
Thanatos
11
7 / 0 / 4
6,548
655
4,442
7,664
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
cashuslipin
Bacchus
9
2 / 0 / 4
6,140
614
3,322
5,798
4,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
15
15
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
2
0
0
2
L
0
2
0
0
W
Hachiman
TomTomSpecial
Hachiman
2
0
4
4
W
Merlin
WYLDBOYZZZ
Merlin
2
0
1
2.5
W
Thanatos
Zucien
Thanatos
7
0
4
9
L
Xbalanque
0
3
0
0
W
Bacchus
cashuslipin
Bacchus
2
0
4
4
L
0
4
0
0
L
Serqet
sircholo
Serqet
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,864
Damage
21,543
36,414
Taken
28,517
14,243
Mitigated
13,886
7,218
Healing
15,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,305
168
0
240
5,970
1,773
58
3,087
2,883
36,813
1,879
W
4,388
1,781
0
2,146
5,934
3,629
0
0
5,934
380
39,994
L
2,252
90
420
2,494
8,347
5,073
0
1,510
6,837
12,848
0
W
Hachiman
TomTomSpecial
Hachiman
6,304
3,388
0
2,251
4,412
1,325
361
1,309
2,953
0
37,973
W
Merlin
WYLDBOYZZZ
Merlin
3,087
180
0
928
4,709
1,506
0
3,000
1,709
41,112
0
W
Thanatos
Zucien
Thanatos
4,442
1,139
0
7,900
7,664
3,424
0
211
7,453
0
38,944
L
Xbalanque
2,798
918
0
958
5,858
1,683
0
1,473
4,385
0
22,406
W
Bacchus
cashuslipin
Bacchus
3,322
337
0
2,307
5,798
4,002
98
732
5,066
16,814
0
L
2,945
1,351
143
1,768
8,174
3,009
0
119
8,055
0
32,249
L
Serqet
sircholo
Serqet
564
206
0
1,195
8,065
2,705
0
362
7,703
0
34,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,063
Gold Earned
30,560
225
Minions Killed
295
0
Camps Cleared
0
973,636
Distance Traveled
942,192
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,204
520
64
6
0
182,478
4
W
Surtr
6,086
609
64
6
0
156,727
0
L
Artio
4,759
476
15
2
0
220,121
4
W
Hachiman
5,495
550
65
7
0
149,408
0
W
Merlin
6,291
629
83
8
0
180,644
0
W
Thanatos
6,548
655
64
6
0
244,436
0
L
Xbalanque
4,188
419
35
4
0
189,152
0
W
Bacchus
6,140
614
19
2
0
210,977
2
L
Set
5,076
508
58
6
0
187,088
2
L
Serqet
4,836
484
53
5
0
194,797
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role