Player Matchup

Cthulhu
Cthulhu
AI_ChaosControl
Cthulhu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Persephone
Persephone
BadgerrrBC
Persephone
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 12L
1,784 Elo+
Party 1
Izanami
Izanami
D-Badger90
Izanami
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,784 Elo+
Party 1
Surtr
Surtr
FreeHungSolo
Surtr
Level 38
God Stats
3W - 2L
1,473 SR
Queue Stats
87W - 107L
1,626 Elo+
Party 1
Atlas
Atlas
MoneyGoes1337
Atlas
Level 203
God Stats
2W - 2L
1,500 SR
Queue Stats
459W - 541L
1,448 Elo+
Party 1
Team Averages
Level 120
1,495 SR
1,628 Elo+

VS

Team Averages
Level 102
1,428 SR
1,646 Elo+
Morgan Le Fay
Morgan Le Fay
Conky4222
Morgan Le Fay
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,828 Elo+
Party 2
Ganesha
Ganesha
Nyxres
Ganesha
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,704 Elo+
Party 3
Gilgamesh
Gilgamesh
Shibefu
Gilgamesh
Level 185
God Stats
1W - 0L
1,297 SR
Queue Stats
8W - 8L
1,462 Elo+
Party 2
Hades
Hades
Static Teddy
Hades
Level 118
God Stats
4W - 3L
1,341 SR
Queue Stats
21W - 12L
1,533 Elo+
Party 2
Hachiman
Hachiman
TheGladGator
Hachiman
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,704 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,968
469
8,570
17,280
15,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
BadgerrrBC
Persephone
12
1 / 6 / 1
7,595
447
6,960
11,656
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
D-Badger90
Izanami
13
0 / 2 / 5
7,431
437
4,370
13,744
5,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 6 / 1
8,422
495
12,661
21,144
12,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 0
8,002
471
7,016
16,147
10,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Conky4222
Morgan Le Fay
15
6 / 0 / 2
9,043
532
17,280
11,081
5,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Nyxres
Ganesha
13
0 / 2 / 4
8,207
483
5,065
13,142
14,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
Shibefu
Gilgamesh
16
0 / 0 / 3
9,413
554
11,780
15,590
14,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
10 / 2 / 5
10,400
612
12,280
11,723
5,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
TheGladGator
Hachiman
15
3 / 2 / 4
9,530
561
12,477
13,843
5,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
19
19
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
L
Persephone
BadgerrrBC
Persephone
1
6
1
0.25
W
Morgan Le Fay
Conky4222
Morgan Le Fay
6
0
2
7
L
Izanami
D-Badger90
Izanami
0
2
5
1.25
L
3
6
1
0.58
L
0
3
0
0
W
Ganesha
Nyxres
Ganesha
0
2
4
1
W
Gilgamesh
Shibefu
Gilgamesh
0
0
3
1.5
W
10
2
5
6.25
W
Hachiman
TheGladGator
Hachiman
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,577
Damage
58,882
79,971
Taken
65,379
50,136
Mitigated
45,039
23,317
Healing
26,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,570
269
2,499
5,826
17,280
15,845
0
10,223
7,057
34,203
0
L
Persephone
BadgerrrBC
Persephone
6,960
456
0
1,799
11,656
5,241
0
9,167
2,483
42,603
316
W
Morgan Le Fay
Conky4222
Morgan Le Fay
17,280
1,978
218
5,483
11,081
5,143
136
5,258
5,823
75,387
0
L
Izanami
D-Badger90
Izanami
4,370
3,427
0
3,468
13,744
5,707
0
3,513
10,231
0
55,232
L
12,661
5,122
0
6,725
21,144
12,669
15
8,063
13,030
1,747
60,095
L
7,016
1,696
0
3,000
16,147
10,674
0
4,326
10,984
52,007
0
W
Ganesha
Nyxres
Ganesha
5,065
347
0
4,243
13,142
14,521
477
6,307
6,835
22,361
0
W
Gilgamesh
Shibefu
Gilgamesh
11,780
2,644
0
3,938
15,590
14,106
0
4,933
9,574
4,427
75,102
W
12,280
870
970
4,119
11,723
5,830
0
2,801
8,773
81,518
0
W
Hachiman
TheGladGator
Hachiman
12,477
6,603
0
7,895
13,843
5,439
2,371
2,473
11,370
0
91,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,418
Gold Earned
46,593
403
Minions Killed
547
0
Camps Cleared
0
1,617,509
Distance Traveled
1,662,050
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,968
469
42
2
0
343,874
11
L
Persephone
7,595
447
79
5
0
302,787
3
W
Morgan Le Fay
9,043
532
126
7
0
373,560
1
L
Izanami
7,431
437
93
5
0
310,001
2
L
Surtr
8,422
495
72
4
0
345,244
0
L
Atlas
8,002
471
117
7
0
315,603
2
W
Ganesha
8,207
483
1
0
0
301,041
0
W
Gilgamesh
9,413
554
134
8
0
320,070
0
W
Hades
10,400
612
127
7
0
370,702
0
W
Hachiman
9,530
561
159
9
0
296,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role