Player Matchup

Surtr
Surtr
BlinBlinPR
Surtr
Level 41
God Stats
75W - 49L
1,323 SR
Queue Stats
567W - 571L
1,479 Elo+
Party 2
Fenrir
Fenrir
BolloRD
Fenrir
Level 37
God Stats
5W - 1L
1,500 SR
Queue Stats
64W - 62L
1,500 Elo+
Party 2
Tiamat
Tiamat
DrManhattan107
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,374 Elo+
Party 2
Sol
Sol
Elpaidebolli
Sol
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 21L
1,389 Elo+
Party 2
Mercury
Mercury
LaMaiDbolli
Mercury
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,500 Elo+
Party 2
Team Averages
Level 28
1,465 SR
1,448 Elo+

VS

Team Averages
Level 76
1,530 SR
1,361 Elo+
Ishtar
Ishtar
Blackops1208
Ishtar
Level 106
God Stats
1W - 3L
1,514 SR
Queue Stats
94W - 91L
1,321 Elo+
Party 1
Baron Samedi
Baron Samedi
DarKNija18v2
Baron Samedi
Level 127
God Stats
2W - 4L
1,712 SR
Queue Stats
91W - 78L
1,537 Elo+
Party 1
Ares
Ares
ItsRoocom
Ares
Level 10
God Stats
6W - 8L
1,410 SR
Queue Stats
7W - 16L
1,184 Elo+
Party 1
Nike
Nike
RunicCar60
Nike
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
25W - 21L
1,348 Elo+
Party 1
Fenrir
Fenrir
krby00
Fenrir
Level 107
God Stats
6W - 4L
1,514 SR
Queue Stats
115W - 108L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
2 / 0 / 1
5,741
574
4,446
8,056
6,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
BolloRD
Fenrir
8
1 / 1 / 5
5,660
566
2,305
7,845
5,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 0 / 1
6,606
661
3,870
3,285
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 0 / 1
6,809
681
6,410
4,900
2,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
LaMaiDbolli
Mercury
10
1 / 0 / 2
5,710
571
1,236
5,696
1,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
9
0 / 1 / 0
4,999
500
371
3,717
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
DarKNija18v2
Baron Samedi
8
0 / 4 / 0
4,927
493
2,387
7,027
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
6
0 / 3 / 0
4,084
408
694
6,407
3,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 1
5,316
532
3,451
6,395
4,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
krby00
Fenrir
10
1 / 3 / 0
5,522
552
3,815
9,629
4,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
11
Kills
1
1
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ishtar
0
1
0
0
W
Surtr
2
0
1
2.5
W
Fenrir
BolloRD
Fenrir
1
1
5
3.5
L
Baron Samedi
DarKNija18v2
Baron Samedi
0
4
0
0
W
3
0
1
3.5
W
4
0
1
4.5
L
Ares
0
3
0
0
W
Mercury
LaMaiDbolli
Mercury
1
0
2
2
L
0
2
1
0.25
L
Fenrir
krby00
Fenrir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,267
Damage
10,718
29,782
Taken
33,175
16,960
Mitigated
16,897
8,376
Healing
7,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
371
163
0
1,102
3,717
1,201
0
1,716
2,001
0
26,388
W
Surtr
4,446
1,404
0
1,971
8,056
6,014
15
0
8,056
600
28,937
W
Fenrir
BolloRD
Fenrir
2,305
336
0
2,292
7,845
5,346
0
563
7,282
0
13,721
L
Baron Samedi
DarKNija18v2
Baron Samedi
2,387
89
270
1,435
7,027
3,460
0
3,254
3,773
31,262
0
W
3,870
583
0
1,696
3,285
1,712
0
1,521
1,764
46,032
0
W
6,410
3,574
0
1,927
4,900
2,024
759
520
4,380
49,613
7,787
L
Ares
694
140
0
520
6,407
3,428
0
2,234
4,173
10,026
0
W
Mercury
LaMaiDbolli
Mercury
1,236
573
0
490
5,696
1,864
103
477
5,219
0
45,150
L
3,451
350
0
750
6,395
4,675
0
175
6,220
0
27,990
L
Fenrir
krby00
Fenrir
3,815
1,143
0
3,053
9,629
4,133
0
2,784
6,845
0
36,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,526
Gold Earned
24,848
319
Minions Killed
241
0
Camps Cleared
0
1,093,560
Distance Traveled
987,080
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,999
500
48
5
0
193,875
4
W
Surtr
5,741
574
53
5
0
201,246
1
W
Fenrir
5,660
566
17
2
0
212,254
1
L
Baron Samedi
4,927
493
57
6
0
181,738
2
W
Tiamat
6,606
661
93
9
0
213,177
2
W
Sol
6,809
681
94
9
0
201,042
0
L
Ares
4,084
408
16
2
0
202,646
4
W
Mercury
5,710
571
62
6
0
265,841
0
L
Nike
5,316
532
47
5
0
175,037
0
L
Fenrir
5,522
552
73
7
0
233,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role